disabled sound button if compiled without sound

This commit is contained in:
nehalmistry 2002-04-10 21:52:25 +00:00
parent 0d65eb94d5
commit c8d67f3a12

View file

@ -911,8 +911,13 @@ local Menuitem GameOptionsMenuItems[] = {
#ifdef __GNUC__
{ MI_TYPE_TEXT, 128, 11, 0, LargeFont, NULL, NULL,
{ text:{ "Game Options", MI_TFLAGS_CENTERED} } },
#ifdef WITH_SOUND
{ MI_TYPE_BUTTON, 16, 40 + 36*0, MenuButtonSelected, LargeFont, NULL, NULL,
{ button:{ "Sound (~!F~!7)", 224, 27, MBUTTON_GM_FULL, SoundOptions, KeyCodeF7} } },
#else
{ MI_TYPE_BUTTON, 16, 40 + 36*0, MenuButtonDisabled, LargeFont, NULL, NULL,
{ button:{ "Sound (~!F~!7)", 224, 27, MBUTTON_GM_FULL, SoundOptions, KeyCodeF7} } },
#endif
{ MI_TYPE_BUTTON, 16, 40 + 36*1, MenuButtonSelected, LargeFont, NULL, NULL,
{ button:{ "Speeds (~!F~!8)", 224, 27, MBUTTON_GM_FULL, SpeedSettings, KeyCodeF8} } },
{ MI_TYPE_BUTTON, 16, 40 + 36*2, MenuButtonSelected, LargeFont, NULL, NULL,