Added continue button to briefing screen. Partial fix for bug .

This commit is contained in:
jsalmon3 2002-04-13 15:23:33 +00:00
parent 0594d04e07
commit f18ad12b7c

View file

@ -328,6 +328,7 @@ global void ShowIntro(const Intro *intro)
int l;
int x;
int y;
int c;
CLFile* file;
char buf[1024];
int stage;
@ -335,7 +336,10 @@ global void ShowIntro(const Intro *intro)
TextLines* ObjectivesText[MAX_OBJECTIVES];
int OldVideoSyncSpeed;
UseContinueButton=0;
UseContinueButton=1;
InitContinueButton(455,480-40);
GameCursor=TheUI.Point.Cursor;
DestroyCursorBackground();
VideoLockScreen();
VideoClearScreen();
@ -394,7 +398,8 @@ global void ShowIntro(const Intro *intro)
line=0;
stage=1;
IntroNoEvent=1;
while( IntroNoEvent ) {
c=0;
while( 1 ) {
y=(VideoHeight-480)/2;
if( !PlayingMusic && stage<MAX_BRIEFING_VOICES &&
intro->VoiceFile[stage] ) {
@ -402,6 +407,7 @@ global void ShowIntro(const Intro *intro)
stage++;
}
VideoLockScreen();
HideAnyCursor();
//
// Draw background
//
@ -434,6 +440,9 @@ global void ShowIntro(const Intro *intro)
}
}
DrawContinueButton();
DrawAnyCursor();
VideoUnlockScreen();
// FIXME: update only the changed area!!!!
@ -441,9 +450,16 @@ global void ShowIntro(const Intro *intro)
Invalidate();
RealizeVideoMemory();
if( !IntroNoEvent )
break;
WaitEventsOneFrame(&callbacks);
WaitEventsOneFrame(&callbacks);
++line;
if( c==0 ) {
c=1;
}
else {
c=0;
++line;
}
}
FreeTextLines(&ScrollingText);