From c8d67f3a128cea6ad393f848a9c69678049ad143 Mon Sep 17 00:00:00 2001
From: nehalmistry <>
Date: Wed, 10 Apr 2002 21:52:25 +0000
Subject: [PATCH] disabled sound button if compiled without sound

---
 src/ui/menus.cpp | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp
index 135274d5d..c6850ba62 100644
--- a/src/ui/menus.cpp
+++ b/src/ui/menus.cpp
@@ -911,8 +911,13 @@ local Menuitem GameOptionsMenuItems[] = {
 #ifdef __GNUC__
     { MI_TYPE_TEXT, 128, 11, 0, LargeFont, NULL, NULL,
 	{ text:{ "Game Options", MI_TFLAGS_CENTERED} } },
+#ifdef WITH_SOUND
     { MI_TYPE_BUTTON, 16, 40 + 36*0, MenuButtonSelected, LargeFont, NULL, NULL,
 	{ button:{ "Sound (~!F~!7)", 224, 27, MBUTTON_GM_FULL, SoundOptions, KeyCodeF7} } },
+#else
+    { MI_TYPE_BUTTON, 16, 40 + 36*0, MenuButtonDisabled, LargeFont, NULL, NULL,
+	{ button:{ "Sound (~!F~!7)", 224, 27, MBUTTON_GM_FULL, SoundOptions, KeyCodeF7} } },
+#endif
     { MI_TYPE_BUTTON, 16, 40 + 36*1, MenuButtonSelected, LargeFont, NULL, NULL,
 	{ button:{ "Speeds (~!F~!8)", 224, 27, MBUTTON_GM_FULL, SpeedSettings, KeyCodeF8} } },
     { MI_TYPE_BUTTON, 16, 40 + 36*2, MenuButtonSelected, LargeFont, NULL, NULL,