johns
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0775ccfc04
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struct Palette > typedef Palette
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2000-04-23 23:03:46 +00:00 |
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johns
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9c35097579
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New variables for the network code
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2000-04-23 23:01:33 +00:00 |
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johns
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b08813824e
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Right button action made configurable
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2000-04-23 22:57:05 +00:00 |
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johns
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d34b8b4278
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more references adjust
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2000-04-23 22:53:52 +00:00 |
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johns
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59770954a0
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New network code, nearly complete
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2000-04-23 22:52:29 +00:00 |
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johns
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acd2c5234e
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struct Palette > typedef Palette, VideoCreateNewPalette rewritten
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2000-04-23 22:46:07 +00:00 |
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johns
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dd82dbbedb
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*** empty log message ***
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2000-04-23 22:44:07 +00:00 |
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johns
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b4d3c38bba
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struct Palette > typedef Palette
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2000-04-23 22:40:02 +00:00 |
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johns
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9c6d34dd88
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Added file for the new network code.
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2000-04-21 15:47:33 +00:00 |
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johns
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0bca8d1a57
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Set version number.
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2000-04-21 15:46:03 +00:00 |
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ariclone
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778bc2ff69
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Simplified menu redraw, Support for TAB-key button cycling and ENTER-selection
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2000-04-18 19:34:26 +00:00 |
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ariclone
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ba8ecddb76
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Simplified menu redraw
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2000-04-18 19:32:44 +00:00 |
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ariclone
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55e331aa84
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Simplified menu redraw, support for TAB-key button selection
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2000-04-18 19:31:51 +00:00 |
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ariclone
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da3f8f07c8
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Simplified menu redraws
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2000-04-18 19:29:54 +00:00 |
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jjc
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bdac5e86d1
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Added 24 bit color support to multipalette support. Also added color cycling
for tilesets.
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2000-04-18 02:22:13 +00:00 |
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frossi
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e18421581b
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Reduce memory usage.
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2000-04-17 08:59:57 +00:00 |
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johns
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b41a39f56a
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Repair time depends on build time, fixed problems without -DNEW_UNIT.
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2000-04-16 23:40:51 +00:00 |
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johns
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e958202ef4
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Command que flush handling changed, move from network layer to user layer.
More of new unit reference code.
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2000-04-16 22:51:06 +00:00 |
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ariclone
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613906649f
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Make use of new Victory and Lost menus
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2000-04-16 19:40:25 +00:00 |
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ariclone
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f7aca4fde0
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Added Victory and Lost menus, fixed Menus array initialization
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2000-04-16 19:35:53 +00:00 |
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ariclone
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6e269f0a6b
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Added Victory and Lost menus
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2000-04-16 19:34:17 +00:00 |
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johns
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0866def254
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More of NEW_UNIT, corpse attacks bug fixed,
Player::NumUnits changed to Player:NumFoodUnits
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2000-04-16 02:26:35 +00:00 |
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johns
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fc2ae99af9
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Player colors assign as structures. (More speed)
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2000-04-16 01:08:55 +00:00 |
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johns
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f7d23b8dc2
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Define USE_HICOLOR removed, REPAIR_RANGE added.
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2000-04-14 16:55:22 +00:00 |
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johns
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62b5318b8a
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FindGoldMine gets also source unit pointer and checks reachable.
FindUnitsByType gets now unit type pointer. Some const added.
More NEW_UNIT code.
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2000-04-13 23:08:29 +00:00 |
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frossi
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9b1c073b76
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Fix some memory allocation bugs.
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2000-04-13 08:43:42 +00:00 |
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johns
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5c1f323f83
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removed corpse debug
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2000-04-12 00:17:46 +00:00 |
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johns
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8661c6ef1d
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removed screen update if old cursor and new cursor position are same
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2000-04-12 00:17:11 +00:00 |
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johns
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194e74adc9
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SDL input polling changed, for better load handling
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2000-04-11 22:31:09 +00:00 |
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johns
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1d6eb07be8
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dummy is now also available for the SDL_AUDIO version.
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2000-04-11 19:24:54 +00:00 |
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ariclone
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0b2943eced
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Fixed init-order: move data structure set-up from InitSoundServer() to InitSound(),
otherwise WriteSound() hangs in pre-start menus' WaitEventAndKeepSync() Loop.
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2000-04-11 10:49:59 +00:00 |
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ariclone
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9fd94f03ff
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Added default text colors for pre-start menus
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2000-04-11 10:46:12 +00:00 |
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johns
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aba05e36f4
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Multiple palette support for all graphics from Josh Cogliati.
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2000-04-10 23:33:08 +00:00 |
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johns
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75205a2ab6
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Removed compiler warnings.
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2000-04-10 23:21:12 +00:00 |
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johns
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e418668867
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New unit allocation code prepared, not ready! #define NEW_UNIT.
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2000-04-10 23:02:17 +00:00 |
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ariclone
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6f6cb4cb51
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Fixed text color calculation for DrawMenuButton()
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2000-04-10 19:44:55 +00:00 |
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ariclone
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66a5d38b7f
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Added GetDefaultTextColors() function
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2000-04-10 19:43:32 +00:00 |
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ariclone
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86d69a5b53
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Added GetDefaultTextColors() Prototype
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2000-04-10 19:42:07 +00:00 |
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frossi
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62db704cb7
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A* data structures are now dynamically allocated (which reduces the memory burden).
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2000-04-10 15:02:14 +00:00 |
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johns
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14d7937ce7
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new corpse code ready
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2000-04-08 20:34:37 +00:00 |
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johns
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7ce55102fb
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unit corpse handling changed
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2000-04-08 02:40:38 +00:00 |
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johns
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3cf174942b
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Old animations removed, now in the UnitType struct.
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2000-04-06 22:06:02 +00:00 |
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johns
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0908011f71
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corrected version number
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2000-04-06 00:38:32 +00:00 |
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johns
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162e4e9b09
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Added die and attack animations
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2000-04-06 00:33:55 +00:00 |
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johns
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4f12d98a7c
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Started removing animation tables
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2000-04-06 00:32:32 +00:00 |
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johns
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8b9b8e6dcd
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UnitShowAnimation parameter animation got const attribute
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2000-04-06 00:30:19 +00:00 |
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johns
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9f65abb2f3
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Pending command quick fix (only partly)
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2000-04-06 00:28:21 +00:00 |
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johns
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f5f285687e
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UnitShowAnimation animation must be const
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2000-04-06 00:25:37 +00:00 |
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johns
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a122a50d8d
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Use animation from untittype
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2000-04-06 00:24:10 +00:00 |
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johns
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1ef5c83c63
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Die animation moved into ut_table
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2000-04-06 00:23:11 +00:00 |
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