Pressinng F9 from game displays preferences correctly now.

This commit is contained in:
nehalmistry 2002-04-11 06:51:46 +00:00
parent 9dc63edb42
commit bc6491a763
3 changed files with 5 additions and 3 deletions

View file

@ -297,6 +297,8 @@ extern void NetClientCheckLocalState(void);
extern void SoundOptions(void);
/// Speed options menu
extern void SpeedSettings(void);
/// Preferences menu
extern void Preferences(void);
//@}

View file

@ -355,7 +355,7 @@ local void UiEnterPreferencesOptionsMenu(void)
{
GamePaused=1;
SetStatusLine("Game Paused");
ProcessMenu(MENU_PREFERENCES, 1);
Preferences();
InterfaceState=IfaceStateNormal;
ClearStatusLine();
MarkDrawEntireMap();

View file

@ -82,7 +82,6 @@ local void GameMenuReturn(void);
local void GameShowCredits(void);
local void GameMenuObjectives(void);
local void GameMenuEndScenario(void);
local void Preferences(void);
local void GameOptions(void);
local void SetMasterPower(Menuitem *mi);
@ -92,6 +91,7 @@ local void SetFogOfWar(Menuitem *mi);
global void SoundOptions(void);
global void SpeedSettings(void);
global void Preferences(void);
local void EndScenarioRestart(void);
local void EndScenarioSurrender(void);
@ -1877,7 +1877,7 @@ global void SpeedSettings(void)
ProcessMenu(MENU_SPEED_SETTINGS, 1);
}
local void Preferences(void)
global void Preferences(void)
{
if (!TheMap.NoFogOfWar)
PreferencesMenuItems[1].d.gem.state = MI_GSTATE_CHECKED;