[PATCH] Potential fix for mouse jumping issues
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2 changed files with 22 additions and 10 deletions
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@ -375,9 +375,7 @@ public:
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int Height;
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int ViewportWidth; /// Actual width of the window
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int ViewportHeight; /// Actual height of the window
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#if defined(USE_TOUCHSCREEN) && defined(USE_WIN32)
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SDL_Cursor *blankCursor;
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#endif
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int Depth;
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int ShaderIndex;
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bool FullScreen;
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@ -466,10 +466,14 @@ void InitVideoSdl()
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Uint32 flags = 0;
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if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
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#ifndef USE_WIN32
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//Wyrmgus start
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//#ifndef USE_WIN32
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//Wyrmgus end
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// Fix tablet input in full-screen mode
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SDL_putenv(strdup("SDL_MOUSE_RELATIVE=0"));
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#endif
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//Wyrmgus start
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//#endif
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//Wyrmgus end
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int res = SDL_Init(
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#ifdef DEBUG
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SDL_INIT_NOPARACHUTE |
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@ -652,17 +656,25 @@ void InitVideoSdl()
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Video.FullScreen = (TheScreen->flags & SDL_FULLSCREEN) ? 1 : 0;
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Video.Depth = TheScreen->format->BitsPerPixel;
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#if defined(USE_TOUCHSCREEN) && defined(USE_WIN32)
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//Wyrmgus start
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//#if defined(USE_TOUCHSCREEN) && defined(USE_WIN32)
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//Wyrmgus end
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// Must not allow SDL to switch to relative mouse coordinates
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// with touchscreen when going fullscreen. So we don't hide the
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// cursor, but instead set a transparent 1px cursor
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Uint8 emptyCursor[] = {'\0'};
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Video.blankCursor = SDL_CreateCursor(emptyCursor, emptyCursor, 1, 1, 0, 0);
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SDL_SetCursor(Video.blankCursor);
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#else
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//Wyrmgus start
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//#else
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//Wyrmgus end
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// Turn cursor off, we use our own.
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SDL_ShowCursor(SDL_DISABLE);
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#endif
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//Wyrmgus start
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// SDL_ShowCursor(SDL_DISABLE);
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//Wyrmgus end
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//Wyrmgus start
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//#endif
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//Wyrmgus end
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// Make default character translation easier
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SDL_EnableUNICODE(1);
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@ -1174,8 +1186,10 @@ void ToggleFullScreen()
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//
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// Windows shows the SDL cursor when starting in fullscreen mode
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// then switching to window mode. This hides the cursor again.
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SDL_ShowCursor(SDL_ENABLE);
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SDL_ShowCursor(SDL_DISABLE);
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//Wyrmgus start
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// SDL_ShowCursor(SDL_ENABLE);
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// SDL_ShowCursor(SDL_DISABLE);
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//Wyrmgus end
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#endif
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#if defined(USE_OPENGL) || defined(USE_GLES)
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