Commit graph

2340 commits

Author SHA1 Message Date
jsalmon3
3ebd93d891 Updated VC++ documentation 2002-05-14 20:48:35 +00:00
jsalmon3
781f03051b VC++ fix 2002-05-14 20:48:01 +00:00
latimerius
277e454c94 Fixed a bug where initializing HP in AssignUnitToPlayer() clobbered the
correct value read from a saved file.
2002-05-14 20:38:34 +00:00
ariclone
ef843354f1 Unified map loading methods (done in CreateGame now) for menu code. Fix
player selector pulldown init after menu looping. You can start single
player games through the Multiplayer menus now, if you only select 1
interactive player.
2002-05-14 20:06:35 +00:00
johns
0169be687b A little faster. 2002-05-14 19:28:59 +00:00
johns
588f58c34f Fixed bug : Lose a group on entering a building. 2002-05-14 19:25:25 +00:00
latimerius
cd83c55be6 Annoying unfinished path execution code temporarily turned off.
Added reinitialization of highlevel pathfinder if number of regions increases
due to a map change.
2002-05-14 19:19:29 +00:00
latimerius
98ee2b3b29 A bug in NEW_SHIPS-like behavior fixed. 2002-05-14 19:15:19 +00:00
latimerius
1f16ae77d2 Fixed a typo in init code which caused occasional segfaults. 2002-05-14 19:07:14 +00:00
johns
8845ff4b9d Fixes GCC compiler bug. 2002-05-14 18:01:44 +00:00
jsalmon3
9f04c9ae66 VC++ Fixes 2002-05-14 17:20:05 +00:00
jsalmon3
e4b9c13d50 VC++ fixes 2002-05-14 17:17:12 +00:00
johns
38d5a0e8c7 Added ALT-V,CTRL-V docu. 2002-05-14 00:12:21 +00:00
johns
e5f0f8af61 Fixed compile without -DSPLIT_SCREEN_SUPPORT. 2002-05-13 23:27:31 +00:00
johns
8109449eb0 Fixed selecting a with single click (for new split screen mode). 2002-05-13 22:47:13 +00:00
johns
07673826c8 Fixed dropout problem with X11. 2002-05-13 22:45:30 +00:00
latimerius
8d6ed8b291 SPLIT_SCREEN_SUPPORT compile-time option added. 2002-05-13 21:33:09 +00:00
latimerius
278e367904 Conditional execution of NewResetPath() put back. 2002-05-13 21:29:02 +00:00
latimerius
9d586ace6b Support for multiple map viewports added. 2002-05-13 21:12:55 +00:00
latimerius
8102e9f450 Unit::Data.Builded parser added.
Fixed handling of dying units during load.
Fixed a bug where Unit::Data were corrupted by NewResetPath() call whenever
the unit's current action wasn't Move.
2002-05-13 21:11:45 +00:00
latimerius
4e796b1965 Support for multiple map viewports added.
Fixed a couple of bugs.
2002-05-13 21:06:32 +00:00
latimerius
0a26fc5736 Support for multiple map viewports added. 2002-05-13 21:05:37 +00:00
latimerius
2d25e99def Support for multiple map viewports added.
Modified missile saving code so that global/local indication comes sooner.
Fixed bad scheme syntax during saving of missile source unit.
2002-05-13 21:01:00 +00:00
johns
b91b03eb36 Corrections. 2002-05-13 21:00:35 +00:00
latimerius
86ca44526a Fixed a problem with missile creation in missile parser. 2002-05-13 20:58:34 +00:00
latimerius
bb51f7961e Support for multiple map viewports added.
A warning concerning minimap reinitialization after game load added.
2002-05-13 20:55:24 +00:00
latimerius
9560308b4b Support for multiple map viewports added. 2002-05-13 20:53:54 +00:00
latimerius
87ce32493b Support for multiple map viewports added.
Declarations for new InitUnit() and AssignUnitToPlayer() added.
2002-05-13 20:51:29 +00:00
latimerius
786b79dee4 Support for multiple map viewports added.
InitUnit() split into InitUnit() and AssignUnitToPlayer() as their
functionality needs to be accessed separately during a game loading.

Removed unit->Removed=0 statements from LetUnitDie() (this is a bit
experimental but I noticed no problems so far).
2002-05-13 20:45:13 +00:00
latimerius
318a655357 Support for multiple map viewports added. 2002-05-13 20:39:54 +00:00
johns
c938ac331b Updated readme's. 2002-05-13 18:33:43 +00:00
johns
9cb9911ba5 New defaults. 2002-05-13 18:31:43 +00:00
ariclone
a3365ab389 Fixed netconnect server menu player buttons, removed all traces of former
net clients from server data, fixed Server Setup State initialisation.
2002-05-13 17:06:32 +00:00
johns
07d573fa22 Comment added. 2002-05-12 21:44:18 +00:00
johns
9c9d13c826 Use the new define-unit-type syntax. 2002-05-12 21:40:48 +00:00
ariclone
d723cc01c5 Next Step towards network menu start: Correct notification about client
gone to other clients, lots of Server menu Player selector fixes, working
'ready to start' calculation.
2002-05-12 15:44:37 +00:00
johns
75b8034dbb Missing initialize of fog of war added. 2002-05-12 13:58:35 +00:00
johns
c2c9bbf793 AnimationsByIdent function added. 2002-05-12 13:54:56 +00:00
johns
d0095d0ffb Saved wrong ai player. 2002-05-12 11:53:16 +00:00
johns
920fc63534 New flag OrdersDuringPause. 2002-05-12 01:00:59 +00:00
johns
eda5e1e327 New unit-type config/load/save. 2002-05-12 01:00:12 +00:00
johns
aca26a6395 Cleaned up, fixed some problems. 2002-05-11 18:54:30 +00:00
ariclone
62d33330b2 Some Network server menue fixes - no more player selector button breakage
by Network update events. - Still to fix: Detect ready to start mode!
2002-05-11 12:46:52 +00:00
johns
9a37865367 Added OType member. 2002-05-10 22:57:57 +00:00
johns
826e139306 Better documentation, added prototype for ContructionByIdent. 2002-05-10 22:57:39 +00:00
johns
a3f41d9e3e Liquid video effect intro screen. 2002-05-10 14:20:28 +00:00
ariclone
f0f59a28a5 Some more verbose debug - to find remaining bugs.. 2002-05-09 15:26:26 +00:00
ariclone
d28907432e REAL fix for ScenarioSelect vslider - no floats, no cores, and way faster! 2002-05-09 15:25:05 +00:00
johns
749ad7fb87 Better error handling. 2002-05-08 19:11:13 +00:00
johns
606a2c5981 Try 10 ports, can test more network clients on a single computer. 2002-05-08 18:51:18 +00:00