352 lines
9.2 KiB
GLSL
352 lines
9.2 KiB
GLSL
// GLSL shader autogenerated by cg2glsl.py.
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#if defined(VERTEX)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING out
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#define COMPAT_ATTRIBUTE in
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#define COMPAT_TEXTURE texture
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#else
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#define COMPAT_VARYING varying
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#define COMPAT_ATTRIBUTE attribute
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING vec4 _t1;
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COMPAT_VARYING vec2 _texCoord2;
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COMPAT_VARYING vec4 _position1;
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COMPAT_VARYING float _frame_rotation;
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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struct out_vertex {
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vec4 _position1;
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vec2 _texCoord2;
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vec4 _t1;
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};
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out_vertex _ret_0;
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input_dummy _IN1;
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vec4 _r0008;
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COMPAT_ATTRIBUTE vec4 gl_Vertex;
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COMPAT_ATTRIBUTE vec4 gl_MultiTexCoord0;
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COMPAT_VARYING vec4 TEX0;
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COMPAT_VARYING vec4 TEX1;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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out_vertex _OUT;
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vec2 _ps;
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vec2 _texCoord;
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_r0008 = gl_Vertex.x*gl_ModelViewProjectionMatrix[0];
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_r0008 = _r0008 + gl_Vertex.y*gl_ModelViewProjectionMatrix[1];
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_r0008 = _r0008 + gl_Vertex.z*gl_ModelViewProjectionMatrix[2];
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_r0008 = _r0008 + gl_Vertex.w*gl_ModelViewProjectionMatrix[3];
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_ps = vec2(1.00000000E+00/TextureSize.x, 1.00000000E+00/TextureSize.y);
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_texCoord = gl_MultiTexCoord0.xy + vec2( 1.00000001E-07, 1.00000001E-07);
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_OUT._t1.xy = vec2(0.00000000E+00, -_ps.y);
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_OUT._t1.zw = vec2(-_ps.x, 0.00000000E+00);
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_ret_0._position1 = _r0008;
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_ret_0._texCoord2 = _texCoord;
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_ret_0._t1 = _OUT._t1;
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gl_Position = _r0008;
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TEX0.xy = _texCoord;
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TEX1 = _OUT._t1;
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return;
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TEX0.xy = _ret_0._texCoord2;
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TEX1 = _ret_0._t1;
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}
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#elif defined(FRAGMENT)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING in
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#define COMPAT_TEXTURE texture
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out vec4 FragColor;
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#else
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#define COMPAT_VARYING varying
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#define FragColor gl_FragColor
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING vec4 _t1;
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COMPAT_VARYING vec2 _texCoord;
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COMPAT_VARYING float _frame_rotation;
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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struct out_vertex {
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vec2 _texCoord;
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vec4 _t1;
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};
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vec4 _ret_0;
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vec3 _TMP29;
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vec3 _TMP30;
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float _TMP26;
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float _TMP25;
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bool _TMP24;
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bool _TMP23;
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bool _TMP22;
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bool _TMP21;
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bool _TMP20;
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bool _TMP19;
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bool _TMP18;
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bool _TMP17;
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bool _TMP16;
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bool _TMP15;
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bool _TMP14;
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float _TMP13;
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vec4 _TMP12;
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vec4 _TMP11;
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vec4 _TMP10;
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vec4 _TMP9;
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vec4 _TMP8;
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vec4 _TMP7;
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vec4 _TMP6;
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vec4 _TMP5;
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vec4 _TMP4;
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vec4 _TMP3;
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vec4 _TMP2;
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vec4 _TMP1;
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vec2 _TMP0;
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uniform sampler2D Texture;
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input_dummy _IN1;
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vec2 _x0043;
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vec2 _val0045;
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vec2 _c0047;
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vec2 _c0049;
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vec2 _c0051;
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vec2 _c0055;
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vec2 _c0057;
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vec2 _c0059;
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vec2 _c0061;
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vec2 _c0063;
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vec2 _c0065;
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vec2 _c0067;
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vec2 _c0069;
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float _TMP70;
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float _TMP74;
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float _TMP78;
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float _TMP82;
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float _TMP86;
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float _TMP90;
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float _TMP94;
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float _TMP98;
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float _TMP102;
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float _TMP106;
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float _TMP110;
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float _TMP114;
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float _TMP122;
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float _a0125;
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float _TMP128;
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float _a0131;
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float _TMP134;
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float _a0137;
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float _TMP140;
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float _a0143;
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float _TMP146;
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float _a0149;
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float _TMP152;
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float _a0155;
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float _TMP158;
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float _a0161;
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float _TMP164;
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float _a0167;
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float _TMP170;
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float _a0173;
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float _TMP176;
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float _a0179;
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float _TMP182;
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float _a0185;
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float _TMP188;
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float _a0191;
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float _TMP192;
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float _a0195;
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float _TMP196;
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float _a0199;
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float _TMP200;
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float _a0203;
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float _TMP204;
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float _a0207;
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float _TMP210;
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float _a0213;
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float _TMP214;
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float _a0217;
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float _TMP218;
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float _a0221;
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float _TMP222;
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float _a0225;
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float _TMP226;
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float _a0229;
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float _TMP230;
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float _a0233;
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float _TMP234;
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float _a0237;
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COMPAT_VARYING vec4 TEX0;
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COMPAT_VARYING vec4 TEX1;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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bool _edr;
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bool _px;
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bool _interp_restriction_lv1;
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bool _nc;
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bool _fx;
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vec2 _pos;
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vec2 _dir;
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vec2 _g1;
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vec2 _g2;
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_x0043 = TEX0.xy*TextureSize;
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_TMP0 = fract(_x0043);
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_pos = _TMP0 - vec2( 5.00000000E-01, 5.00000000E-01);
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_val0045 = vec2(float((_pos.x > 0.00000000E+00)), float((_pos.y > 0.00000000E+00)));
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_dir = _val0045 - vec2(float((_pos.x < 0.00000000E+00)), float((_pos.y < 0.00000000E+00)));
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_g1 = _dir*TEX1.xy;
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_g2 = _dir*TEX1.zw;
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_c0047 = TEX0.xy + _g1;
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_TMP1 = COMPAT_TEXTURE(Texture, _c0047);
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_c0049 = (TEX0.xy + _g1) - _g2;
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_TMP2 = COMPAT_TEXTURE(Texture, _c0049);
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_c0051 = TEX0.xy + _g2;
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_TMP3 = COMPAT_TEXTURE(Texture, _c0051);
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_TMP4 = COMPAT_TEXTURE(Texture, TEX0.xy);
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_c0055 = TEX0.xy - _g2;
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_TMP5 = COMPAT_TEXTURE(Texture, _c0055);
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_c0057 = (TEX0.xy - _g1) + _g2;
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_TMP6 = COMPAT_TEXTURE(Texture, _c0057);
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_c0059 = TEX0.xy - _g1;
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_TMP7 = COMPAT_TEXTURE(Texture, _c0059);
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_c0061 = (TEX0.xy - _g1) - _g2;
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_TMP8 = COMPAT_TEXTURE(Texture, _c0061);
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_c0063 = TEX0.xy - 2.00000000E+00*_g2;
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_TMP9 = COMPAT_TEXTURE(Texture, _c0063);
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_c0065 = (TEX0.xy - _g1) - 2.00000000E+00*_g2;
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_TMP10 = COMPAT_TEXTURE(Texture, _c0065);
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_c0067 = TEX0.xy - 2.00000000E+00*_g1;
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_TMP11 = COMPAT_TEXTURE(Texture, _c0067);
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_c0069 = (TEX0.xy - 2.00000000E+00*_g1) - _g2;
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_TMP12 = COMPAT_TEXTURE(Texture, _c0069);
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_TMP70 = dot(_TMP1.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP74 = dot(_TMP2.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP78 = dot(_TMP3.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP82 = dot(_TMP4.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP86 = dot(_TMP5.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP90 = dot(_TMP6.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP94 = dot(_TMP7.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP98 = dot(_TMP8.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP102 = dot(_TMP10.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP106 = dot(_TMP12.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP110 = dot(_TMP11.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP114 = dot(_TMP9.xyz, vec3( 1.43519993E+01, 2.81760006E+01, 5.47200012E+00));
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_TMP13 = dot(_dir, _pos);
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_fx = _TMP13 > 5.00000000E-01;
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_a0125 = _TMP86 - _TMP70;
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_TMP122 = abs(_a0125);
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_TMP14 = _TMP122 < 1.50000000E+01;
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_a0131 = _TMP86 - _TMP74;
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_TMP128 = abs(_a0131);
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_TMP15 = _TMP128 < 1.50000000E+01;
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_a0137 = _TMP94 - _TMP78;
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_TMP134 = abs(_a0137);
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_TMP16 = _TMP134 < 1.50000000E+01;
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_a0143 = _TMP94 - _TMP90;
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_TMP140 = abs(_a0143);
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_TMP17 = _TMP140 < 1.50000000E+01;
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_a0149 = _TMP82 - _TMP98;
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_TMP146 = abs(_a0149);
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_TMP18 = _TMP146 < 1.50000000E+01;
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_a0155 = _TMP86 - _TMP114;
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_TMP152 = abs(_a0155);
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_TMP19 = _TMP152 < 1.50000000E+01;
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_a0161 = _TMP86 - _TMP102;
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_TMP158 = abs(_a0161);
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_TMP20 = _TMP158 < 1.50000000E+01;
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_a0167 = _TMP94 - _TMP110;
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_TMP164 = abs(_a0167);
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_TMP21 = _TMP164 < 1.50000000E+01;
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_a0173 = _TMP94 - _TMP106;
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_TMP170 = abs(_a0173);
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_TMP22 = _TMP170 < 1.50000000E+01;
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_a0179 = _TMP82 - _TMP90;
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_TMP176 = abs(_a0179);
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_TMP23 = _TMP176 < 1.50000000E+01;
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_a0185 = _TMP82 - _TMP74;
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_TMP182 = abs(_a0185);
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_TMP24 = _TMP182 < 1.50000000E+01;
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_interp_restriction_lv1 = _TMP82 != _TMP86 && _TMP82 != _TMP94 && (!_TMP14 && !_TMP15 || !_TMP16 && !_TMP17 || _TMP18 && (!_TMP19 && !_TMP20 || !_TMP21 && !_TMP22) || _TMP23 || _TMP24);
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_a0191 = _TMP82 - _TMP74;
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_TMP188 = abs(_a0191);
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_a0195 = _TMP82 - _TMP90;
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_TMP192 = abs(_a0195);
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_a0199 = _TMP98 - _TMP110;
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_TMP196 = abs(_a0199);
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_a0203 = _TMP98 - _TMP114;
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_TMP200 = abs(_a0203);
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_a0207 = _TMP94 - _TMP86;
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_TMP204 = abs(_a0207);
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_TMP25 = _TMP188 + _TMP192 + _TMP196 + _TMP200 + 4.00000000E+00*_TMP204;
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_a0213 = _TMP94 - _TMP78;
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_TMP210 = abs(_a0213);
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_a0217 = _TMP94 - _TMP106;
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_TMP214 = abs(_a0217);
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_a0221 = _TMP86 - _TMP102;
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_TMP218 = abs(_a0221);
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_a0225 = _TMP86 - _TMP70;
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_TMP222 = abs(_a0225);
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_a0229 = _TMP82 - _TMP98;
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_TMP226 = abs(_a0229);
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_TMP26 = _TMP210 + _TMP214 + _TMP218 + _TMP222 + 4.00000000E+00*_TMP226;
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_edr = _TMP25 < _TMP26 && _interp_restriction_lv1;
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_nc = _edr && _fx;
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_a0233 = _TMP82 - _TMP86;
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_TMP230 = abs(_a0233);
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_a0237 = _TMP82 - _TMP94;
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_TMP234 = abs(_a0237);
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_px = _TMP230 <= _TMP234;
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if (_nc) {
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if (_px) {
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_TMP30 = _TMP5.xyz;
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} else {
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_TMP30 = _TMP7.xyz;
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}
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_TMP29 = _TMP30;
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} else {
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_TMP29 = _TMP4.xyz;
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}
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_ret_0 = vec4(_TMP29.x, _TMP29.y, _TMP29.z, 1.00000000E+00);
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FragColor = _ret_0;
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return;
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}
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#endif
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