Commit graph

79 commits

Author SHA1 Message Date
johns
9620c52287 New network code, nearly complete 2000-04-23 21:52:29 +00:00
johns
b307b3a890 struct Palette > typedef Palette, VideoCreateNewPalette rewritten 2000-04-23 21:46:07 +00:00
johns
345a9fdd2f *** empty log message *** 2000-04-23 21:44:07 +00:00
johns
e6ab6a2d9a struct Palette > typedef Palette 2000-04-23 21:40:02 +00:00
johns
b65e822e26 Added file for the new network code. 2000-04-21 14:47:33 +00:00
johns
dfea9722f3 Set version number. 2000-04-21 14:46:03 +00:00
ariclone
d823d0f012 Simplified menu redraw, Support for TAB-key button cycling and ENTER-selection 2000-04-18 18:34:26 +00:00
ariclone
84ead135b7 Simplified menu redraw 2000-04-18 18:32:44 +00:00
ariclone
cad701d355 Simplified menu redraw, support for TAB-key button selection 2000-04-18 18:31:51 +00:00
ariclone
1de1cf77f2 Simplified menu redraws 2000-04-18 18:29:54 +00:00
jjc
1201db737c Added 24 bit color support to multipalette support. Also added color cycling
for tilesets.
2000-04-18 01:22:13 +00:00
ariclone
0ac1e250ba Fixed 'make depend' (Missing DFLAGS added!) 2000-04-17 18:25:15 +00:00
frossi
0df1c382f3 Reduce memory usage. 2000-04-17 07:59:57 +00:00
johns
e03063f49b Repair time depends on build time, fixed problems without -DNEW_UNIT. 2000-04-16 22:40:51 +00:00
johns
f17f1b5c57 Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
2000-04-16 21:51:06 +00:00
ariclone
1f2ca70512 Make use of new Victory and Lost menus 2000-04-16 18:40:25 +00:00
ariclone
6c0d02270d Added Victory and Lost menus, fixed Menus array initialization 2000-04-16 18:35:53 +00:00
ariclone
1bd8481e4e Added Victory and Lost menus 2000-04-16 18:34:17 +00:00
johns
79697c496f New titlescreen included. 2000-04-16 01:34:54 +00:00
johns
17669b1218 *** empty log message *** 2000-04-16 01:30:43 +00:00
johns
db7bca102f More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
2000-04-16 01:26:35 +00:00
johns
358153a7a0 Player colors assign as structures. (More speed) 2000-04-16 00:08:55 +00:00
johns
479e37c279 Define USE_HICOLOR removed, REPAIR_RANGE added. 2000-04-14 15:55:22 +00:00
johns
1e013adc0b FindGoldMine gets also source unit pointer and checks reachable.
FindUnitsByType gets now unit type pointer. Some const added.
More NEW_UNIT code.
2000-04-13 22:08:29 +00:00
frossi
8655bed842 Fix some memory allocation bugs. 2000-04-13 07:43:42 +00:00
johns
b0b63c6eb7 removed corpse debug 2000-04-11 23:17:46 +00:00
johns
2524dee231 removed screen update if old cursor and new cursor position are same 2000-04-11 23:17:11 +00:00
johns
5089232400 SDL input polling changed, for better load handling 2000-04-11 21:31:09 +00:00
johns
13efca7111 dummy is now also available for the SDL_AUDIO version. 2000-04-11 18:24:54 +00:00
ariclone
d17327572e Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
2000-04-11 09:49:59 +00:00
ariclone
ef84362ba9 Added default text colors for pre-start menus 2000-04-11 09:46:12 +00:00
johns
08e39fd777 Multiple palette support for all graphics from Josh Cogliati. 2000-04-10 22:33:08 +00:00
johns
c24a7c32bf Removed compiler warnings. 2000-04-10 22:21:12 +00:00
johns
a1910d9679 New unit allocation code prepared, not ready! #define NEW_UNIT. 2000-04-10 22:02:17 +00:00
ariclone
f765879520 Fixed text color calculation for DrawMenuButton() 2000-04-10 18:44:55 +00:00
ariclone
4ea47e2f13 Added GetDefaultTextColors() function 2000-04-10 18:43:32 +00:00
ariclone
6ca6a18e85 Added GetDefaultTextColors() Prototype 2000-04-10 18:42:07 +00:00
frossi
6aa035b8ed A* data structures are now dynamically allocated (which reduces the memory burden). 2000-04-10 14:02:14 +00:00
johns
8101e51a53 Corrected version number 2000-04-09 12:43:59 +00:00
johns
da59356f52 new corpse code ready 2000-04-08 19:34:37 +00:00
johns
f528219f1d unit corpse handling changed 2000-04-08 01:40:38 +00:00
johns
cba41d843d Old animations removed, now in the UnitType struct. 2000-04-06 21:06:02 +00:00
johns
8660e50fb9 ignore freecraft and gmon.out 2000-04-05 23:40:51 +00:00
johns
e500958208 corrected version number 2000-04-05 23:38:32 +00:00
johns
7064499eed Added die and attack animations 2000-04-05 23:33:55 +00:00
johns
a516680f4f Started removing animation tables 2000-04-05 23:32:32 +00:00
johns
4359222be8 UnitShowAnimation parameter animation got const attribute 2000-04-05 23:30:19 +00:00
johns
9eba11092c Pending command quick fix (only partly) 2000-04-05 23:28:21 +00:00
johns
56203ffe40 UnitShowAnimation animation must be const 2000-04-05 23:25:37 +00:00
johns
213cddce0b Use animation from untittype 2000-04-05 23:24:10 +00:00