johns
dff38ce77c
Multiplayer menus -test phase-
2002-05-20 21:44:09 +00:00
ariclone
386693691f
FINALLY - NETWORK GAMES can be started using the gui - Not finished yet,
...
Setup data (Races, Tileset, Resources, etc still missing), but already
playable!!! More to come, and some pollishing of Menu look next..
2002-05-20 20:39:36 +00:00
jsalmon3
ef1e7fb93a
Fixed linking errors with SPLIT_SCREEN_SUPPORT
2002-05-20 20:15:08 +00:00
johns
25ca86b42d
Fixed problems with big viewports and small maps (again).
2002-05-20 20:08:13 +00:00
nehalmistry
1459e62c45
added stdout.txt stderr.txt
2002-05-20 20:07:17 +00:00
johns
5fb0361372
Todo for switching big screen mode added.
2002-05-20 20:07:13 +00:00
nehalmistry
d058b39076
fixed ogg vorbis detection message
2002-05-20 20:05:35 +00:00
johns
11a5274f61
Partly added missing documentation.
2002-05-20 20:04:47 +00:00
johns
f820e34b1a
The values are unsigned, fixes scrolling problems map size = viewport size.
2002-05-20 20:02:32 +00:00
ariclone
23d866c35c
Network menus: Now server and clients start, only missing part is setup
...
according to Hosts[] and ServerSetupState[] in CreateGame..
2002-05-20 19:55:06 +00:00
johns
96fc69b9cc
Fix for VC++.
2002-05-20 19:54:55 +00:00
johns
16c9200489
NEVER KILL MY FIXES. CHECK THE CONFLICTS!
2002-05-20 19:47:04 +00:00
ariclone
be4416ba29
Next State before the final Network game start action... allmost ready..
2002-05-20 18:59:58 +00:00
johns
043468e8a2
The map must always start on an even pixel, because the map draw routines draw two pixels at the same time.
2002-05-20 15:32:35 +00:00
johns
55aa3586fd
DON'T KILL MY BUG FIXES!
2002-05-20 15:25:51 +00:00
johns
4d101d7013
Fixed crash of campaign.
2002-05-20 15:03:17 +00:00
ariclone
c40061cc4a
Fixed client attach design/logic bug (Host slot logic).
...
First part of "network game start" logic
Disabled old style (command line) network logic, interferes with current
development!
ATTENTION: interim checkin, neither old nor new logic works in the moment..
2002-05-20 15:00:35 +00:00
johns
aed422c237
No tips in network play.
2002-05-19 22:05:53 +00:00
latimerius
fa69484e93
Multiple viewports configuration finished, some bugs fixed.
2002-05-19 22:00:44 +00:00
johns
da5846d9b1
Fixed bug: Attack missile could always be seen.
2002-05-19 21:57:39 +00:00
latimerius
f06094e1ef
SPLIT_SCREEN_SUPPORT implementation roughly completed. Old variables
...
(MapX, MapY, MapWidth, MapHeight and corresponding pixel sizes in TheUI)
are completely phased out. Fixed all (hopefully I didn't omit anything)
reported bugs.
2002-05-19 21:43:25 +00:00
johns
93009a88c2
Disabled save menu for release.
2002-05-19 19:16:42 +00:00
johns
5cdb9eeeec
Fixed bug #440634 : Sea Attack: Can't use transports.
2002-05-18 22:33:17 +00:00
johns
ff367e3213
Fixed bug #472074 : Diplomacy over network.
2002-05-18 19:09:59 +00:00
johns
378399ab91
Updated FAQ's.
2002-05-18 17:53:02 +00:00
ariclone
3142d65329
Some hints for Nehal to get save menues going
2002-05-18 07:12:24 +00:00
johns
29edbe300c
Diplomacy command.
2002-05-18 00:56:53 +00:00
johns
39f6a38eba
Must of network init.
2002-05-18 00:55:35 +00:00
johns
b19ea62dba
Fixed bug #520492 : Small map crashed with big screen.
2002-05-17 22:52:03 +00:00
johns
bc38ce8a95
Code cleanups.
2002-05-17 14:49:33 +00:00
johns
81f7ebe379
Fixed bug #515713 : Color didn't cycle continuos in buttons.
2002-05-16 21:28:39 +00:00
johns
a23e1db7ad
Made unit shodows and spells configurable and added save.
2002-05-15 22:00:36 +00:00
nehalmistry
e6884066fc
correctly detects SDL
2002-05-15 04:34:06 +00:00
nehalmistry
2bfe0e8563
checks libs for flac/ogg/mad support
2002-05-15 04:13:31 +00:00
johns
fafaca3175
My debug output removed.
2002-05-14 21:50:53 +00:00
jsalmon3
b9daac8352
Updated VC++ project and workspace location
2002-05-14 21:23:15 +00:00
johns
443196ad67
MS Visual C Project files added (from Jimmy).
2002-05-14 20:53:36 +00:00
jsalmon3
3ebd93d891
Updated VC++ documentation
2002-05-14 20:48:35 +00:00
jsalmon3
781f03051b
VC++ fix
2002-05-14 20:48:01 +00:00
latimerius
277e454c94
Fixed a bug where initializing HP in AssignUnitToPlayer() clobbered the
...
correct value read from a saved file.
2002-05-14 20:38:34 +00:00
ariclone
ef843354f1
Unified map loading methods (done in CreateGame now) for menu code. Fix
...
player selector pulldown init after menu looping. You can start single
player games through the Multiplayer menus now, if you only select 1
interactive player.
2002-05-14 20:06:35 +00:00
johns
0169be687b
A little faster.
2002-05-14 19:28:59 +00:00
johns
588f58c34f
Fixed bug #422586 : Lose a group on entering a building.
2002-05-14 19:25:25 +00:00
latimerius
cd83c55be6
Annoying unfinished path execution code temporarily turned off.
...
Added reinitialization of highlevel pathfinder if number of regions increases
due to a map change.
2002-05-14 19:19:29 +00:00
latimerius
98ee2b3b29
A bug in NEW_SHIPS-like behavior fixed.
2002-05-14 19:15:19 +00:00
latimerius
1f16ae77d2
Fixed a typo in init code which caused occasional segfaults.
2002-05-14 19:07:14 +00:00
johns
8845ff4b9d
Fixes GCC compiler bug.
2002-05-14 18:01:44 +00:00
jsalmon3
9f04c9ae66
VC++ Fixes
2002-05-14 17:20:05 +00:00
jsalmon3
e4b9c13d50
VC++ fixes
2002-05-14 17:17:12 +00:00
johns
38d5a0e8c7
Added ALT-V,CTRL-V docu.
2002-05-14 00:12:21 +00:00