AI doesn't wait for attack forces to finish before sending another force with the same number
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1 changed files with 2 additions and 1 deletions
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@ -168,7 +168,8 @@ typedef struct _player_ai_ {
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// forces
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#define AI_MAX_FORCES 10 /// How many forces are supported
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AiForce Force[AI_MAX_FORCES]; /// Forces controlled by AI
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#define AI_MAX_ATTACKING_FORCES 30 /// Attacking forces
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AiForce Force[AI_MAX_ATTACKING_FORCES]; /// Forces controlled by AI
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// resource manager
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