Prototypes for CleanSelections, SaveSelections, InitSelections, PlaceUnit, SaveGroups, CleanGroups added.

This commit is contained in:
johns 2001-06-04 14:21:08 +00:00
parent 408c742949
commit ef7c6d838a

View file

@ -608,6 +608,8 @@ extern void InitUnitsMemory(void);
extern void ReleaseUnit(Unit* unit);
/// Create a new unit
extern Unit* MakeUnit(UnitType* type,Player* player);
/// Place an unit on map
extern void PlaceUnit(Unit* unit,int x,int y);
/// Create a new unit and place on map
extern Unit* MakeUnitAndPlace(int x,int y,UnitType* type,Player* player);
/// FIXME: more docu
@ -618,7 +620,7 @@ extern void UnitLost(const Unit* unit);
extern void UpdateForNewUnit(const Unit* unit,int upgrade);
/// FIXME: more docu
extern void NearestOfUnit(const Unit* unit,int tx,int ty,int *dx,int *dy);
/// Mark submarine as seen.
/// Mark submarine as seen
extern void MarkSubmarineSeen(const Player* player,int x,int y,int range);
/// Returns true, if unit is visible on the map
extern int UnitVisibleOnMap(const Unit* unit);
@ -682,7 +684,7 @@ extern Unit* UnitOnScreen(Unit* unit,unsigned x,unsigned y);
extern void DestroyUnit(Unit* unit);
/// FIXME: more docu
extern void DestroyAllInside(Unit* source);
/// Hit unit with damage, if destroyed give attacker the points.
/// Hit unit with damage, if destroyed give attacker the points
extern void HitUnit(const Unit* attacker,Unit* target,int damage);
/// Returns the map distance between two points
@ -694,10 +696,10 @@ extern int MapDistanceToUnit(int x,int y,const Unit* dest);
/// Returns the map distance between two units
extern int MapDistanceBetweenUnits(const Unit* src,const Unit* dst);
/// FIXME: more docu
/// Calculate the distance from current view point to coordinate
extern int ViewPointDistance(int x,int y);
/// FIXME: more docu
extern int ViewPointDistanceToUnit(Unit* dest);
/// Calculate the distance from current view point to unit
extern int ViewPointDistanceToUnit(const Unit* dest);
/// Return true, if unit is an enemy of the player
extern int IsEnemy(const Player* player,const Unit* dest);
@ -706,8 +708,12 @@ extern int IsAllied(const Player* player,const Unit* dest);
/// Can this unit-type attack the other (destination)
extern int CanTarget(const UnitType* type,const UnitType* dest);
extern void SaveUnit(const Unit* unit,FILE* file); /// save unit-structure
extern void SaveUnits(FILE* file); /// save all units
/// Generate a unit reference, a printable unique string for unit
extern char* UnitReference(const Unit*);
/// save unit-structure
extern void SaveUnit(const Unit* unit,FILE* file);
/// save all units
extern void SaveUnits(FILE* file);
/// Initialize unit module
extern void InitUnits(void);
@ -797,6 +803,10 @@ extern Unit* AttackUnitsInReactRange(const Unit* unit);
/// Initialize data structures for groups
extern void InitGroups(void);
/// Save groups
extern void SaveGroups(FILE* file);
/// Cleanup groups
extern void CleanGroups(void);
// 2 functions to conseal the groups internal data structures...
/// Get the number of units in a particular group
@ -841,6 +851,13 @@ extern int AddSelectedUnitsInRectangle(int tx,int ty,int w,int h);
/// Select the units in the selection rectangle
extern int SelectUnitsInRectangle(int tx,int ty,int w,int h);
/// Init selections
extern void InitSelections(void);
/// Save current selection state
extern void SaveSelections(FILE* file);
/// Clean up selections
extern void CleanSelections(void);
// in ccl_unit.c
/// register ccl features