From bdd9f47bf78a3a41d48d7b985ac46708cc66c842 Mon Sep 17 00:00:00 2001 From: jarod42 <> Date: Sat, 26 Jun 2004 13:01:06 +0000 Subject: [PATCH] CleanUp --- src/video/cursor.cpp | 26 +++++----- src/video/font.cpp | 80 +++++++++++++---------------- src/video/intern_video.h | 108 +++++++++++++++++++-------------------- src/video/linedraw.cpp | 28 +++++----- src/video/png.cpp | 6 +-- src/video/sdl.cpp | 56 ++++++++++---------- src/video/video.cpp | 60 +++++++++++----------- 7 files changed, 178 insertions(+), 186 deletions(-) diff --git a/src/video/cursor.cpp b/src/video/cursor.cpp index ecae2e456..078fde26a 100644 --- a/src/video/cursor.cpp +++ b/src/video/cursor.cpp @@ -68,19 +68,19 @@ const char CursorTypeType[] = "cursor-type"; */ CursorType* Cursors; -CursorStates CursorState; /// current cursor state (point,...) -int CursorAction; /// action for selection -int CursorValue; /// value for CursorAction (spell type f.e.) +CursorStates CursorState; ///< current cursor state (point,...) +int CursorAction; ///< action for selection +int CursorValue; ///< value for CursorAction (spell type f.e.) // Event changed mouse position, can alter at any moment -int CursorX; /// cursor position on screen X -int CursorY; /// cursor position on screen Y +int CursorX; ///< cursor position on screen X +int CursorY; ///< cursor position on screen Y -int CursorStartX; /// rectangle started on screen X -int CursorStartY; /// rectangle started on screen Y +int CursorStartX; ///< rectangle started on screen X +int CursorStartY; ///< rectangle started on screen Y -int SubScrollX; /// pixels the mouse moved while scrolling -int SubScrollY; /// pixels the mouse moved while scrolling +int SubScrollX; ///< pixels the mouse moved while scrolling +int SubScrollY; ///< pixels the mouse moved while scrolling /// X position of starting point of selection rectangle, in screen pixels. int CursorStartScrMapX; @@ -89,7 +89,7 @@ int CursorStartScrMapY; /*--- DRAW BUILDING CURSOR ------------------------------------------------*/ -static int BuildingCursor; /// Flag (0/1): last cursor was building +static int BuildingCursor; ///< Flag (0/1): last cursor was building /// area of tiles covered by building cursor (SX,SY;EX,EY) static int BuildingCursorSX; @@ -100,11 +100,11 @@ static int BuildingCursorEX; /// area of tiles covered by building cursor (SX,SY;EX,EY) static int BuildingCursorEY; -UnitType* CursorBuilding; /// building cursor +UnitType* CursorBuilding; ///< building cursor /*--- DRAW SPRITE CURSOR ---------------------------------------------------*/ -CursorType* GameCursor; /// current shown cursor-type +CursorType* GameCursor; ///< current shown cursor-type /*---------------------------------------------------------------------------- -- Functions @@ -320,7 +320,7 @@ static void DrawBuildingCursor(void) w = w0; while (w--) { if (f && (CursorBuilding->MustBuildOnTop || - CanBuildOn(mx + w, my + h, MapFogFilterFlags(ThisPlayer, mx + w, my + h, + CanBuildOn(mx + w, my + h, MapFogFilterFlags(ThisPlayer, mx + w, my + h, mask & ((NumSelected && !CursorBuilding->BuilderOutside && Selected[0]->X == mx + w && Selected[0]->Y == my + h) ? ~(MapFieldLandUnit | MapFieldSeaUnit) : -1)))) && diff --git a/src/video/font.cpp b/src/video/font.cpp index 0fc6dc30a..6814fd934 100644 --- a/src/video/font.cpp +++ b/src/video/font.cpp @@ -53,24 +53,24 @@ /// Font color mapping typedef struct _font_color_mapping_ { - char* ColorName; /// Font color name - SDL_Color Color[NumFontColors]; /// Array of colors - struct _font_color_mapping_* Next; /// Next pointer + char* ColorName; ///< Font color name + SDL_Color Color[NumFontColors]; ///< Array of colors + struct _font_color_mapping_* Next; ///< Next pointer } FontColorMapping; -static FontColorMapping* FontColor; +static FontColorMapping* FontColor; ///< FIXME /// Font color mappings static FontColorMapping* FontColorMappings; /// Font mapping typedef struct _font_mapping_ { - char* Ident; /// Font name - int Font; /// Ident number - struct _font_mapping_* Next; /// Next pointer + char* Ident; ///< Font name + int Font; ///< Ident number + struct _font_mapping_* Next; ///< Next pointer } FontMapping; -static FontMapping* FontMappings; +static FontMapping* FontMappings; ///< FIXME /** ** Fonts table @@ -79,27 +79,19 @@ static FontMapping* FontMappings; */ static ColorFont Fonts[MaxFonts]; - /// Last text color -static FontColorMapping* LastTextColor; - /// Default text color -static FontColorMapping* DefaultTextColor; - /// Reverse text color -static FontColorMapping* ReverseTextColor; - /// Default normal color index -static char* DefaultNormalColorIndex; - /// Default reverse color index -static char* DefaultReverseColorIndex; +static FontColorMapping* LastTextColor; ///< Last text color +static FontColorMapping* DefaultTextColor; ///< Default text color +static FontColorMapping* ReverseTextColor; ///< Reverse text color +static char* DefaultNormalColorIndex; ///< Default normal color index +static char* DefaultReverseColorIndex; ///< Default reverse color index /// Draw character with current video depth. static void VideoDrawChar(const Graphic*, int, int, int, int, int, int); #ifdef USE_OPENGL - /// Font bitmaps -static GLubyte* FontBitmaps[MaxFonts][NumFontColors]; - /// Font bitmap widths -static int FontBitmapWidths[MaxFonts]; - /// Current font -static int CurrentFont; +static GLubyte* FontBitmaps[MaxFonts][NumFontColors]; ///< Font bitmaps +static int FontBitmapWidths[MaxFonts]; ///< Font bitmap widths +static int CurrentFont; ///< Current font #endif /*---------------------------------------------------------------------------- @@ -235,7 +227,7 @@ int VideoTextLength(unsigned font, const unsigned char* text) if (*s == '<' || *s == '>' || *s == '!') { continue; } - if (*s != '~') { // ~~ -> ~ + if (*s != '~') { // ~~ -> ~ isformat = !isformat; continue; } @@ -283,11 +275,11 @@ static void VideoDrawCharClip(const Graphic* graphic, int gx, int gy, int w, int /** ** Draw text with font at x,y clipped/unclipped. ** -** ~ is special prefix. -** ~~ is the ~ character self. -** ~! print next character reverse. -** ~< start reverse. -** ~> switch back to last used color. +** ~ is special prefix. +** ~~ is the ~ character self. +** ~! print next character reverse. +** ~< start reverse. +** ~> switch back to last used color. ** ** @param x X screen position ** @param y Y screen position @@ -387,12 +379,12 @@ static int DoDrawText(int x, int y, unsigned font, const unsigned char* text, /** ** Draw text with font at x,y unclipped. ** -** ~ is special prefix. -** ~~ is the ~ character self. -** ~! print next character reverse. -** ~n 0123456789abcdef print text in color 1-16. -** ~< start reverse. -** ~> switch back to last used color. +** ~ is special prefix. +** ~~ is the ~ character self. +** ~! print next character reverse. +** ~n 0123456789abcdef print text in color 1-16. +** ~< start reverse. +** ~> switch back to last used color. ** ** @param x X screen position ** @param y Y screen position @@ -894,14 +886,14 @@ void FontsCclRegister(void) lua_register(Lua, "DefineFont", CclDefineFont); lua_register(Lua, "DefineFontColor", CclDefineFontColor); -// lua_register(Lua, "DefaultTextColors", CclDefaultTextColors); -// lua_register(Lua, "TextLength", CclTextLength); -// lua_register(Lua, "DrawText", CclDrawText); -// lua_register(Lua, "DrawReverseText", CclDrawReverseText); -// lua_register(Lua, "DrawTextCentered", CclDrawTextCentered); -// lua_register(Lua, "DrawReverseTextCentered", CclDrawReverseTextCentered); -// lua_register(Lua, "DrawNumber", CclDrawNumber); -// lua_register(Lua, "DrawReverseNumber", CclDrawReverseNumber); +// lua_register(Lua, "DefaultTextColors", CclDefaultTextColors); +// lua_register(Lua, "TextLength", CclTextLength); +// lua_register(Lua, "DrawText", CclDrawText); +// lua_register(Lua, "DrawReverseText", CclDrawReverseText); +// lua_register(Lua, "DrawTextCentered", CclDrawTextCentered); +// lua_register(Lua, "DrawReverseTextCentered", CclDrawReverseTextCentered); +// lua_register(Lua, "DrawNumber", CclDrawNumber); +// lua_register(Lua, "DrawReverseNumber", CclDrawReverseNumber); } /** diff --git a/src/video/intern_video.h b/src/video/intern_video.h index 155597a7d..b0c688d7f 100644 --- a/src/video/intern_video.h +++ b/src/video/intern_video.h @@ -4,13 +4,13 @@ // / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ | // /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > // \/ \/ \//_____/ \/ -// ______________________ ______________________ -// T H E W A R B E G I N S -// Stratagus - A free fantasy real time strategy game engine +// ______________________ ______________________ +// T H E W A R B E G I N S +// Stratagus - A free fantasy real time strategy game engine // //*@file intern_video.h @brief The video headerfile for video sources only. */ // -// (c) Copyright 1999-2002 by Stephan Rasenbergver. +// (c) Copyright 1999-2002 by Stephan Rasenbergver. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by @@ -26,7 +26,7 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // -// $Id$ +// $Id$ #ifndef __INTERN_VIDEO_H__ #define __INTERN_VIDEO_H__ @@ -34,63 +34,63 @@ //@{ /*---------------------------------------------------------------------------- --- Documentation +-- Documentation ----------------------------------------------------------------------------*/ /** -** @file intern_video.h +** @file intern_video.h ** -** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!! +** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!! ** -** This delivers an interface to basic video operations in video.c, while -** keeping these detailed operations out of the main include-file video.h +** This delivers an interface to basic video operations in video.c, while +** keeping these detailed operations out of the main include-file video.h ** -** @todo FIXME: Currently some interfaces listed in video.h should be -** moved in here, this includes possible "extern" declarations in -** source-files themselves. -** The doxygen docs looks not good, but now contains all info. +** @todo FIXME: Currently some interfaces listed in video.h should be +** moved in here, this includes possible "extern" declarations in +** source-files themselves. +** The doxygen docs looks not good, but now contains all info. */ /*---------------------------------------------------------------------------- --- Includes +-- Includes ----------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------- --- Declarations +-- Declarations ----------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------- --- Variables +-- Variables ----------------------------------------------------------------------------*/ // Direct acces to clipping rectangle for macro CLIP_RECTANGLE -extern int ClipX1; /// current clipping top left -extern int ClipY1; /// current clipping top left -extern int ClipX2; /// current clipping bottom right -extern int ClipY2; /// current clipping bottom right +extern int ClipX1; /// current clipping top left +extern int ClipY1; /// current clipping top left +extern int ClipX2; /// current clipping bottom right +extern int ClipY2; /// current clipping bottom right /*---------------------------------------------------------------------------- --- Macros +-- Macros ----------------------------------------------------------------------------*/ /** -** Clip rectangle area to clipping rectangle. -** This means given arguments can be changed to take the clipping -** rectangle into account. +** Clip rectangle area to clipping rectangle. +** This means given arguments can be changed to take the clipping +** rectangle into account. ** -** @todo FIXME: not easy to debug, but making it a function needs: -** - pointers to be able to alter given arguments -** - special return value to denote 'outside' clipping region -** (which is now handled by a simple return in caller function) +** @todo FIXME: not easy to debug, but making it a function needs: +** - pointers to be able to alter given arguments +** - special return value to denote 'outside' clipping region +** (which is now handled by a simple return in caller function) ** -** @param x int X screen pixel position -** @param y int Y screen pixel position -** (return value of X and Y can be made larger) -** @param width unsigned int width to display -** @param height unsigned int height to display -** (return value of width and height can be made smaller) +** @param x int X screen pixel position +** @param y int Y screen pixel position +** (return value of X and Y can be made larger) +** @param width unsigned int width to display +** @param height unsigned int height to display +** (return value of width and height can be made smaller) */ #define CLIP_RECTANGLE(x, y, width, height) { \ int f; \ @@ -125,27 +125,27 @@ extern int ClipY2; /// current clipping bottom right } /** -** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets -** (these offsets can be used to skip data when used for sprites and such) +** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets +** (these offsets can be used to skip data when used for sprites and such) ** -** @todo FIXME: not easy to debug, but making it a function needs: -** - pointers to be able to alter given arguments -** - special return value to denote 'outside' clipping region -** (which is now handled by a simple return in caller function) +** @todo FIXME: not easy to debug, but making it a function needs: +** - pointers to be able to alter given arguments +** - special return value to denote 'outside' clipping region +** (which is now handled by a simple return in caller function) ** -** @param x int X screen position -** @param y int Y screen position -** (return value of X and Y can be made larger) -** @param width int width to display -** @param height int height to display -** (return value of width and height can be made smaller) +** @param x int X screen position +** @param y int Y screen position +** (return value of X and Y can be made larger) +** @param width int width to display +** @param height int height to display +** (return value of width and height can be made smaller) ** returns: -** @param ofsx int offset X from start of sprite data -** @param ofsy int offset Y from start of sprite data -** @param endx int offset to skip the remaining data at the -** end of each horizontal line of the sprite. +** @param ofsx int offset X from start of sprite data +** @param ofsy int offset Y from start of sprite data +** @param endx int offset to skip the remaining data at the +** end of each horizontal line of the sprite. ** -** @note there was no need for 'endy', as it isn't used to draw sprites.. +** @note there was no need for 'endy', as it isn't used to draw sprites.. */ #define CLIP_RECTANGLE_OFS(x, y, width, height, ofsx, ofsy, endx) { \ if (y < ClipY1) { \ @@ -187,10 +187,10 @@ extern int ClipY2; /// current clipping bottom right /*---------------------------------------------------------------------------- --- Functions +-- Functions ----------------------------------------------------------------------------*/ //@} -#endif // !__INTERN_VIDEO_H__ +#endif // !__INTERN_VIDEO_H__ diff --git a/src/video/linedraw.cpp b/src/video/linedraw.cpp index 7b613792c..094d064b4 100644 --- a/src/video/linedraw.cpp +++ b/src/video/linedraw.cpp @@ -32,7 +32,7 @@ //@{ /*---------------------------------------------------------------------------- --- Includes +-- Includes ----------------------------------------------------------------------------*/ #include <stdio.h> @@ -46,23 +46,23 @@ /*---------------------------------------------------------------------------- --- Declarations +-- Declarations ----------------------------------------------------------------------------*/ /** -** Bitmask, denoting a postion left/right/above/below clip rectangle -** (mainly used by VideoDrawLineClip) +** Bitmask, denoting a postion left/right/above/below clip rectangle +** (mainly used by VideoDrawLineClip) */ typedef enum { - ClipCodeInside = 0, /// Clipping inside rectangle - ClipCodeAbove = 1, /// Clipping above rectangle - ClipCodeBelow = 2, /// Clipping below rectangle - ClipCodeLeft = 4, /// Clipping left rectangle - ClipCodeRight = 8 /// Clipping right rectangle + ClipCodeInside = 0, /// Clipping inside rectangle + ClipCodeAbove = 1, /// Clipping above rectangle + ClipCodeBelow = 2, /// Clipping below rectangle + ClipCodeLeft = 4, /// Clipping left rectangle + ClipCodeRight = 8 /// Clipping right rectangle } ClipCode; /*---------------------------------------------------------------------------- --- Variables +-- Variables ----------------------------------------------------------------------------*/ #ifndef USE_OPENGL @@ -73,7 +73,7 @@ static void (*VideoDoDrawTransPixel)(Uint32 color, int x, int y, unsigned char a #endif // =========================================================================== -// Pixel +// Pixel // =========================================================================== #ifndef USE_OPENGL @@ -258,7 +258,7 @@ void VideoDrawTransVLine(Uint32 color, int x, int y, void VideoDrawVLineClip(Uint32 color, int x, int y, int height) { int w; - + w = 1; CLIP_RECTANGLE(x, y, w, height); VideoDrawVLine(color, x, y, height); @@ -299,7 +299,7 @@ void VideoDrawHLine(Uint32 color, int x, int y, int width) void VideoDrawHLineClip(Uint32 color, int x, int y, int width) { int h; - + h = 1; CLIP_RECTANGLE(x, y, width, h); VideoDrawHLine(color, x, y, width); @@ -1678,7 +1678,7 @@ void VideoFillCircleClip(Uint32 color, int x, int y, int r) } while (cx <= cy); } -void VideoFillTransCircle(Uint32 color, int x, int y, +void VideoFillTransCircle(Uint32 color, int x, int y, int r, unsigned char alpha) { int p; diff --git a/src/video/png.cpp b/src/video/png.cpp index 970f501ee..fcbbc6a0c 100644 --- a/src/video/png.cpp +++ b/src/video/png.cpp @@ -172,7 +172,7 @@ Graphic* LoadGraphicPNG(const char* name) /* Check if all tRNS entries are opaque except one */ int i; int t; - + t = -1; for (i = 0; i < num_trans; ++i) { if (trans[i] == 0) { @@ -206,7 +206,7 @@ Graphic* LoadGraphicPNG(const char* name) &color_type, &interlace_type, NULL, NULL); /* Allocate the SDL surface to hold the image */ - Rmask = Gmask = Bmask = Amask = 0 ; + Rmask = Gmask = Bmask = Amask = 0 ; if (color_type != PNG_COLOR_TYPE_PALETTE) { if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { Rmask = 0x000000FF; @@ -271,7 +271,7 @@ Graphic* LoadGraphicPNG(const char* name) palette->colors[i].b = i; } } else if (info_ptr->num_palette > 0) { - palette->ncolors = info_ptr->num_palette; + palette->ncolors = info_ptr->num_palette; for (i = 0; i < info_ptr->num_palette; ++i) { palette->colors[i].b = info_ptr->palette[i].blue; palette->colors[i].g = info_ptr->palette[i].green; diff --git a/src/video/sdl.cpp b/src/video/sdl.cpp index 0086551d8..7ffaf85a2 100644 --- a/src/video/sdl.cpp +++ b/src/video/sdl.cpp @@ -31,12 +31,12 @@ //@{ /*---------------------------------------------------------------------------- --- Includes +-- Includes ----------------------------------------------------------------------------*/ #include "stratagus.h" -#ifdef USE_SDL // { +#ifdef USE_SDL // { #ifdef DEBUG #include <signal.h> @@ -86,16 +86,16 @@ -- Variables ----------------------------------------------------------------------------*/ -SDL_Surface* TheScreen; /// Internal screen +SDL_Surface* TheScreen; /// Internal screen #ifndef USE_OPENGL static SDL_Rect Rects[100]; static int NumRects; #endif -static int FrameTicks; /// Frame length in ms -static int FrameRemainder; /// Frame remainder 0.1 ms -static int FrameFraction; /// Frame fractional term +static int FrameTicks; /// Frame length in ms +static int FrameRemainder; /// Frame remainder 0.1 ms +static int FrameFraction; /// Frame fractional term /*---------------------------------------------------------------------------- -- Functions @@ -569,18 +569,18 @@ static void SdlDoEvent(const EventCallback* callbacks, const SDL_Event* event) } /** -** Wait for interactive input event for one frame. +** Wait for interactive input event for one frame. ** -** Handles system events, joystick, keyboard, mouse. -** Handles the network messages. -** Handles the sound queue. +** Handles system events, joystick, keyboard, mouse. +** Handles the network messages. +** Handles the sound queue. ** -** All events available are fetched. Sound and network only if available. -** Returns if the time for one frame is over. +** All events available are fetched. Sound and network only if available. +** Returns if the time for one frame is over. ** -** @param callbacks Call backs that handle the events. +** @param callbacks Call backs that handle the events. ** -** FIXME: the initialition could be moved out of the loop +** FIXME: the initialition could be moved out of the loop */ void WaitEventsOneFrame(const EventCallback* callbacks) { @@ -604,7 +604,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks) } ticks = SDL_GetTicks(); - if (ticks > NextFrameTicks) { // We are too slow :( + if (ticks > NextFrameTicks) { // We are too slow :( #ifdef DEBUG // FIXME: need locking! // if (InterfaceState == IfaceStateNormal) { @@ -622,7 +622,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks) for (;;) { // - // Time of frame over? This makes the CPU happy. :( + // Time of frame over? This makes the CPU happy. :( // ticks = SDL_GetTicks(); if (!interrupts && ticks + 11 < NextFrameTicks) { @@ -639,7 +639,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks) } // - // Prepare select + // Prepare select // maxfd = 0; tv.tv_sec = tv.tv_usec = 0; @@ -647,7 +647,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks) FD_ZERO(&wfds); // - // Network + // Network // if (IsNetworkGame()) { if (NetworkFildes > maxfd) { @@ -661,8 +661,8 @@ void WaitEventsOneFrame(const EventCallback* callbacks) (i = SDL_PollEvent(event)) ? &tv : NULL); #else // QUICK HACK to fix the event/timer problem - // The timer code didn't interrupt the select call. - // Perhaps I could send a signal to the process + // The timer code didn't interrupt the select call. + // Perhaps I could send a signal to the process // Not very nice, but this is the problem if you use other libraries // The event handling of SDL is wrong designed = polling only. // There is hope on SDL 1.3 which will have this fixed. @@ -671,13 +671,13 @@ void WaitEventsOneFrame(const EventCallback* callbacks) i = SDL_PollEvent(event); #endif - if (i) { // Handle SDL event + if (i) { // Handle SDL event SdlDoEvent(callbacks, event); } if (s > 0) { // - // Network + // Network // if (IsNetworkGame() && FD_ISSET(NetworkFildes, &rfds) ) { callbacks->NetworkEvent(); @@ -685,7 +685,7 @@ void WaitEventsOneFrame(const EventCallback* callbacks) } // - // No more input and time for frame over: return + // No more input and time for frame over: return // if (!i && s <= 0 && interrupts) { break; @@ -778,7 +778,7 @@ void ToggleFullScreen(void) int ncolors; #endif - if (!TheScreen) { // don't bother if there's no surface. + if (!TheScreen) { // don't bother if there's no surface. return; } @@ -793,7 +793,7 @@ void ToggleFullScreen(void) framesize = w * h * TheScreen->format->BytesPerPixel; #ifndef USE_OPENGL - if (!(pixels = malloc(framesize))) { // out of memory + if (!(pixels = malloc(framesize))) { // out of memory return; } SDL_LockSurface(TheScreen); @@ -819,7 +819,7 @@ void ToggleFullScreen(void) TheScreen = SDL_SetVideoMode(w, h, bpp, flags ^ SDL_FULLSCREEN); if (!TheScreen) { TheScreen = SDL_SetVideoMode(w, h, bpp, flags); - if (!TheScreen) { // completely screwed. + if (!TheScreen) { // completely screwed. #ifndef USE_OPENGL free(pixels); if (TheScreen->format->palette) { @@ -853,8 +853,8 @@ void ToggleFullScreen(void) SDL_SetClipRect(TheScreen, &clip); - Invalidate(); // Update display -#else // !USE_WIN32 + Invalidate(); // Update display +#else // !USE_WIN32 SDL_WM_ToggleFullScreen(TheScreen); #endif diff --git a/src/video/video.cpp b/src/video/video.cpp index b5b95b544..60de727db 100644 --- a/src/video/video.cpp +++ b/src/video/video.cpp @@ -31,54 +31,54 @@ //@{ /** -** @page VideoModule Module - Video +** @page VideoModule Module - Video ** -** There are lots of video functions available, therefore this -** page tries to summarize these separately. +** There are lots of video functions available, therefore this +** page tries to summarize these separately. ** -** @note care must be taken what to use, how to use it and where -** put new source-code. So please read the following sections -** first. +** @note care must be taken what to use, how to use it and where +** put new source-code. So please read the following sections +** first. ** ** -** @section VideoMain Video main initialization +** @section VideoMain Video main initialization ** -** The general setup of platform dependent video and basic video -** functionalities is done with function @see InitVideo +** The general setup of platform dependent video and basic video +** functionalities is done with function @see InitVideo ** -** We support (depending on the platform) resolutions: -** 640x480, 800x600, 1024x768, 1600x1200 -** with colors 8,15,16,24,32 bit +** We support (depending on the platform) resolutions: +** 640x480, 800x600, 1024x768, 1600x1200 +** with colors 8,15,16,24,32 bit ** -** @see video.h @see video.c +** @see video.h @see video.c ** ** -** @section VideoModuleHigh High Level - video dependent functions +** @section VideoModuleHigh High Level - video dependent functions ** -** These are the video platforms that are supported, any platform -** dependent settings/functionailty are located within each -** separate files: +** These are the video platforms that are supported, any platform +** dependent settings/functionailty are located within each +** separate files: ** -** SDL : Simple Direct Media for Linux, -** Win32 (Windows 95/98/2000), BeOs, MacOS -** (visit http://www.libsdl.org) +** SDL : Simple Direct Media for Linux, +** Win32 (Windows 95/98/2000), BeOs, MacOS +** (visit http://www.libsdl.org) ** -** @see sdl.c +** @see sdl.c ** ** -** @section VideoModuleLow Low Level - draw functions +** @section VideoModuleLow Low Level - draw functions ** -** All direct drawing functions +** All direct drawing functions ** -** @note you might need to use Decorations (see above), to prevent -** drawing directly to screen in conflict with the video update. +** @note you might need to use Decorations (see above), to prevent +** drawing directly to screen in conflict with the video update. ** -** @see linedraw.c -** @see sprite.c +** @see linedraw.c +** @see sprite.c */ /*---------------------------------------------------------------------------- --- Includes +-- Includes ----------------------------------------------------------------------------*/ #include <stdio.h> @@ -163,7 +163,7 @@ int VideoDepth; SDL_Surface* TheScreen; int VideoSyncSpeed = 100; /// 0 disable interrupts -int SkipFrames; /// Skip this frames +int SkipFrames; /// Skip this frames int ColorWaterCycleStart; int ColorWaterCycleEnd; @@ -256,7 +256,7 @@ void SetClipping(int left, int top, int right, int bottom) right >= VideoWidth || bottom < 0 || bottom >= VideoHeight) { DebugPrint("Wrong clipping %d->%d %d->%d, write cleaner code.\n" _C_ left _C_ right _C_ top _C_ bottom); -// Assert(0); +// Assert(0); } #endif ClipRectToRect(&left, &top, &right, &bottom, 0, 0, VideoWidth, VideoHeight);