johns
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e958202ef4
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Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
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2000-04-16 22:51:06 +00:00 |
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johns
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0866def254
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More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
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2000-04-16 02:26:35 +00:00 |
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johns
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1d6eb07be8
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dummy is now also available for the SDL_AUDIO version.
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2000-04-11 19:24:54 +00:00 |
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ariclone
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0b2943eced
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Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
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2000-04-11 10:49:59 +00:00 |
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johns
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e418668867
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New unit allocation code prepared, not ready! #define NEW_UNIT.
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2000-04-10 23:02:17 +00:00 |
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johns
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19006564da
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Main header file changed to "freecraft.h" and updated all headers.
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2000-04-04 23:24:48 +00:00 |
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johns
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17d253b408
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Initial revision
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2000-03-25 22:38:54 +00:00 |
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