Removed not needed unit->SubAction|=2;.
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904171ea34
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ca41a6c5c9
1 changed files with 4 additions and 3 deletions
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@ -180,6 +180,7 @@ global void ActionStillGeneric(Unit* unit,int ground)
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unit->SavedOrder.Y=unit->Y;
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unit->SavedOrder.Goal=NoUnitP;
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ResetPath(unit->SavedOrder);
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// FIXME: next isn't used: unit->SubAction|=2;
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#else
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unit->SavedCommand.Action=UnitActionAttack;
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unit->SavedCommand.Data.Move.Range=0;
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@ -187,8 +188,8 @@ global void ActionStillGeneric(Unit* unit,int ground)
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unit->SavedCommand.Data.Move.DY=unit->Y;
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unit->SavedCommand.Data.Move.Goal=NoUnitP;
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ResetPath(unit->SavedCommand);
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#endif
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unit->SubAction|=2;
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#endif
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}
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} else if( (goal=AttackUnitsInRange(unit)) ) {
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DebugLevel3Fn(" %Zd #%d\n",UnitNumber(goal),goal->Refs);
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@ -229,7 +230,7 @@ global void ActionStillGeneric(Unit* unit,int ground)
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#endif
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goal->Refs++;
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unit->State=0;
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unit->SubAction=1;
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unit->SubAction=1; // Mark attacking.
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if( !type->Tower ) {
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UnitHeadingFromDeltaXY(unit,goal->X-unit->X
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,goal->Y-unit->Y);
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@ -262,7 +263,7 @@ global void ActionStillGeneric(Unit* unit,int ground)
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unit->Command.Data.Move.Goal=NoUnitP;
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#endif
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}
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unit->SubAction=unit->State=0;
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unit->SubAction=unit->State=0; // No attacking, restart
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}
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//
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