cleaned up a little
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parent
b33e5fd5eb
commit
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1 changed files with 8 additions and 43 deletions
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@ -27,14 +27,9 @@
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<UL>
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<LI>Ships on oil patches aren't attacked, the oil patch is attacked.
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<LI><B>Remove the oil-patch if the oil is empty. All my tries dumps core. :(</B>
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<LI>DONE: Loading xxx.pud.bz2 didn't work put with xxx.pud does it.
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<LI>DONE: Upgrade armor+attack of ships isn't shown.
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<LI>Worker with gold/wood could go to depot under construction!
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<LI>Units leaving transporter attacks it. (Wrong state?)
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<LI>ACT Image file names couldn't be used with Win32.
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<LI>DONE Message: input is limited by character length and scrolls if not fit on
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Screen.
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<LI>DONE: Workers could not repair a building under construction.
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<LI>Some scanline are missing with 640x480 resolution and SDL-win32.
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<LI>Worker stops, if a nearer mine couldn't be reached.
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<LI>Ai can't find any way, tries this to often.
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@ -56,23 +51,16 @@
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<!-- ---- ==== -- ---- --- --- ------- ------- -->
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<UL>
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<LI>Wrong sound for peasant repair/attack.
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<LI>DONE: Nicer corners from fog of war to unexplored area.
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<LI>Support for ccl without sound support?
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<LI>Should rewrite the create player code.
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<LI>DONE: Cancel (with multiplayer mode) of researches/upgrades.
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<LI>GroupID is wrong used, ALT did always select the last group.
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<LI>DONE: ***** NO FREE SLOT IN SOUND FIFO ***** occurs to often.
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<LI>DONE: Computer peons (for chop) stands often without working.
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<LI>DONE: Can't harvest tile 0 of each row. (but still problems here)
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<LI>Can't attack buildings under constructions.
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<LI>DONE: Upgrade of battleaxe didn't shows the correct icon?
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<LI>Should show buildings, if I build with ctrl+shift more than one.
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<LI>Canceled buildings stills shows gray rectangle, if new building is build.
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<LI>New show actions produces new errors, buttons aren't not correct updated.
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<LI>The color cycling isn't 100% correct. See FIXME: in ColorCycle()
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<LI>Scroll with the keyboard: use state and not the repeat rate. Than make
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the scroll speed configurable. Use the repeat flag for faster scrolling.
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<LI>DONE: Knight graphics dumps core frame 140 only 70 possible. (tym.pud scrolling)
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<LI>Small ships shows an explosion if missile hits target add source.
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<LI>Ships didn't go up down, if attacking.
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<LI>my unit cannot attack enemy building when it is not finished yet (building)
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@ -85,8 +73,6 @@
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dumped) (not shure about it there were other tasks active :)
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<LI>[DONE] Don't let an organic unit be repaired.
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<LI>Resource line isn't correct updated for new units and food.
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<LI>DONE: If you didn't have a hall and a worker leaves the gold-mine, he attacks
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randomly.
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<LI>A peon can enter a mine and die in the mine.
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<LI>A pean can enter a deposit and die in the deposite.
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<LI>Don't let neutral buildings (mine), be attacked with the right button.
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@ -120,7 +106,6 @@
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<LI>Rescue passive units are attacked.
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<LI>Fix all known core dumpers.
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<LI>Units removed are still shown on minimap. (enters transporters, than it moves)
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<LI>DONE: Attacked units arn't stopping blinking.
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<LI>defaulth.pud: AttackUnitsInDistance: HP==0 QuadTreeDelete: Value not found
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<LI>Ships should first attack units with distance weapon.
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<LI>Units attacked, which can't reattack should go out of range.
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@ -134,12 +119,7 @@
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<LI>[DONE] Repair code should be rewritten. (Was only quick hack)
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<LI>Document all functions with doc++ or doxygen comments.
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<LI>Rescue of units.
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<LI>[DONE]Add bzip2 support.
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<LI>[DONE] Wrong buttons peon/peasant: selected build menue
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<LI>[DONE] Wrong buttons for peon on the way.
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<LI>Should be fixed: Search bug peon on the way for building, and than let him build an other.
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<LI>[DONE] Upgrades
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<LI>[DONE] Research
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<LI>Show the units in a transporter on map.
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<LI>New spell "show units in enemy transporters"
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<LI>Make a spion unit.
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@ -153,7 +133,6 @@
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<LI>Unit moves away from magni.., glas must disappear.
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<LI>Speed for daemon and skeleton.
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<LI>Buildings/Units blink red even after they aren't being hurt.
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<LI>DONE: After a Unit receives the command stand ground, he won't move again.
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<LI>You can build an oil platform anywhere but where the oil is. :)
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<LI>The price and name of something to be built/upgraded doesn't disappear,
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and will remain on the screen until another price comes up.
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@ -175,7 +154,6 @@ is very slow and dumps core.
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<LI>Make color-cycling speed configurable.
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<LI>Buildings under fog of war shouldn't be selectable
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<LI>Buildings under fog of war shouldn't show decoration
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<LI>[DONE] If food is needed it should be shown bold.
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<LI>ActionNone is used, where?
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<LI>Show intro (story) message for levels.
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<LI>Show outcome for levels.
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@ -192,26 +170,18 @@ is very slow and dumps core.
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<LI>Attack must be completed
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<LI>Computer AI should be improved
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<LI>Add map-specific AI strategies
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<LI>[DONE] Fog of war (correct)
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<LI>[DONE] Exploration (correct)
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<LI>Fog of war (correct)
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<LI>Exploration (correct)
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<LI>Interface: shift mouse select/unselect ...
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<LI>Show unit state in buttons.
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<LI>Never chop the same wood twice.
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<LI>[DONE] Correct buttons for more selected units.
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<LI>DGA X11 supported.
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<LI>Improve network (internet) support
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<LI>Faster and better extraction (build.sh)
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<LI>Slow down speed (not only speed up)
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<LI>Invidual speeds for players.
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<LI>[DONE] Cannot upgrade weapons, shields and catapults
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<LI>Cannot upgrade axethrower to bezerker...
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<LI>[DONE] Cannot upgrade axe damage
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<LI>Cannot upgrade ogres to mages...
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<LI>Cannot upgrade death knight magic...
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<LI>[DONE] The enemies do not develop... they just harvest...
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<LI>[DONE] repair building doesn't seem to work
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<LI>The enemies do not develop... they just harvest...
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<LI>death knight magic doesn't seem to drop at all...
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<LI>Complete the new user interface code, atlast the sounds.
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<LI>Training queues without resources.
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<LI>Hear range, and sound handling of only hearable sounds.
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</UL>
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@ -227,14 +197,14 @@ is very slow and dumps core.
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<H2>Future plans:</H2>
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<!-- ====== ====== -->
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<UL>
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<LI>[DONE] Way-points
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<LI>[DONE] Build multiple units (training queue)
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<LI>[DONE] Build list for buildings (building queue)
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<LI>Editing Way-points
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<LI>Editing Build multiple units (training queue)
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<LI>Editing Build list for buildings (building queue)
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<LI>Z coordinates
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<LI>Ground effects (roads faster,...)
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<LI>800x600 resolution support ( requres just 800x600 mode border/interface graphics )
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<LI>Animated cursors
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<LI>[DONE] Automatic repairs
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<LI>Automatic repairs
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<LI>Show how time of bloodlust... (blink if short before end)
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<LI>Show invisible better, (transparent...)
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<LI>Radar minimap. (Edgar!)
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@ -264,13 +234,8 @@ is very slow and dumps core.
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<LI>What about if peon attack is modified in this way that if attacks
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bulding it returns 1/2 of the resources for it. something like demolishing,
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not needed buldings or enemy ones.
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<LI>DONE: Support for W*rC*rft. (without II)
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<LI>Support for W*rC*rft. (without II)
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<LI>Support for W*rC*rft Alpha. (Some nice ideas was dropped)
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<LI>DONE. It would be nice if the game didn't immediately exit
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once the game is over, instead an "on screen"
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followed by a game pause would allow the player to
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see why they won/lost. Then they could just type 'q'
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to quit as usual.
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<LI>Allow multiple tilesets / map or pud.
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<LI>1) Randomly generate unit structure. Random health, mana, accuracy.
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<LI>2) Allow bridges over rivers, that can be destroyed.
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