jsalmon3
3ebd93d891
Updated VC++ documentation
2002-05-14 20:48:35 +00:00
jsalmon3
781f03051b
VC++ fix
2002-05-14 20:48:01 +00:00
latimerius
277e454c94
Fixed a bug where initializing HP in AssignUnitToPlayer() clobbered the
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correct value read from a saved file.
2002-05-14 20:38:34 +00:00
ariclone
ef843354f1
Unified map loading methods (done in CreateGame now) for menu code. Fix
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player selector pulldown init after menu looping. You can start single
player games through the Multiplayer menus now, if you only select 1
interactive player.
2002-05-14 20:06:35 +00:00
johns
0169be687b
A little faster.
2002-05-14 19:28:59 +00:00
johns
588f58c34f
Fixed bug #422586 : Lose a group on entering a building.
2002-05-14 19:25:25 +00:00
latimerius
cd83c55be6
Annoying unfinished path execution code temporarily turned off.
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Added reinitialization of highlevel pathfinder if number of regions increases
due to a map change.
2002-05-14 19:19:29 +00:00
latimerius
98ee2b3b29
A bug in NEW_SHIPS-like behavior fixed.
2002-05-14 19:15:19 +00:00
latimerius
1f16ae77d2
Fixed a typo in init code which caused occasional segfaults.
2002-05-14 19:07:14 +00:00
johns
8845ff4b9d
Fixes GCC compiler bug.
2002-05-14 18:01:44 +00:00
jsalmon3
9f04c9ae66
VC++ Fixes
2002-05-14 17:20:05 +00:00
jsalmon3
e4b9c13d50
VC++ fixes
2002-05-14 17:17:12 +00:00
johns
38d5a0e8c7
Added ALT-V,CTRL-V docu.
2002-05-14 00:12:21 +00:00
johns
e5f0f8af61
Fixed compile without -DSPLIT_SCREEN_SUPPORT.
2002-05-13 23:27:31 +00:00
johns
8109449eb0
Fixed selecting a with single click (for new split screen mode).
2002-05-13 22:47:13 +00:00
johns
07673826c8
Fixed dropout problem with X11.
2002-05-13 22:45:30 +00:00
latimerius
8d6ed8b291
SPLIT_SCREEN_SUPPORT compile-time option added.
2002-05-13 21:33:09 +00:00
latimerius
278e367904
Conditional execution of NewResetPath() put back.
2002-05-13 21:29:02 +00:00
latimerius
9d586ace6b
Support for multiple map viewports added.
2002-05-13 21:12:55 +00:00
latimerius
8102e9f450
Unit::Data.Builded parser added.
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Fixed handling of dying units during load.
Fixed a bug where Unit::Data were corrupted by NewResetPath() call whenever
the unit's current action wasn't Move.
2002-05-13 21:11:45 +00:00
latimerius
4e796b1965
Support for multiple map viewports added.
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Fixed a couple of bugs.
2002-05-13 21:06:32 +00:00
latimerius
0a26fc5736
Support for multiple map viewports added.
2002-05-13 21:05:37 +00:00
latimerius
2d25e99def
Support for multiple map viewports added.
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Modified missile saving code so that global/local indication comes sooner.
Fixed bad scheme syntax during saving of missile source unit.
2002-05-13 21:01:00 +00:00
johns
b91b03eb36
Corrections.
2002-05-13 21:00:35 +00:00
latimerius
86ca44526a
Fixed a problem with missile creation in missile parser.
2002-05-13 20:58:34 +00:00
latimerius
bb51f7961e
Support for multiple map viewports added.
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A warning concerning minimap reinitialization after game load added.
2002-05-13 20:55:24 +00:00
latimerius
9560308b4b
Support for multiple map viewports added.
2002-05-13 20:53:54 +00:00
latimerius
87ce32493b
Support for multiple map viewports added.
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Declarations for new InitUnit() and AssignUnitToPlayer() added.
2002-05-13 20:51:29 +00:00
latimerius
786b79dee4
Support for multiple map viewports added.
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InitUnit() split into InitUnit() and AssignUnitToPlayer() as their
functionality needs to be accessed separately during a game loading.
Removed unit->Removed=0 statements from LetUnitDie() (this is a bit
experimental but I noticed no problems so far).
2002-05-13 20:45:13 +00:00
latimerius
318a655357
Support for multiple map viewports added.
2002-05-13 20:39:54 +00:00
johns
c938ac331b
Updated readme's.
2002-05-13 18:33:43 +00:00
johns
9cb9911ba5
New defaults.
2002-05-13 18:31:43 +00:00
ariclone
a3365ab389
Fixed netconnect server menu player buttons, removed all traces of former
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net clients from server data, fixed Server Setup State initialisation.
2002-05-13 17:06:32 +00:00
johns
07d573fa22
Comment added.
2002-05-12 21:44:18 +00:00
johns
9c9d13c826
Use the new define-unit-type syntax.
2002-05-12 21:40:48 +00:00
ariclone
d723cc01c5
Next Step towards network menu start: Correct notification about client
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gone to other clients, lots of Server menu Player selector fixes, working
'ready to start' calculation.
2002-05-12 15:44:37 +00:00
johns
75b8034dbb
Missing initialize of fog of war added.
2002-05-12 13:58:35 +00:00
johns
c2c9bbf793
AnimationsByIdent function added.
2002-05-12 13:54:56 +00:00
johns
d0095d0ffb
Saved wrong ai player.
2002-05-12 11:53:16 +00:00
johns
920fc63534
New flag OrdersDuringPause.
2002-05-12 01:00:59 +00:00
johns
eda5e1e327
New unit-type config/load/save.
2002-05-12 01:00:12 +00:00
johns
aca26a6395
Cleaned up, fixed some problems.
2002-05-11 18:54:30 +00:00
ariclone
62d33330b2
Some Network server menue fixes - no more player selector button breakage
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by Network update events. - Still to fix: Detect ready to start mode!
2002-05-11 12:46:52 +00:00
johns
9a37865367
Added OType member.
2002-05-10 22:57:57 +00:00
johns
826e139306
Better documentation, added prototype for ContructionByIdent.
2002-05-10 22:57:39 +00:00
johns
a3f41d9e3e
Liquid video effect intro screen.
2002-05-10 14:20:28 +00:00
ariclone
f0f59a28a5
Some more verbose debug - to find remaining bugs..
2002-05-09 15:26:26 +00:00
ariclone
d28907432e
REAL fix for ScenarioSelect vslider - no floats, no cores, and way faster!
2002-05-09 15:25:05 +00:00
johns
749ad7fb87
Better error handling.
2002-05-08 19:11:13 +00:00
johns
606a2c5981
Try 10 ports, can test more network clients on a single computer.
2002-05-08 18:51:18 +00:00