5e3426967e
[*] Updated copyright year
188 lines
6.7 KiB
HTML
188 lines
6.7 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
|
<html><head>
|
|
<!--
|
|
---- (c) Copyright 2002-2011 by Russell Smith, François beerten
|
|
|
|
---- This program is free software; you can redistribute it and/or modify
|
|
---- it under the terms of the GNU General Public License as published by
|
|
---- the Free Software Foundation; only version 2 of the License.
|
|
----
|
|
---- This program is distributed in the hope that it will be useful,
|
|
---- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
---- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
---- GNU General Public License for more details.
|
|
----
|
|
---- You should have received a copy of the GNU General Public License
|
|
---- along with this program; if not, write to the Free Software
|
|
---- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
---- 02111-1307, USA.
|
|
-->
|
|
<title>Stratagus Configuration Language Description: Tileset</title>
|
|
<meta name="Author" content="johns98@gmx.net">
|
|
<meta name="Keyword" content="ccl,tileset">
|
|
<meta name="Description" content="">
|
|
</head>
|
|
<body>
|
|
<pre width=80>
|
|
_________ __ __
|
|
/ _____// |_____________ _/ |______ ____ __ __ ______
|
|
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
|
|
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
|
|
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
|
|
\/ \/ \//_____/ \/
|
|
______________________ ______________________
|
|
T H E W A R B E G I N S
|
|
Stratagus - A free fantasy real time strategy game engine
|
|
</pre>
|
|
<hr>
|
|
<h1>Stratagus Configuration Language Description: Tileset</h1>
|
|
<hr>
|
|
<a href="../index.html">Stratagus</a>
|
|
<a href="../faq.html">FAQ</a>
|
|
<a href="sound.html">PREV</a>
|
|
<a href="triggers.html">NEXT</a>
|
|
<a href="index.html">LUA Index</a>
|
|
<hr>
|
|
<a href="#DefineTileset">DefineTileset</a>
|
|
<a href="#DefineTileModel">DefineTileModel</a>
|
|
<a href="#LoadTileModels">LoadTileModels</a>
|
|
<hr>
|
|
<h2>Intro - Introduction to tileset functions and variables</h2>
|
|
|
|
A Tileset defines a set of tilemodels that can be used in a tiled map.
|
|
The map is thus devided in tiles.
|
|
<p>
|
|
|
|
Properties of tilemodels:
|
|
<ul>
|
|
<li> a graphic (or more if animated)
|
|
<li> Name
|
|
<li> Allowed tilemodel neighbours
|
|
<li> Speed (aka cost) modifiers
|
|
<li> Category (like 'land', 'water', 'beach', 'lava', 'walkable', ...)
|
|
<li> Ressources and how it can be harvested
|
|
<li> Destruction: how the tile can be destroyed. When destroyed the tile transforms into another tilemodel.
|
|
</ul>
|
|
|
|
<p>
|
|
Note: This is the for the new map format. Not implented yet.
|
|
|
|
<h2>Functions</h2>
|
|
<a name="DefineTileset"></a>
|
|
<h3>DefineTileSet(name, width, height)</h3>
|
|
|
|
Define a tileset to which tilemodels can be added.
|
|
The width and height define the size of each tile.
|
|
<p>
|
|
|
|
This could also be defined in own levels. <p>
|
|
|
|
Note: This is the for the new map format. Not implented yet.
|
|
<dl>
|
|
<dt>name</dt>
|
|
<dd>Name of the tilemodel as exposed to the user in the editor and used in the scripts.
|
|
</dd>
|
|
<dt>width</dt>
|
|
<dd>width of the tiles. Most of the times, people use 32 pixels tiles.
|
|
</dd>
|
|
<dt>height</dt>
|
|
<dd>height of the tiles. Most of the times, people use 32 pixels tiles.
|
|
</dd>
|
|
</dl>
|
|
|
|
<h4>Example</h4>
|
|
|
|
<pre>
|
|
DefineTileset("desert", 32, 32)
|
|
</pre>
|
|
|
|
|
|
<a name="DefineTileModel"></a>
|
|
<h3>DefineTileModel(...)</h3>
|
|
|
|
Define a tile model which is used in the tilemap.
|
|
<p>
|
|
|
|
<p>
|
|
Note: This is the for the new map format. Not implented yet.
|
|
<dl>
|
|
<dt>name</dt>
|
|
<dd>Name of the tilemodel as exposed to the user in the editor</dd>
|
|
<dt>tileset</dt>
|
|
<dd>Name of the tileset this tilemodel is part of.</dd>
|
|
<dt>imagepath<br>
|
|
</dt>
|
|
<dd>Filename of the image with graphics of tiles.</dd>
|
|
|
|
<dt>imageposition</dt>
|
|
<dd>Position of the tile graphic in the graphic file.<br>
|
|
</dd>
|
|
<dt>categories = {category1, category2, ...}<br>
|
|
</dt>
|
|
<dd>Bool strings defined by DefineBool that identifies the categories
|
|
of this tylemodel. Examples: water, space, beach, land, grass. A tilemodel
|
|
will often be part of generic categories and more specific ones. For
|
|
example ground and grass. The categories allows to specify generic
|
|
behaviours and special ones. Building restrictions will use the
|
|
categories. </dd>
|
|
|
|
<dt>neighbours = {{N-neighbour}, {E-neighbour}, ...}</dt>
|
|
<dd>Names of the categories of tilemodels which can be used next to
|
|
this tilemodel. Each list is for a seperate direction:
|
|
north, east, south, west. This is useful only for the editor.<br>
|
|
<br>
|
|
Note: the current tilemodel can't be it's neighbour if it's not in one
|
|
of the categories listed here.</dd>
|
|
<dt>accessmodifier = {unitboolflag=modifier, unitboolflag2=modifier2, ...}</dt>
|
|
<dd>Speed modification in percents for units with the given
|
|
boolflag. Use 0 for unaccessible tiles.</dd>
|
|
<dt>harvest = {harvested= tilemodel, resource-name = quantity} </dt>
|
|
<dd><span style="font-style: italic;">harvested</span>: tilemodel
|
|
the tile transforms into when completely harvested.<br>
|
|
|
|
<span style="font-style: italic;">resource-name</span>: Name of
|
|
the resource available and in what quantity. <br>
|
|
Of course, harvest list isnt needed when the tile cannot be harvested.</dd>
|
|
<dt>destruction = {destroyed = tilemodel, damage = damage-value}</dt>
|
|
<dd><span style="font-style: italic;">destroyed</span>: tilemodel
|
|
the tile transforms into when destroyed.<br>
|
|
<span style="font-style: italic;">damage</span>: damage required
|
|
to destroy this tile.<br>
|
|
Of course destruction list isn't needed when the tile cant be destroyed.<br>
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
|
|
<h4>Example</h4>
|
|
|
|
<pre>
|
|
DefineTileModel("oily-sand", "desert",
|
|
"graphics/tilesets/desert.png", 12,
|
|
categories = {"land", "buildable"},
|
|
neighbours = {{"sand","beach-N"},{"sand","beach-E"},{"sand","beach-S"},{"sand","beach-W"}}
|
|
accessmodier = {groundtroups=50, ships=0, camels=200},
|
|
harvest= {harvested-tile="sand", oil=23},
|
|
destruction = {destroyed="sand", damage=100}
|
|
)
|
|
</pre>
|
|
|
|
<a name="LoadTileModels"></a>
|
|
<h3>LoadTileModels(luafile)</h3>
|
|
|
|
Load the configuration scripts for the tilemodels.
|
|
<p>
|
|
Note: This function is used in the map files.
|
|
<p>
|
|
|
|
<dl>
|
|
<dt>luafile</dt>
|
|
<dd>The path to the lua file to load which will define the tilemodels.
|
|
</dd>
|
|
</dl>
|
|
|
|
<hr>
|
|
(C) Copyright 2002-2015 by The <a href="https://launchpad.net/stratagus">Stratagus</a> Project under the <a href="../gpl.html">GNU General Public License</a>.<br>
|
|
All trademarks and copyrights on this page are owned by their respective owners.<br>
|
|
</body>
|
|
</html>
|