Commit graph

17521 commits

Author SHA1 Message Date
jjc
1201db737c Added 24 bit color support to multipalette support. Also added color cycling
for tilesets.
2000-04-18 01:22:13 +00:00
ariclone
0ac1e250ba Fixed 'make depend' (Missing DFLAGS added!) 2000-04-17 18:25:15 +00:00
frossi
e18421581b Reduce memory usage. 2000-04-17 08:59:57 +00:00
frossi
0df1c382f3 Reduce memory usage. 2000-04-17 07:59:57 +00:00
johns
b41a39f56a Repair time depends on build time, fixed problems without -DNEW_UNIT. 2000-04-16 23:40:51 +00:00
johns
e958202ef4 Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
2000-04-16 22:51:06 +00:00
johns
e03063f49b Repair time depends on build time, fixed problems without -DNEW_UNIT. 2000-04-16 22:40:51 +00:00
johns
f17f1b5c57 Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
2000-04-16 21:51:06 +00:00
ariclone
613906649f Make use of new Victory and Lost menus 2000-04-16 19:40:25 +00:00
ariclone
f7aca4fde0 Added Victory and Lost menus, fixed Menus array initialization 2000-04-16 19:35:53 +00:00
ariclone
6e269f0a6b Added Victory and Lost menus 2000-04-16 19:34:17 +00:00
ariclone
1f2ca70512 Make use of new Victory and Lost menus 2000-04-16 18:40:25 +00:00
ariclone
6c0d02270d Added Victory and Lost menus, fixed Menus array initialization 2000-04-16 18:35:53 +00:00
ariclone
1bd8481e4e Added Victory and Lost menus 2000-04-16 18:34:17 +00:00
johns
0866def254 More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
2000-04-16 02:26:35 +00:00
johns
79697c496f New titlescreen included. 2000-04-16 01:34:54 +00:00
johns
17669b1218 *** empty log message *** 2000-04-16 01:30:43 +00:00
johns
db7bca102f More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
2000-04-16 01:26:35 +00:00
johns
fc2ae99af9 Player colors assign as structures. (More speed) 2000-04-16 01:08:55 +00:00
johns
358153a7a0 Player colors assign as structures. (More speed) 2000-04-16 00:08:55 +00:00
johns
f7d23b8dc2 Define USE_HICOLOR removed, REPAIR_RANGE added. 2000-04-14 16:55:22 +00:00
johns
479e37c279 Define USE_HICOLOR removed, REPAIR_RANGE added. 2000-04-14 15:55:22 +00:00
johns
62b5318b8a FindGoldMine gets also source unit pointer and checks reachable.
FindUnitsByType gets now unit type pointer. Some const added.
More NEW_UNIT code.
2000-04-13 23:08:29 +00:00
johns
1e013adc0b FindGoldMine gets also source unit pointer and checks reachable.
FindUnitsByType gets now unit type pointer. Some const added.
More NEW_UNIT code.
2000-04-13 22:08:29 +00:00
frossi
9b1c073b76 Fix some memory allocation bugs. 2000-04-13 08:43:42 +00:00
frossi
8655bed842 Fix some memory allocation bugs. 2000-04-13 07:43:42 +00:00
johns
5c1f323f83 removed corpse debug 2000-04-12 00:17:46 +00:00
johns
8661c6ef1d removed screen update if old cursor and new cursor position are same 2000-04-12 00:17:11 +00:00
johns
b0b63c6eb7 removed corpse debug 2000-04-11 23:17:46 +00:00
johns
2524dee231 removed screen update if old cursor and new cursor position are same 2000-04-11 23:17:11 +00:00
johns
194e74adc9 SDL input polling changed, for better load handling 2000-04-11 22:31:09 +00:00
johns
5089232400 SDL input polling changed, for better load handling 2000-04-11 21:31:09 +00:00
johns
1d6eb07be8 dummy is now also available for the SDL_AUDIO version. 2000-04-11 19:24:54 +00:00
johns
13efca7111 dummy is now also available for the SDL_AUDIO version. 2000-04-11 18:24:54 +00:00
ariclone
0b2943eced Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
2000-04-11 10:49:59 +00:00
ariclone
9fd94f03ff Added default text colors for pre-start menus 2000-04-11 10:46:12 +00:00
ariclone
d17327572e Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
2000-04-11 09:49:59 +00:00
ariclone
ef84362ba9 Added default text colors for pre-start menus 2000-04-11 09:46:12 +00:00
johns
aba05e36f4 Multiple palette support for all graphics from Josh Cogliati. 2000-04-10 23:33:08 +00:00
johns
75205a2ab6 Removed compiler warnings. 2000-04-10 23:21:12 +00:00
johns
e418668867 New unit allocation code prepared, not ready! #define NEW_UNIT. 2000-04-10 23:02:17 +00:00
johns
08e39fd777 Multiple palette support for all graphics from Josh Cogliati. 2000-04-10 22:33:08 +00:00
johns
c24a7c32bf Removed compiler warnings. 2000-04-10 22:21:12 +00:00
johns
a1910d9679 New unit allocation code prepared, not ready! #define NEW_UNIT. 2000-04-10 22:02:17 +00:00
ariclone
6f6cb4cb51 Fixed text color calculation for DrawMenuButton() 2000-04-10 19:44:55 +00:00
ariclone
66a5d38b7f Added GetDefaultTextColors() function 2000-04-10 19:43:32 +00:00
ariclone
86d69a5b53 Added GetDefaultTextColors() Prototype 2000-04-10 19:42:07 +00:00
ariclone
f765879520 Fixed text color calculation for DrawMenuButton() 2000-04-10 18:44:55 +00:00
ariclone
4ea47e2f13 Added GetDefaultTextColors() function 2000-04-10 18:43:32 +00:00
ariclone
6ca6a18e85 Added GetDefaultTextColors() Prototype 2000-04-10 18:42:07 +00:00