From f10b9ab28380dcb7b749d3fdd6a8f3db86cedbf8 Mon Sep 17 00:00:00 2001 From: johns <> Date: Tue, 21 May 2002 23:24:14 +0000 Subject: [PATCH] Build #19 started. --- Rules.make.orig | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/Rules.make.orig b/Rules.make.orig index 60c5e21de..f32ad7c8f 100644 --- a/Rules.make.orig +++ b/Rules.make.orig @@ -167,7 +167,7 @@ PREFIX=/usr/local #PROFILE= -pg -a # Compile Version -VERSION= '-DVERSION="1.17pre1-build18"' +VERSION= '-DVERSION="1.17-build19"' ############################################################################ # below this, nothing should be changed! @@ -210,30 +210,30 @@ IFLAGS= -I$(TOPDIR)/src/include $(XIFLAGS) ## BPP8_WINSAFE Uses a windows safe palette instead. ## BPP8_IRGB Uses a palette based on 4x4x4 RGB in 4 intensities ## There are some still not well tested code parts or branches. -## UNIT_ON_MAP: Fast lookup of units -## UNITS_ON_MAP: Faster lookup of units -## NEW_AI: New better improved AI code -## USE_TILECACHE: Faster tile drawing, costs memory. -## USE_SMART_TILECACHE: Faster tile drawing, slow with hardware video memory. +## UNIT_ON_MAP Fast lookup of units +## UNITS_ON_MAP Faster lookup of units +## NEW_AI New better improved AI code +## USE_TILECACHE Faster tile drawing, costs memory. +## USE_SMART_TILECACHE Faster tile drawing, slow with hardware video memory. ## USE_HP_FOR_XP Use hit-points for XP calculations. -## NEW_NETMENUS: Include new menu driven network set-up. -## USE_LIBMODPLUG: Use modplug audio player support. +## NEW_NETMENUS Include new menu driven network set-up. +## USE_LIBMODPLUG Use modplug audio player support. ## USE_SDLCD Use the SDL cd player support. ## USE_LIBCDA Use the LIBCDA cd player support. -## USE_FLAC: Use flac audio player support. -## USE_OGG: Use ogg audio player support. -## USE_MAD: Use mad mp3 audio player support. +## USE_FLAC Use flac audio player support. +## USE_OGG Use ogg audio player support. +## USE_MAD Use mad mp3 audio player support. +## SPLIT_SCREEN_SUPPORT Use multiple map viewports ## These aren't working yet: -## NEW_MAPDRAW: Stephans new map draw code (broken in this release) +## NEW_MAPDRAW Stephans new map draw code (broken in this release) ## USE_FFMPEG Use ffmpeg video player support. -## NEW_FOW: New fog of war code, should work correct -## NEW_SHIPS: New correct ship movement. -## HIERARCHIC_PATHFINDER: Use hierarchic pathfinder -## SPLIT_SCREEN_SUPPORT: Use multiple map viewports -## USE_LUA: Lua scripting support +## NEW_FOW New fog of war code, should work correct +## NEW_SHIPS New correct ship movement. +## HIERARCHIC_PATHFINDER Use hierarchic pathfinder +## USE_LUA Lua scripting support DFLAGS= $(THREAD) $(CCL) $(VERSION) $(VIDEO) $(ZDEFS) $(DSOUND) $(DEBUG) \ -DHAVE_EXPANSION -DUNIT_ON_MAP -DNEW_AI -DUSE_FLAC -DUSE_OGG -DUSE_MAD \ - -DUSE_HP_FOR_XP -DNEW_NETMENUS # -DNEW_MAPDRAW=1 -DNEW_FOW -DNEW_SHIPS + -DUSE_HP_FOR_XP -DNEW_NETMENUS -DSPLIT_SCREEN_SUPPORT # -DNEW_MAPDRAW=1 -DNEW_FOW -DNEW_SHIPS ## choose optimise level