This commit is contained in:
jarod42 2004-06-26 13:01:06 +00:00
parent a6fc8c2375
commit bdd9f47bf7
7 changed files with 178 additions and 186 deletions

View file

@ -68,19 +68,19 @@ const char CursorTypeType[] = "cursor-type";
*/
CursorType* Cursors;
CursorStates CursorState; /// current cursor state (point,...)
int CursorAction; /// action for selection
int CursorValue; /// value for CursorAction (spell type f.e.)
CursorStates CursorState; ///< current cursor state (point,...)
int CursorAction; ///< action for selection
int CursorValue; ///< value for CursorAction (spell type f.e.)
// Event changed mouse position, can alter at any moment
int CursorX; /// cursor position on screen X
int CursorY; /// cursor position on screen Y
int CursorX; ///< cursor position on screen X
int CursorY; ///< cursor position on screen Y
int CursorStartX; /// rectangle started on screen X
int CursorStartY; /// rectangle started on screen Y
int CursorStartX; ///< rectangle started on screen X
int CursorStartY; ///< rectangle started on screen Y
int SubScrollX; /// pixels the mouse moved while scrolling
int SubScrollY; /// pixels the mouse moved while scrolling
int SubScrollX; ///< pixels the mouse moved while scrolling
int SubScrollY; ///< pixels the mouse moved while scrolling
/// X position of starting point of selection rectangle, in screen pixels.
int CursorStartScrMapX;
@ -89,7 +89,7 @@ int CursorStartScrMapY;
/*--- DRAW BUILDING CURSOR ------------------------------------------------*/
static int BuildingCursor; /// Flag (0/1): last cursor was building
static int BuildingCursor; ///< Flag (0/1): last cursor was building
/// area of tiles covered by building cursor (SX,SY;EX,EY)
static int BuildingCursorSX;
@ -100,11 +100,11 @@ static int BuildingCursorEX;
/// area of tiles covered by building cursor (SX,SY;EX,EY)
static int BuildingCursorEY;
UnitType* CursorBuilding; /// building cursor
UnitType* CursorBuilding; ///< building cursor
/*--- DRAW SPRITE CURSOR ---------------------------------------------------*/
CursorType* GameCursor; /// current shown cursor-type
CursorType* GameCursor; ///< current shown cursor-type
/*----------------------------------------------------------------------------
-- Functions
@ -320,7 +320,7 @@ static void DrawBuildingCursor(void)
w = w0;
while (w--) {
if (f && (CursorBuilding->MustBuildOnTop ||
CanBuildOn(mx + w, my + h, MapFogFilterFlags(ThisPlayer, mx + w, my + h,
CanBuildOn(mx + w, my + h, MapFogFilterFlags(ThisPlayer, mx + w, my + h,
mask & ((NumSelected && !CursorBuilding->BuilderOutside &&
Selected[0]->X == mx + w && Selected[0]->Y == my + h) ?
~(MapFieldLandUnit | MapFieldSeaUnit) : -1)))) &&

View file

@ -53,24 +53,24 @@
/// Font color mapping
typedef struct _font_color_mapping_ {
char* ColorName; /// Font color name
SDL_Color Color[NumFontColors]; /// Array of colors
struct _font_color_mapping_* Next; /// Next pointer
char* ColorName; ///< Font color name
SDL_Color Color[NumFontColors]; ///< Array of colors
struct _font_color_mapping_* Next; ///< Next pointer
} FontColorMapping;
static FontColorMapping* FontColor;
static FontColorMapping* FontColor; ///< FIXME
/// Font color mappings
static FontColorMapping* FontColorMappings;
/// Font mapping
typedef struct _font_mapping_ {
char* Ident; /// Font name
int Font; /// Ident number
struct _font_mapping_* Next; /// Next pointer
char* Ident; ///< Font name
int Font; ///< Ident number
struct _font_mapping_* Next; ///< Next pointer
} FontMapping;
static FontMapping* FontMappings;
static FontMapping* FontMappings; ///< FIXME
/**
** Fonts table
@ -79,27 +79,19 @@ static FontMapping* FontMappings;
*/
static ColorFont Fonts[MaxFonts];
/// Last text color
static FontColorMapping* LastTextColor;
/// Default text color
static FontColorMapping* DefaultTextColor;
/// Reverse text color
static FontColorMapping* ReverseTextColor;
/// Default normal color index
static char* DefaultNormalColorIndex;
/// Default reverse color index
static char* DefaultReverseColorIndex;
static FontColorMapping* LastTextColor; ///< Last text color
static FontColorMapping* DefaultTextColor; ///< Default text color
static FontColorMapping* ReverseTextColor; ///< Reverse text color
static char* DefaultNormalColorIndex; ///< Default normal color index
static char* DefaultReverseColorIndex; ///< Default reverse color index
/// Draw character with current video depth.
static void VideoDrawChar(const Graphic*, int, int, int, int, int, int);
#ifdef USE_OPENGL
/// Font bitmaps
static GLubyte* FontBitmaps[MaxFonts][NumFontColors];
/// Font bitmap widths
static int FontBitmapWidths[MaxFonts];
/// Current font
static int CurrentFont;
static GLubyte* FontBitmaps[MaxFonts][NumFontColors]; ///< Font bitmaps
static int FontBitmapWidths[MaxFonts]; ///< Font bitmap widths
static int CurrentFont; ///< Current font
#endif
/*----------------------------------------------------------------------------
@ -235,7 +227,7 @@ int VideoTextLength(unsigned font, const unsigned char* text)
if (*s == '<' || *s == '>' || *s == '!') {
continue;
}
if (*s != '~') { // ~~ -> ~
if (*s != '~') { // ~~ -> ~
isformat = !isformat;
continue;
}
@ -283,11 +275,11 @@ static void VideoDrawCharClip(const Graphic* graphic, int gx, int gy, int w, int
/**
** Draw text with font at x,y clipped/unclipped.
**
** ~ is special prefix.
** ~~ is the ~ character self.
** ~! print next character reverse.
** ~< start reverse.
** ~> switch back to last used color.
** ~ is special prefix.
** ~~ is the ~ character self.
** ~! print next character reverse.
** ~< start reverse.
** ~> switch back to last used color.
**
** @param x X screen position
** @param y Y screen position
@ -387,12 +379,12 @@ static int DoDrawText(int x, int y, unsigned font, const unsigned char* text,
/**
** Draw text with font at x,y unclipped.
**
** ~ is special prefix.
** ~~ is the ~ character self.
** ~! print next character reverse.
** ~n 0123456789abcdef print text in color 1-16.
** ~< start reverse.
** ~> switch back to last used color.
** ~ is special prefix.
** ~~ is the ~ character self.
** ~! print next character reverse.
** ~n 0123456789abcdef print text in color 1-16.
** ~< start reverse.
** ~> switch back to last used color.
**
** @param x X screen position
** @param y Y screen position
@ -894,14 +886,14 @@ void FontsCclRegister(void)
lua_register(Lua, "DefineFont", CclDefineFont);
lua_register(Lua, "DefineFontColor", CclDefineFontColor);
// lua_register(Lua, "DefaultTextColors", CclDefaultTextColors);
// lua_register(Lua, "TextLength", CclTextLength);
// lua_register(Lua, "DrawText", CclDrawText);
// lua_register(Lua, "DrawReverseText", CclDrawReverseText);
// lua_register(Lua, "DrawTextCentered", CclDrawTextCentered);
// lua_register(Lua, "DrawReverseTextCentered", CclDrawReverseTextCentered);
// lua_register(Lua, "DrawNumber", CclDrawNumber);
// lua_register(Lua, "DrawReverseNumber", CclDrawReverseNumber);
// lua_register(Lua, "DefaultTextColors", CclDefaultTextColors);
// lua_register(Lua, "TextLength", CclTextLength);
// lua_register(Lua, "DrawText", CclDrawText);
// lua_register(Lua, "DrawReverseText", CclDrawReverseText);
// lua_register(Lua, "DrawTextCentered", CclDrawTextCentered);
// lua_register(Lua, "DrawReverseTextCentered", CclDrawReverseTextCentered);
// lua_register(Lua, "DrawNumber", CclDrawNumber);
// lua_register(Lua, "DrawReverseNumber", CclDrawReverseNumber);
}
/**

View file

@ -4,13 +4,13 @@
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
//*@file intern_video.h @brief The video headerfile for video sources only. */
//
// (c) Copyright 1999-2002 by Stephan Rasenbergver.
// (c) Copyright 1999-2002 by Stephan Rasenbergver.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Id$
// $Id$
#ifndef __INTERN_VIDEO_H__
#define __INTERN_VIDEO_H__
@ -34,63 +34,63 @@
//@{
/*----------------------------------------------------------------------------
-- Documentation
-- Documentation
----------------------------------------------------------------------------*/
/**
** @file intern_video.h
** @file intern_video.h
**
** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!!
** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!!
**
** This delivers an interface to basic video operations in video.c, while
** keeping these detailed operations out of the main include-file video.h
** This delivers an interface to basic video operations in video.c, while
** keeping these detailed operations out of the main include-file video.h
**
** @todo FIXME: Currently some interfaces listed in video.h should be
** moved in here, this includes possible "extern" declarations in
** source-files themselves.
** The doxygen docs looks not good, but now contains all info.
** @todo FIXME: Currently some interfaces listed in video.h should be
** moved in here, this includes possible "extern" declarations in
** source-files themselves.
** The doxygen docs looks not good, but now contains all info.
*/
/*----------------------------------------------------------------------------
-- Includes
-- Includes
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
-- Declarations
-- Declarations
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
-- Variables
-- Variables
----------------------------------------------------------------------------*/
// Direct acces to clipping rectangle for macro CLIP_RECTANGLE
extern int ClipX1; /// current clipping top left
extern int ClipY1; /// current clipping top left
extern int ClipX2; /// current clipping bottom right
extern int ClipY2; /// current clipping bottom right
extern int ClipX1; /// current clipping top left
extern int ClipY1; /// current clipping top left
extern int ClipX2; /// current clipping bottom right
extern int ClipY2; /// current clipping bottom right
/*----------------------------------------------------------------------------
-- Macros
-- Macros
----------------------------------------------------------------------------*/
/**
** Clip rectangle area to clipping rectangle.
** This means given arguments can be changed to take the clipping
** rectangle into account.
** Clip rectangle area to clipping rectangle.
** This means given arguments can be changed to take the clipping
** rectangle into account.
**
** @todo FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
** @todo FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
**
** @param x int X screen pixel position
** @param y int Y screen pixel position
** (return value of X and Y can be made larger)
** @param width unsigned int width to display
** @param height unsigned int height to display
** (return value of width and height can be made smaller)
** @param x int X screen pixel position
** @param y int Y screen pixel position
** (return value of X and Y can be made larger)
** @param width unsigned int width to display
** @param height unsigned int height to display
** (return value of width and height can be made smaller)
*/
#define CLIP_RECTANGLE(x, y, width, height) { \
int f; \
@ -125,27 +125,27 @@ extern int ClipY2; /// current clipping bottom right
}
/**
** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets
** (these offsets can be used to skip data when used for sprites and such)
** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets
** (these offsets can be used to skip data when used for sprites and such)
**
** @todo FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
** @todo FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
**
** @param x int X screen position
** @param y int Y screen position
** (return value of X and Y can be made larger)
** @param width int width to display
** @param height int height to display
** (return value of width and height can be made smaller)
** @param x int X screen position
** @param y int Y screen position
** (return value of X and Y can be made larger)
** @param width int width to display
** @param height int height to display
** (return value of width and height can be made smaller)
** returns:
** @param ofsx int offset X from start of sprite data
** @param ofsy int offset Y from start of sprite data
** @param endx int offset to skip the remaining data at the
** end of each horizontal line of the sprite.
** @param ofsx int offset X from start of sprite data
** @param ofsy int offset Y from start of sprite data
** @param endx int offset to skip the remaining data at the
** end of each horizontal line of the sprite.
**
** @note there was no need for 'endy', as it isn't used to draw sprites..
** @note there was no need for 'endy', as it isn't used to draw sprites..
*/
#define CLIP_RECTANGLE_OFS(x, y, width, height, ofsx, ofsy, endx) { \
if (y < ClipY1) { \
@ -187,10 +187,10 @@ extern int ClipY2; /// current clipping bottom right
/*----------------------------------------------------------------------------
-- Functions
-- Functions
----------------------------------------------------------------------------*/
//@}
#endif // !__INTERN_VIDEO_H__
#endif // !__INTERN_VIDEO_H__

View file

@ -32,7 +32,7 @@
//@{
/*----------------------------------------------------------------------------
-- Includes
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
@ -46,23 +46,23 @@
/*----------------------------------------------------------------------------
-- Declarations
-- Declarations
----------------------------------------------------------------------------*/
/**
** Bitmask, denoting a postion left/right/above/below clip rectangle
** (mainly used by VideoDrawLineClip)
** Bitmask, denoting a postion left/right/above/below clip rectangle
** (mainly used by VideoDrawLineClip)
*/
typedef enum {
ClipCodeInside = 0, /// Clipping inside rectangle
ClipCodeAbove = 1, /// Clipping above rectangle
ClipCodeBelow = 2, /// Clipping below rectangle
ClipCodeLeft = 4, /// Clipping left rectangle
ClipCodeRight = 8 /// Clipping right rectangle
ClipCodeInside = 0, /// Clipping inside rectangle
ClipCodeAbove = 1, /// Clipping above rectangle
ClipCodeBelow = 2, /// Clipping below rectangle
ClipCodeLeft = 4, /// Clipping left rectangle
ClipCodeRight = 8 /// Clipping right rectangle
} ClipCode;
/*----------------------------------------------------------------------------
-- Variables
-- Variables
----------------------------------------------------------------------------*/
#ifndef USE_OPENGL
@ -73,7 +73,7 @@ static void (*VideoDoDrawTransPixel)(Uint32 color, int x, int y, unsigned char a
#endif
// ===========================================================================
// Pixel
// Pixel
// ===========================================================================
#ifndef USE_OPENGL
@ -258,7 +258,7 @@ void VideoDrawTransVLine(Uint32 color, int x, int y,
void VideoDrawVLineClip(Uint32 color, int x, int y, int height)
{
int w;
w = 1;
CLIP_RECTANGLE(x, y, w, height);
VideoDrawVLine(color, x, y, height);
@ -299,7 +299,7 @@ void VideoDrawHLine(Uint32 color, int x, int y, int width)
void VideoDrawHLineClip(Uint32 color, int x, int y, int width)
{
int h;
h = 1;
CLIP_RECTANGLE(x, y, width, h);
VideoDrawHLine(color, x, y, width);
@ -1678,7 +1678,7 @@ void VideoFillCircleClip(Uint32 color, int x, int y, int r)
} while (cx <= cy);
}
void VideoFillTransCircle(Uint32 color, int x, int y,
void VideoFillTransCircle(Uint32 color, int x, int y,
int r, unsigned char alpha)
{
int p;

View file

@ -172,7 +172,7 @@ Graphic* LoadGraphicPNG(const char* name)
/* Check if all tRNS entries are opaque except one */
int i;
int t;
t = -1;
for (i = 0; i < num_trans; ++i) {
if (trans[i] == 0) {
@ -206,7 +206,7 @@ Graphic* LoadGraphicPNG(const char* name)
&color_type, &interlace_type, NULL, NULL);
/* Allocate the SDL surface to hold the image */
Rmask = Gmask = Bmask = Amask = 0 ;
Rmask = Gmask = Bmask = Amask = 0 ;
if (color_type != PNG_COLOR_TYPE_PALETTE) {
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {
Rmask = 0x000000FF;
@ -271,7 +271,7 @@ Graphic* LoadGraphicPNG(const char* name)
palette->colors[i].b = i;
}
} else if (info_ptr->num_palette > 0) {
palette->ncolors = info_ptr->num_palette;
palette->ncolors = info_ptr->num_palette;
for (i = 0; i < info_ptr->num_palette; ++i) {
palette->colors[i].b = info_ptr->palette[i].blue;
palette->colors[i].g = info_ptr->palette[i].green;

View file

@ -31,12 +31,12 @@
//@{
/*----------------------------------------------------------------------------
-- Includes
-- Includes
----------------------------------------------------------------------------*/
#include "stratagus.h"
#ifdef USE_SDL // {
#ifdef USE_SDL // {
#ifdef DEBUG
#include <signal.h>
@ -86,16 +86,16 @@
-- Variables
----------------------------------------------------------------------------*/
SDL_Surface* TheScreen; /// Internal screen
SDL_Surface* TheScreen; /// Internal screen
#ifndef USE_OPENGL
static SDL_Rect Rects[100];
static int NumRects;
#endif
static int FrameTicks; /// Frame length in ms
static int FrameRemainder; /// Frame remainder 0.1 ms
static int FrameFraction; /// Frame fractional term
static int FrameTicks; /// Frame length in ms
static int FrameRemainder; /// Frame remainder 0.1 ms
static int FrameFraction; /// Frame fractional term
/*----------------------------------------------------------------------------
-- Functions
@ -569,18 +569,18 @@ static void SdlDoEvent(const EventCallback* callbacks, const SDL_Event* event)
}
/**
** Wait for interactive input event for one frame.
** Wait for interactive input event for one frame.
**
** Handles system events, joystick, keyboard, mouse.
** Handles the network messages.
** Handles the sound queue.
** Handles system events, joystick, keyboard, mouse.
** Handles the network messages.
** Handles the sound queue.
**
** All events available are fetched. Sound and network only if available.
** Returns if the time for one frame is over.
** All events available are fetched. Sound and network only if available.
** Returns if the time for one frame is over.
**
** @param callbacks Call backs that handle the events.
** @param callbacks Call backs that handle the events.
**
** FIXME: the initialition could be moved out of the loop
** FIXME: the initialition could be moved out of the loop
*/
void WaitEventsOneFrame(const EventCallback* callbacks)
{
@ -604,7 +604,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks)
}
ticks = SDL_GetTicks();
if (ticks > NextFrameTicks) { // We are too slow :(
if (ticks > NextFrameTicks) { // We are too slow :(
#ifdef DEBUG
// FIXME: need locking!
// if (InterfaceState == IfaceStateNormal) {
@ -622,7 +622,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks)
for (;;) {
//
// Time of frame over? This makes the CPU happy. :(
// Time of frame over? This makes the CPU happy. :(
//
ticks = SDL_GetTicks();
if (!interrupts && ticks + 11 < NextFrameTicks) {
@ -639,7 +639,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks)
}
//
// Prepare select
// Prepare select
//
maxfd = 0;
tv.tv_sec = tv.tv_usec = 0;
@ -647,7 +647,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks)
FD_ZERO(&wfds);
//
// Network
// Network
//
if (IsNetworkGame()) {
if (NetworkFildes > maxfd) {
@ -661,8 +661,8 @@ void WaitEventsOneFrame(const EventCallback* callbacks)
(i = SDL_PollEvent(event)) ? &tv : NULL);
#else
// QUICK HACK to fix the event/timer problem
// The timer code didn't interrupt the select call.
// Perhaps I could send a signal to the process
// The timer code didn't interrupt the select call.
// Perhaps I could send a signal to the process
// Not very nice, but this is the problem if you use other libraries
// The event handling of SDL is wrong designed = polling only.
// There is hope on SDL 1.3 which will have this fixed.
@ -671,13 +671,13 @@ void WaitEventsOneFrame(const EventCallback* callbacks)
i = SDL_PollEvent(event);
#endif
if (i) { // Handle SDL event
if (i) { // Handle SDL event
SdlDoEvent(callbacks, event);
}
if (s > 0) {
//
// Network
// Network
//
if (IsNetworkGame() && FD_ISSET(NetworkFildes, &rfds) ) {
callbacks->NetworkEvent();
@ -685,7 +685,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks)
}
//
// No more input and time for frame over: return
// No more input and time for frame over: return
//
if (!i && s <= 0 && interrupts) {
break;
@ -778,7 +778,7 @@ void ToggleFullScreen(void)
int ncolors;
#endif
if (!TheScreen) { // don't bother if there's no surface.
if (!TheScreen) { // don't bother if there's no surface.
return;
}
@ -793,7 +793,7 @@ void ToggleFullScreen(void)
framesize = w * h * TheScreen->format->BytesPerPixel;
#ifndef USE_OPENGL
if (!(pixels = malloc(framesize))) { // out of memory
if (!(pixels = malloc(framesize))) { // out of memory
return;
}
SDL_LockSurface(TheScreen);
@ -819,7 +819,7 @@ void ToggleFullScreen(void)
TheScreen = SDL_SetVideoMode(w, h, bpp, flags ^ SDL_FULLSCREEN);
if (!TheScreen) {
TheScreen = SDL_SetVideoMode(w, h, bpp, flags);
if (!TheScreen) { // completely screwed.
if (!TheScreen) { // completely screwed.
#ifndef USE_OPENGL
free(pixels);
if (TheScreen->format->palette) {
@ -853,8 +853,8 @@ void ToggleFullScreen(void)
SDL_SetClipRect(TheScreen, &clip);
Invalidate(); // Update display
#else // !USE_WIN32
Invalidate(); // Update display
#else // !USE_WIN32
SDL_WM_ToggleFullScreen(TheScreen);
#endif

View file

@ -31,54 +31,54 @@
//@{
/**
** @page VideoModule Module - Video
** @page VideoModule Module - Video
**
** There are lots of video functions available, therefore this
** page tries to summarize these separately.
** There are lots of video functions available, therefore this
** page tries to summarize these separately.
**
** @note care must be taken what to use, how to use it and where
** put new source-code. So please read the following sections
** first.
** @note care must be taken what to use, how to use it and where
** put new source-code. So please read the following sections
** first.
**
**
** @section VideoMain Video main initialization
** @section VideoMain Video main initialization
**
** The general setup of platform dependent video and basic video
** functionalities is done with function @see InitVideo
** The general setup of platform dependent video and basic video
** functionalities is done with function @see InitVideo
**
** We support (depending on the platform) resolutions:
** 640x480, 800x600, 1024x768, 1600x1200
** with colors 8,15,16,24,32 bit
** We support (depending on the platform) resolutions:
** 640x480, 800x600, 1024x768, 1600x1200
** with colors 8,15,16,24,32 bit
**
** @see video.h @see video.c
** @see video.h @see video.c
**
**
** @section VideoModuleHigh High Level - video dependent functions
** @section VideoModuleHigh High Level - video dependent functions
**
** These are the video platforms that are supported, any platform
** dependent settings/functionailty are located within each
** separate files:
** These are the video platforms that are supported, any platform
** dependent settings/functionailty are located within each
** separate files:
**
** SDL : Simple Direct Media for Linux,
** Win32 (Windows 95/98/2000), BeOs, MacOS
** (visit http://www.libsdl.org)
** SDL : Simple Direct Media for Linux,
** Win32 (Windows 95/98/2000), BeOs, MacOS
** (visit http://www.libsdl.org)
**
** @see sdl.c
** @see sdl.c
**
**
** @section VideoModuleLow Low Level - draw functions
** @section VideoModuleLow Low Level - draw functions
**
** All direct drawing functions
** All direct drawing functions
**
** @note you might need to use Decorations (see above), to prevent
** drawing directly to screen in conflict with the video update.
** @note you might need to use Decorations (see above), to prevent
** drawing directly to screen in conflict with the video update.
**
** @see linedraw.c
** @see sprite.c
** @see linedraw.c
** @see sprite.c
*/
/*----------------------------------------------------------------------------
-- Includes
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
@ -163,7 +163,7 @@ int VideoDepth;
SDL_Surface* TheScreen;
int VideoSyncSpeed = 100; /// 0 disable interrupts
int SkipFrames; /// Skip this frames
int SkipFrames; /// Skip this frames
int ColorWaterCycleStart;
int ColorWaterCycleEnd;
@ -256,7 +256,7 @@ void SetClipping(int left, int top, int right, int bottom)
right >= VideoWidth || bottom < 0 || bottom >= VideoHeight) {
DebugPrint("Wrong clipping %d->%d %d->%d, write cleaner code.\n" _C_
left _C_ right _C_ top _C_ bottom);
// Assert(0);
// Assert(0);
}
#endif
ClipRectToRect(&left, &top, &right, &bottom, 0, 0, VideoWidth, VideoHeight);