Commit graph

17521 commits

Author SHA1 Message Date
frossi
62db704cb7 A* data structures are now dynamically allocated (which reduces the memory burden). 2000-04-10 15:02:14 +00:00
frossi
6aa035b8ed A* data structures are now dynamically allocated (which reduces the memory burden). 2000-04-10 14:02:14 +00:00
johns
8101e51a53 Corrected version number 2000-04-09 12:43:59 +00:00
johns
14d7937ce7 new corpse code ready 2000-04-08 20:34:37 +00:00
johns
da59356f52 new corpse code ready 2000-04-08 19:34:37 +00:00
johns
7ce55102fb unit corpse handling changed 2000-04-08 02:40:38 +00:00
johns
f528219f1d unit corpse handling changed 2000-04-08 01:40:38 +00:00
johns
3cf174942b Old animations removed, now in the UnitType struct. 2000-04-06 22:06:02 +00:00
johns
cba41d843d Old animations removed, now in the UnitType struct. 2000-04-06 21:06:02 +00:00
johns
0908011f71 corrected version number 2000-04-06 00:38:32 +00:00
johns
162e4e9b09 Added die and attack animations 2000-04-06 00:33:55 +00:00
johns
4f12d98a7c Started removing animation tables 2000-04-06 00:32:32 +00:00
johns
8b9b8e6dcd UnitShowAnimation parameter animation got const attribute 2000-04-06 00:30:19 +00:00
johns
9f65abb2f3 Pending command quick fix (only partly) 2000-04-06 00:28:21 +00:00
johns
f5f285687e UnitShowAnimation animation must be const 2000-04-06 00:25:37 +00:00
johns
a122a50d8d Use animation from untittype 2000-04-06 00:24:10 +00:00
johns
1ef5c83c63 Die animation moved into ut_table 2000-04-06 00:23:11 +00:00
johns
917bdd9885 Attack animation moved into ut_table 2000-04-06 00:22:25 +00:00
johns
8660e50fb9 ignore freecraft and gmon.out 2000-04-05 23:40:51 +00:00
johns
e500958208 corrected version number 2000-04-05 23:38:32 +00:00
johns
7064499eed Added die and attack animations 2000-04-05 23:33:55 +00:00
johns
a516680f4f Started removing animation tables 2000-04-05 23:32:32 +00:00
johns
4359222be8 UnitShowAnimation parameter animation got const attribute 2000-04-05 23:30:19 +00:00
johns
9eba11092c Pending command quick fix (only partly) 2000-04-05 23:28:21 +00:00
johns
56203ffe40 UnitShowAnimation animation must be const 2000-04-05 23:25:37 +00:00
johns
213cddce0b Use animation from untittype 2000-04-05 23:24:10 +00:00
johns
defa4d6861 Die animation moved into ut_table 2000-04-05 23:23:11 +00:00
johns
1d92164ffc Attack animation moved into ut_table 2000-04-05 23:22:25 +00:00
johns
122f465a4e unit references changed to strings 2000-04-05 19:45:56 +00:00
johns
bcec4b8316 unit references changed to strings 2000-04-05 18:45:56 +00:00
johns
19006564da Main header file changed to "freecraft.h" and updated all headers. 2000-04-04 23:24:48 +00:00
johns
686e397fe3 updated headers 2000-04-04 22:52:56 +00:00
johns
1a6ea38c63 main headerfine for clone.h 2000-04-04 22:29:05 +00:00
johns
e84a07c474 removed, use freecraft.h 2000-04-04 22:28:03 +00:00
johns
d11a0cf106 Main header file changed to "freecraft.h" and updated all headers. 2000-04-04 22:24:48 +00:00
johns
49154ae252 Updated headers. 2000-04-04 22:22:26 +00:00
johns
8bd3a50ea0 updated headers 2000-04-04 21:52:56 +00:00
johns
97a4385279 main headerfine for clone.h 2000-04-04 21:29:05 +00:00
johns
b0b50b2fd4 removed, use freecraft.h 2000-04-04 21:28:03 +00:00
johns
0474dffdd1 Updated headers. 2000-04-04 21:22:26 +00:00
johns
69cdafa94b clone -> freecraft, new version 2000-04-04 20:56:00 +00:00
johns
e9fbc7530c Sync with old version number. 2000-04-03 23:43:40 +00:00
johns
05becaf019 clone changed to freecraft, cleanup before update 2000-04-03 23:37:55 +00:00
johns
f84e871c0d clone changed to freecraft, cleanup before update 2000-04-03 23:29:06 +00:00
johns
17535d69fe ALE Clone -> FreeCraft 2000-04-03 22:57:37 +00:00
johns
b49e89e50b ALE Clone isn't any longer, we are FreeCraft. 2000-04-03 22:55:15 +00:00
johns
32762c5b6e unused variables commented, -Werror didn't like it. 2000-04-03 22:47:29 +00:00
johns
135ea9fa9e The announcement for newsnet, a litte outdated 2000-04-03 22:42:45 +00:00
johns
9d32b45c94 unused variables commented, -Werror didn't like it. 2000-04-03 21:47:29 +00:00
frossi
1931f0bb8f Added a first implementation of the new pathfinder, based on the a* algorithm. 2000-04-03 13:23:02 +00:00