Pressinng F9 from game displays preferences correctly now.
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parent
9dc63edb42
commit
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3 changed files with 5 additions and 3 deletions
src
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@ -297,6 +297,8 @@ extern void NetClientCheckLocalState(void);
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extern void SoundOptions(void);
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/// Speed options menu
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extern void SpeedSettings(void);
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/// Preferences menu
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extern void Preferences(void);
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//@}
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@ -355,7 +355,7 @@ local void UiEnterPreferencesOptionsMenu(void)
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{
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GamePaused=1;
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SetStatusLine("Game Paused");
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ProcessMenu(MENU_PREFERENCES, 1);
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Preferences();
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InterfaceState=IfaceStateNormal;
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ClearStatusLine();
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MarkDrawEntireMap();
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@ -82,7 +82,6 @@ local void GameMenuReturn(void);
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local void GameShowCredits(void);
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local void GameMenuObjectives(void);
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local void GameMenuEndScenario(void);
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local void Preferences(void);
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local void GameOptions(void);
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local void SetMasterPower(Menuitem *mi);
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@ -92,6 +91,7 @@ local void SetFogOfWar(Menuitem *mi);
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global void SoundOptions(void);
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global void SpeedSettings(void);
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global void Preferences(void);
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local void EndScenarioRestart(void);
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local void EndScenarioSurrender(void);
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@ -1877,7 +1877,7 @@ global void SpeedSettings(void)
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ProcessMenu(MENU_SPEED_SETTINGS, 1);
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}
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local void Preferences(void)
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global void Preferences(void)
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{
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if (!TheMap.NoFogOfWar)
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PreferencesMenuItems[1].d.gem.state = MI_GSTATE_CHECKED;
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