diff --git a/src/include/menus.h b/src/include/menus.h index ebd50c7e4..9a5c2c403 100644 --- a/src/include/menus.h +++ b/src/include/menus.h @@ -297,6 +297,8 @@ extern void NetClientCheckLocalState(void); extern void SoundOptions(void); /// Speed options menu extern void SpeedSettings(void); + /// Preferences menu +extern void Preferences(void); //@} diff --git a/src/ui/interface.cpp b/src/ui/interface.cpp index 810572666..4572b517c 100644 --- a/src/ui/interface.cpp +++ b/src/ui/interface.cpp @@ -355,7 +355,7 @@ local void UiEnterPreferencesOptionsMenu(void) { GamePaused=1; SetStatusLine("Game Paused"); - ProcessMenu(MENU_PREFERENCES, 1); + Preferences(); InterfaceState=IfaceStateNormal; ClearStatusLine(); MarkDrawEntireMap(); diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp index b857377f8..8e1e51ce5 100644 --- a/src/ui/menus.cpp +++ b/src/ui/menus.cpp @@ -82,7 +82,6 @@ local void GameMenuReturn(void); local void GameShowCredits(void); local void GameMenuObjectives(void); local void GameMenuEndScenario(void); -local void Preferences(void); local void GameOptions(void); local void SetMasterPower(Menuitem *mi); @@ -92,6 +91,7 @@ local void SetFogOfWar(Menuitem *mi); global void SoundOptions(void); global void SpeedSettings(void); +global void Preferences(void); local void EndScenarioRestart(void); local void EndScenarioSurrender(void); @@ -1877,7 +1877,7 @@ global void SpeedSettings(void) ProcessMenu(MENU_SPEED_SETTINGS, 1); } -local void Preferences(void) +global void Preferences(void) { if (!TheMap.NoFogOfWar) PreferencesMenuItems[1].d.gem.state = MI_GSTATE_CHECKED;