johns
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9620c52287
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New network code, nearly complete
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2000-04-23 21:52:29 +00:00 |
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johns
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b307b3a890
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struct Palette > typedef Palette, VideoCreateNewPalette rewritten
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2000-04-23 21:46:07 +00:00 |
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johns
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345a9fdd2f
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*** empty log message ***
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2000-04-23 21:44:07 +00:00 |
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johns
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e6ab6a2d9a
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struct Palette > typedef Palette
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2000-04-23 21:40:02 +00:00 |
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johns
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b65e822e26
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Added file for the new network code.
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2000-04-21 14:47:33 +00:00 |
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johns
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dfea9722f3
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Set version number.
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2000-04-21 14:46:03 +00:00 |
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ariclone
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d823d0f012
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Simplified menu redraw, Support for TAB-key button cycling and ENTER-selection
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2000-04-18 18:34:26 +00:00 |
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ariclone
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84ead135b7
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Simplified menu redraw
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2000-04-18 18:32:44 +00:00 |
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ariclone
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cad701d355
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Simplified menu redraw, support for TAB-key button selection
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2000-04-18 18:31:51 +00:00 |
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ariclone
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1de1cf77f2
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Simplified menu redraws
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2000-04-18 18:29:54 +00:00 |
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jjc
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1201db737c
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Added 24 bit color support to multipalette support. Also added color cycling
for tilesets.
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2000-04-18 01:22:13 +00:00 |
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ariclone
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0ac1e250ba
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Fixed 'make depend' (Missing DFLAGS added!)
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2000-04-17 18:25:15 +00:00 |
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frossi
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0df1c382f3
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Reduce memory usage.
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2000-04-17 07:59:57 +00:00 |
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johns
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e03063f49b
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Repair time depends on build time, fixed problems without -DNEW_UNIT.
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2000-04-16 22:40:51 +00:00 |
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johns
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f17f1b5c57
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Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
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2000-04-16 21:51:06 +00:00 |
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ariclone
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1f2ca70512
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Make use of new Victory and Lost menus
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2000-04-16 18:40:25 +00:00 |
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ariclone
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6c0d02270d
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Added Victory and Lost menus, fixed Menus array initialization
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2000-04-16 18:35:53 +00:00 |
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ariclone
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1bd8481e4e
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Added Victory and Lost menus
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2000-04-16 18:34:17 +00:00 |
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johns
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79697c496f
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New titlescreen included.
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2000-04-16 01:34:54 +00:00 |
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johns
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17669b1218
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*** empty log message ***
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2000-04-16 01:30:43 +00:00 |
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johns
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db7bca102f
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More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
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2000-04-16 01:26:35 +00:00 |
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johns
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358153a7a0
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Player colors assign as structures. (More speed)
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2000-04-16 00:08:55 +00:00 |
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johns
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479e37c279
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Define USE_HICOLOR removed, REPAIR_RANGE added.
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2000-04-14 15:55:22 +00:00 |
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johns
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1e013adc0b
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FindGoldMine gets also source unit pointer and checks reachable.
FindUnitsByType gets now unit type pointer. Some const added.
More NEW_UNIT code.
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2000-04-13 22:08:29 +00:00 |
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frossi
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8655bed842
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Fix some memory allocation bugs.
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2000-04-13 07:43:42 +00:00 |
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johns
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b0b63c6eb7
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removed corpse debug
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2000-04-11 23:17:46 +00:00 |
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johns
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2524dee231
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removed screen update if old cursor and new cursor position are same
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2000-04-11 23:17:11 +00:00 |
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johns
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5089232400
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SDL input polling changed, for better load handling
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2000-04-11 21:31:09 +00:00 |
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johns
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13efca7111
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dummy is now also available for the SDL_AUDIO version.
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2000-04-11 18:24:54 +00:00 |
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ariclone
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d17327572e
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Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
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2000-04-11 09:49:59 +00:00 |
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ariclone
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ef84362ba9
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Added default text colors for pre-start menus
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2000-04-11 09:46:12 +00:00 |
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johns
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08e39fd777
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Multiple palette support for all graphics from Josh Cogliati.
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2000-04-10 22:33:08 +00:00 |
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johns
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c24a7c32bf
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Removed compiler warnings.
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2000-04-10 22:21:12 +00:00 |
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johns
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a1910d9679
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New unit allocation code prepared, not ready! #define NEW_UNIT.
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2000-04-10 22:02:17 +00:00 |
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ariclone
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f765879520
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Fixed text color calculation for DrawMenuButton()
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2000-04-10 18:44:55 +00:00 |
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ariclone
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4ea47e2f13
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Added GetDefaultTextColors() function
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2000-04-10 18:43:32 +00:00 |
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ariclone
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6ca6a18e85
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Added GetDefaultTextColors() Prototype
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2000-04-10 18:42:07 +00:00 |
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frossi
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6aa035b8ed
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A* data structures are now dynamically allocated (which reduces the memory burden).
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2000-04-10 14:02:14 +00:00 |
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johns
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8101e51a53
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Corrected version number
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2000-04-09 12:43:59 +00:00 |
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johns
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da59356f52
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new corpse code ready
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2000-04-08 19:34:37 +00:00 |
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johns
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f528219f1d
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unit corpse handling changed
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2000-04-08 01:40:38 +00:00 |
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johns
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cba41d843d
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Old animations removed, now in the UnitType struct.
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2000-04-06 21:06:02 +00:00 |
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johns
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8660e50fb9
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ignore freecraft and gmon.out
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2000-04-05 23:40:51 +00:00 |
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johns
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e500958208
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corrected version number
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2000-04-05 23:38:32 +00:00 |
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johns
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7064499eed
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Added die and attack animations
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2000-04-05 23:33:55 +00:00 |
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johns
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a516680f4f
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Started removing animation tables
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2000-04-05 23:32:32 +00:00 |
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johns
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4359222be8
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UnitShowAnimation parameter animation got const attribute
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2000-04-05 23:30:19 +00:00 |
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johns
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9eba11092c
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Pending command quick fix (only partly)
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2000-04-05 23:28:21 +00:00 |
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johns
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56203ffe40
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UnitShowAnimation animation must be const
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2000-04-05 23:25:37 +00:00 |
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johns
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213cddce0b
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Use animation from untittype
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2000-04-05 23:24:10 +00:00 |
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