Commit graph

67 commits

Author SHA1 Message Date
johns
0775ccfc04 struct Palette > typedef Palette 2000-04-23 23:03:46 +00:00
johns
9c35097579 New variables for the network code 2000-04-23 23:01:33 +00:00
johns
b08813824e Right button action made configurable 2000-04-23 22:57:05 +00:00
johns
d34b8b4278 more references adjust 2000-04-23 22:53:52 +00:00
johns
59770954a0 New network code, nearly complete 2000-04-23 22:52:29 +00:00
johns
acd2c5234e struct Palette > typedef Palette, VideoCreateNewPalette rewritten 2000-04-23 22:46:07 +00:00
johns
dd82dbbedb *** empty log message *** 2000-04-23 22:44:07 +00:00
johns
b4d3c38bba struct Palette > typedef Palette 2000-04-23 22:40:02 +00:00
johns
9c6d34dd88 Added file for the new network code. 2000-04-21 15:47:33 +00:00
johns
0bca8d1a57 Set version number. 2000-04-21 15:46:03 +00:00
ariclone
778bc2ff69 Simplified menu redraw, Support for TAB-key button cycling and ENTER-selection 2000-04-18 19:34:26 +00:00
ariclone
ba8ecddb76 Simplified menu redraw 2000-04-18 19:32:44 +00:00
ariclone
55e331aa84 Simplified menu redraw, support for TAB-key button selection 2000-04-18 19:31:51 +00:00
ariclone
da3f8f07c8 Simplified menu redraws 2000-04-18 19:29:54 +00:00
jjc
bdac5e86d1 Added 24 bit color support to multipalette support. Also added color cycling
for tilesets.
2000-04-18 02:22:13 +00:00
frossi
e18421581b Reduce memory usage. 2000-04-17 08:59:57 +00:00
johns
b41a39f56a Repair time depends on build time, fixed problems without -DNEW_UNIT. 2000-04-16 23:40:51 +00:00
johns
e958202ef4 Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
2000-04-16 22:51:06 +00:00
ariclone
613906649f Make use of new Victory and Lost menus 2000-04-16 19:40:25 +00:00
ariclone
f7aca4fde0 Added Victory and Lost menus, fixed Menus array initialization 2000-04-16 19:35:53 +00:00
ariclone
6e269f0a6b Added Victory and Lost menus 2000-04-16 19:34:17 +00:00
johns
0866def254 More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
2000-04-16 02:26:35 +00:00
johns
fc2ae99af9 Player colors assign as structures. (More speed) 2000-04-16 01:08:55 +00:00
johns
f7d23b8dc2 Define USE_HICOLOR removed, REPAIR_RANGE added. 2000-04-14 16:55:22 +00:00
johns
62b5318b8a FindGoldMine gets also source unit pointer and checks reachable.
FindUnitsByType gets now unit type pointer. Some const added.
More NEW_UNIT code.
2000-04-13 23:08:29 +00:00
frossi
9b1c073b76 Fix some memory allocation bugs. 2000-04-13 08:43:42 +00:00
johns
5c1f323f83 removed corpse debug 2000-04-12 00:17:46 +00:00
johns
8661c6ef1d removed screen update if old cursor and new cursor position are same 2000-04-12 00:17:11 +00:00
johns
194e74adc9 SDL input polling changed, for better load handling 2000-04-11 22:31:09 +00:00
johns
1d6eb07be8 dummy is now also available for the SDL_AUDIO version. 2000-04-11 19:24:54 +00:00
ariclone
0b2943eced Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
2000-04-11 10:49:59 +00:00
ariclone
9fd94f03ff Added default text colors for pre-start menus 2000-04-11 10:46:12 +00:00
johns
aba05e36f4 Multiple palette support for all graphics from Josh Cogliati. 2000-04-10 23:33:08 +00:00
johns
75205a2ab6 Removed compiler warnings. 2000-04-10 23:21:12 +00:00
johns
e418668867 New unit allocation code prepared, not ready! #define NEW_UNIT. 2000-04-10 23:02:17 +00:00
ariclone
6f6cb4cb51 Fixed text color calculation for DrawMenuButton() 2000-04-10 19:44:55 +00:00
ariclone
66a5d38b7f Added GetDefaultTextColors() function 2000-04-10 19:43:32 +00:00
ariclone
86d69a5b53 Added GetDefaultTextColors() Prototype 2000-04-10 19:42:07 +00:00
frossi
62db704cb7 A* data structures are now dynamically allocated (which reduces the memory burden). 2000-04-10 15:02:14 +00:00
johns
14d7937ce7 new corpse code ready 2000-04-08 20:34:37 +00:00
johns
7ce55102fb unit corpse handling changed 2000-04-08 02:40:38 +00:00
johns
3cf174942b Old animations removed, now in the UnitType struct. 2000-04-06 22:06:02 +00:00
johns
0908011f71 corrected version number 2000-04-06 00:38:32 +00:00
johns
162e4e9b09 Added die and attack animations 2000-04-06 00:33:55 +00:00
johns
4f12d98a7c Started removing animation tables 2000-04-06 00:32:32 +00:00
johns
8b9b8e6dcd UnitShowAnimation parameter animation got const attribute 2000-04-06 00:30:19 +00:00
johns
9f65abb2f3 Pending command quick fix (only partly) 2000-04-06 00:28:21 +00:00
johns
f5f285687e UnitShowAnimation animation must be const 2000-04-06 00:25:37 +00:00
johns
a122a50d8d Use animation from untittype 2000-04-06 00:24:10 +00:00
johns
1ef5c83c63 Die animation moved into ut_table 2000-04-06 00:23:11 +00:00