Prototypes added for Load, Save, Clean UserInterface.
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@ -252,6 +252,9 @@ extern char FancyBuildings; /// Mirror buildings 1 yes, 0 now.
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extern void InitUserInterface(void); /// initialize the ui
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extern void LoadUserInterface(void); /// load ui graphics
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extern void SaveUserInterface(FILE*); /// save the ui state
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extern void CleanUserInterface(void); /// clean up the ui
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extern void UserInterfaceCclRegister(void); /// register ccl features
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/// Called if the mouse is moved in Normal interface state
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