Gobligine/doc/scripts
2015-11-26 13:04:35 +01:00
..
ai.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
config.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
findlua.py Whitespace fixes in doc/ 2012-07-24 13:54:25 +02:00
game.html The editor now saves whether a unit's AI is active 2015-11-24 23:21:27 +01:00
index.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
magic.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
makeindex.py Added documentation for SetPlayerData and GetPlayerData. 2004-07-23 07:44:25 +00:00
mappresentation.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
mapsetup.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
research.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
savegame.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
showindex.py Added documentation for SetPlayerData and GetPlayerData. 2004-07-23 07:44:25 +00:00
sound.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
tileset.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
triggers.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
ui.html [*] Updated changelog.html 2015-02-23 22:52:33 +05:00
unittype.html Units can now (optionally) have a RangedAttack animation specified 2015-11-26 13:04:35 +01:00