From c8d67f3a128cea6ad393f848a9c69678049ad143 Mon Sep 17 00:00:00 2001 From: nehalmistry <> Date: Wed, 10 Apr 2002 21:52:25 +0000 Subject: [PATCH] disabled sound button if compiled without sound --- src/ui/menus.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp index 135274d5d..c6850ba62 100644 --- a/src/ui/menus.cpp +++ b/src/ui/menus.cpp @@ -911,8 +911,13 @@ local Menuitem GameOptionsMenuItems[] = { #ifdef __GNUC__ { MI_TYPE_TEXT, 128, 11, 0, LargeFont, NULL, NULL, { text:{ "Game Options", MI_TFLAGS_CENTERED} } }, +#ifdef WITH_SOUND { MI_TYPE_BUTTON, 16, 40 + 36*0, MenuButtonSelected, LargeFont, NULL, NULL, { button:{ "Sound (~!F~!7)", 224, 27, MBUTTON_GM_FULL, SoundOptions, KeyCodeF7} } }, +#else + { MI_TYPE_BUTTON, 16, 40 + 36*0, MenuButtonDisabled, LargeFont, NULL, NULL, + { button:{ "Sound (~!F~!7)", 224, 27, MBUTTON_GM_FULL, SoundOptions, KeyCodeF7} } }, +#endif { MI_TYPE_BUTTON, 16, 40 + 36*1, MenuButtonSelected, LargeFont, NULL, NULL, { button:{ "Speeds (~!F~!8)", 224, 27, MBUTTON_GM_FULL, SpeedSettings, KeyCodeF8} } }, { MI_TYPE_BUTTON, 16, 40 + 36*2, MenuButtonSelected, LargeFont, NULL, NULL,