269 lines
9.1 KiB
GLSL
269 lines
9.1 KiB
GLSL
// GLSL shader autogenerated by cg2glsl.py.
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#if defined(VERTEX)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING out
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#define COMPAT_ATTRIBUTE in
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#define COMPAT_TEXTURE texture
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#else
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#define COMPAT_VARYING varying
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#define COMPAT_ATTRIBUTE attribute
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING vec2 _texCoord;
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COMPAT_VARYING vec4 _color1;
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COMPAT_VARYING vec4 _position1;
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COMPAT_VARYING float _frame_rotation;
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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struct out_vertex {
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vec4 _position1;
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vec4 _color1;
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vec2 _texCoord;
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};
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out_vertex _ret_0;
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vec4 _r0008;
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COMPAT_ATTRIBUTE vec4 gl_Vertex;
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COMPAT_ATTRIBUTE vec4 COLOR;
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COMPAT_ATTRIBUTE vec4 gl_MultiTexCoord0;
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COMPAT_VARYING vec4 COL0;
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COMPAT_VARYING vec4 TEX0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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_r0008 = gl_Vertex.x*gl_ModelViewProjectionMatrix[0];
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_r0008 = _r0008 + gl_Vertex.y*gl_ModelViewProjectionMatrix[1];
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_r0008 = _r0008 + gl_Vertex.z*gl_ModelViewProjectionMatrix[2];
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_r0008 = _r0008 + gl_Vertex.w*gl_ModelViewProjectionMatrix[3];
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_ret_0._position1 = _r0008;
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_ret_0._color1 = COLOR;
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_ret_0._texCoord = gl_MultiTexCoord0.xy;
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gl_Position = _r0008;
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COL0 = COLOR;
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TEX0.xy = gl_MultiTexCoord0.xy;
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return;
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COL0 = _ret_0._color1;
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TEX0.xy = _ret_0._texCoord;
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}
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#elif defined(FRAGMENT)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING in
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#define COMPAT_TEXTURE texture
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out vec4 FragColor;
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#else
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#define COMPAT_VARYING varying
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#define FragColor gl_FragColor
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING vec2 _texCoord;
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COMPAT_VARYING vec4 _color1;
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COMPAT_VARYING float _frame_rotation;
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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struct out_vertex {
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vec4 _color1;
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vec2 _texCoord;
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};
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vec4 _ret_0;
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float _TMP22;
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vec4 _TMP18;
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vec4 _TMP17;
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vec4 _TMP16;
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vec4 _TMP15;
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vec4 _TMP14;
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vec4 _TMP13;
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vec4 _TMP12;
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vec4 _TMP11;
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vec4 _TMP10;
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float _TMP23;
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float _TMP24;
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vec2 _TMP0;
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uniform sampler2D Texture;
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input_dummy _IN1;
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float _TMP34;
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vec2 _v0035;
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vec2 _pt20035;
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float _TMP42;
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vec2 _v0043;
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vec2 _pt20043;
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float _TMP50;
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vec2 _v0051;
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vec2 _pt20051;
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vec3 _res0059;
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vec3 _x0059;
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float _TMP60;
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vec2 _v0061;
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vec2 _pt20061;
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float _TMP68;
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vec2 _v0069;
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float _TMP76;
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vec2 _v0077;
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vec2 _pt20077;
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vec3 _res0085;
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vec3 _x0085;
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float _TMP86;
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vec2 _v0087;
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vec2 _pt20087;
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float _TMP94;
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vec2 _v0095;
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vec2 _pt20095;
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float _TMP102;
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vec2 _v0103;
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vec2 _pt20103;
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vec3 _res0111;
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vec3 _x0111;
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vec2 _c0113;
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vec2 _c0115;
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vec2 _c0117;
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vec2 _c0119;
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vec2 _c0123;
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vec2 _c0125;
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vec2 _c0127;
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vec2 _c0129;
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vec3 _r0131;
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vec3 _r0133;
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vec3 _r0135;
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vec3 _r0137;
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COMPAT_VARYING vec4 TEX0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec3 _color;
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vec2 _dx;
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vec2 _dy;
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vec2 _pc;
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vec2 _tc;
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_pc = TEX0.xy*TextureSize;
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_TMP0 = floor(_pc);
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_tc = _TMP0 + vec2( 5.00000000E-01, 5.00000000E-01);
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_pt20035 = (_tc - vec2( 1.00000000E+00, 0.00000000E+00)) - vec2( 0.00000000E+00, 1.00000000E+00);
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_v0035 = _pt20035 - _pc;
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_TMP23 = dot(_v0035, _v0035);
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_TMP24 = inversesqrt(_TMP23);
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_TMP34 = 1.00000000E+00/_TMP24;
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_pt20043 = _tc - vec2( 0.00000000E+00, 1.00000000E+00);
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_v0043 = _pt20043 - _pc;
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_TMP23 = dot(_v0043, _v0043);
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_TMP24 = inversesqrt(_TMP23);
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_TMP42 = 1.00000000E+00/_TMP24;
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_pt20051 = (_tc + vec2( 1.00000000E+00, 0.00000000E+00)) - vec2( 0.00000000E+00, 1.00000000E+00);
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_v0051 = _pt20051 - _pc;
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_TMP23 = dot(_v0051, _v0051);
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_TMP24 = inversesqrt(_TMP23);
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_TMP50 = 1.00000000E+00/_TMP24;
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_x0059 = vec3(_TMP34, _TMP42, _TMP50);
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_res0059 = vec3(_x0059.x <= 5.00000000E-01 ? ((-1.60000002E+00*_x0059)*_x0059 + 8.99999976E-01).x : _x0059.x <= 1.50000000E+00 ? (((8.00000012E-01*_x0059)*_x0059 + -2.09999990E+00*_x0059) + 1.34999990E+00).x : 0.00000000E+00, _x0059.y <= 5.00000000E-01 ? ((-1.60000002E+00*_x0059)*_x0059 + 8.99999976E-01).y : _x0059.y <= 1.50000000E+00 ? (((8.00000012E-01*_x0059)*_x0059 + -2.09999990E+00*_x0059) + 1.34999990E+00).y : 0.00000000E+00, _x0059.z <= 5.00000000E-01 ? ((-1.60000002E+00*_x0059)*_x0059 + 8.99999976E-01).z : _x0059.z <= 1.50000000E+00 ? (((8.00000012E-01*_x0059)*_x0059 + -2.09999990E+00*_x0059) + 1.34999990E+00).z : 0.00000000E+00);
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_pt20061 = _tc - vec2( 1.00000000E+00, 0.00000000E+00);
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_v0061 = _pt20061 - _pc;
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_TMP23 = dot(_v0061, _v0061);
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_TMP24 = inversesqrt(_TMP23);
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_TMP60 = 1.00000000E+00/_TMP24;
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_v0069 = _tc - _pc;
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_TMP23 = dot(_v0069, _v0069);
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_TMP24 = inversesqrt(_TMP23);
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_TMP68 = 1.00000000E+00/_TMP24;
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_pt20077 = _tc + vec2( 1.00000000E+00, 0.00000000E+00);
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_v0077 = _pt20077 - _pc;
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_TMP23 = dot(_v0077, _v0077);
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_TMP24 = inversesqrt(_TMP23);
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_TMP76 = 1.00000000E+00/_TMP24;
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_x0085 = vec3(_TMP60, _TMP68, _TMP76);
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_res0085 = vec3(_x0085.x <= 5.00000000E-01 ? ((-1.60000002E+00*_x0085)*_x0085 + 8.99999976E-01).x : _x0085.x <= 1.50000000E+00 ? (((8.00000012E-01*_x0085)*_x0085 + -2.09999990E+00*_x0085) + 1.34999990E+00).x : 0.00000000E+00, _x0085.y <= 5.00000000E-01 ? ((-1.60000002E+00*_x0085)*_x0085 + 8.99999976E-01).y : _x0085.y <= 1.50000000E+00 ? (((8.00000012E-01*_x0085)*_x0085 + -2.09999990E+00*_x0085) + 1.34999990E+00).y : 0.00000000E+00, _x0085.z <= 5.00000000E-01 ? ((-1.60000002E+00*_x0085)*_x0085 + 8.99999976E-01).z : _x0085.z <= 1.50000000E+00 ? (((8.00000012E-01*_x0085)*_x0085 + -2.09999990E+00*_x0085) + 1.34999990E+00).z : 0.00000000E+00);
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_pt20087 = (_tc - vec2( 1.00000000E+00, 0.00000000E+00)) + vec2( 0.00000000E+00, 1.00000000E+00);
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_v0087 = _pt20087 - _pc;
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_TMP23 = dot(_v0087, _v0087);
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_TMP24 = inversesqrt(_TMP23);
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_TMP86 = 1.00000000E+00/_TMP24;
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_pt20095 = _tc + vec2( 0.00000000E+00, 1.00000000E+00);
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_v0095 = _pt20095 - _pc;
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_TMP23 = dot(_v0095, _v0095);
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_TMP24 = inversesqrt(_TMP23);
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_TMP94 = 1.00000000E+00/_TMP24;
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_pt20103 = _tc + vec2( 1.00000000E+00, 0.00000000E+00) + vec2( 0.00000000E+00, 1.00000000E+00);
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_v0103 = _pt20103 - _pc;
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_TMP23 = dot(_v0103, _v0103);
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_TMP24 = inversesqrt(_TMP23);
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_TMP102 = 1.00000000E+00/_TMP24;
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_x0111 = vec3(_TMP86, _TMP94, _TMP102);
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_res0111 = vec3(_x0111.x <= 5.00000000E-01 ? ((-1.60000002E+00*_x0111)*_x0111 + 8.99999976E-01).x : _x0111.x <= 1.50000000E+00 ? (((8.00000012E-01*_x0111)*_x0111 + -2.09999990E+00*_x0111) + 1.34999990E+00).x : 0.00000000E+00, _x0111.y <= 5.00000000E-01 ? ((-1.60000002E+00*_x0111)*_x0111 + 8.99999976E-01).y : _x0111.y <= 1.50000000E+00 ? (((8.00000012E-01*_x0111)*_x0111 + -2.09999990E+00*_x0111) + 1.34999990E+00).y : 0.00000000E+00, _x0111.z <= 5.00000000E-01 ? ((-1.60000002E+00*_x0111)*_x0111 + 8.99999976E-01).z : _x0111.z <= 1.50000000E+00 ? (((8.00000012E-01*_x0111)*_x0111 + -2.09999990E+00*_x0111) + 1.34999990E+00).z : 0.00000000E+00);
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_dx = vec2( 1.00000000E+00, 0.00000000E+00)/TextureSize;
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_dy = vec2( 0.00000000E+00, 1.00000000E+00)/TextureSize;
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_tc = _tc/TextureSize;
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_c0113 = (_tc - _dx) - _dy;
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_TMP10 = COMPAT_TEXTURE(Texture, _c0113);
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_c0115 = _tc - _dy;
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_TMP11 = COMPAT_TEXTURE(Texture, _c0115);
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_c0117 = (_tc + _dx) - _dy;
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_TMP12 = COMPAT_TEXTURE(Texture, _c0117);
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_c0119 = _tc - _dx;
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_TMP13 = COMPAT_TEXTURE(Texture, _c0119);
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_TMP14 = COMPAT_TEXTURE(Texture, _tc);
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_c0123 = _tc + _dx;
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_TMP15 = COMPAT_TEXTURE(Texture, _c0123);
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_c0125 = (_tc - _dx) + _dy;
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_TMP16 = COMPAT_TEXTURE(Texture, _c0125);
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_c0127 = _tc + _dy;
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_TMP17 = COMPAT_TEXTURE(Texture, _c0127);
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_c0129 = _tc + _dx + _dy;
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_TMP18 = COMPAT_TEXTURE(Texture, _c0129);
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_r0131 = _res0059.x*_TMP10.xyz;
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_r0131 = _r0131 + _res0059.y*_TMP11.xyz;
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_r0131 = _r0131 + _res0059.z*_TMP12.xyz;
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_r0133 = _res0085.x*_TMP13.xyz;
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_r0133 = _r0133 + _res0085.y*_TMP14.xyz;
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_r0133 = _r0133 + _res0085.z*_TMP15.xyz;
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_color = _r0131 + _r0133;
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_r0135 = _res0111.x*_TMP16.xyz;
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_r0135 = _r0135 + _res0111.y*_TMP17.xyz;
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_r0135 = _r0135 + _res0111.z*_TMP18.xyz;
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_color = _color + _r0135;
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_r0137.x = dot(_res0059, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_r0137.y = dot(_res0085, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_r0137.z = dot(_res0111, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_TMP22 = dot(_r0137, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_color = _color/_TMP22;
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_ret_0 = vec4(_color.x, _color.y, _color.z, 1.00000000E+00);
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FragColor = _ret_0;
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return;
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}
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#endif
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