From 8ac2bd9ea989e7405060e6134f79c9cc15a3c5bb Mon Sep 17 00:00:00 2001
From: Andrettin <andre.ng@live.com>
Date: Mon, 20 Nov 2017 10:15:22 +0100
Subject: [PATCH] [PATCH] Potential fix for mouse jumping issues

---
 src/include/video.h |  2 --
 src/video/sdl.cpp   | 30 ++++++++++++++++++++++--------
 2 files changed, 22 insertions(+), 10 deletions(-)

diff --git a/src/include/video.h b/src/include/video.h
index 46df30758..4083e324d 100644
--- a/src/include/video.h
+++ b/src/include/video.h
@@ -375,9 +375,7 @@ public:
 	int Height;
 	int ViewportWidth;         /// Actual width of the window
 	int ViewportHeight;        /// Actual height of the window
-#if defined(USE_TOUCHSCREEN) && defined(USE_WIN32)
 	SDL_Cursor *blankCursor;
-#endif
 	int Depth;
 	int ShaderIndex;
 	bool FullScreen;
diff --git a/src/video/sdl.cpp b/src/video/sdl.cpp
index bcc1022de..c39f94fa6 100644
--- a/src/video/sdl.cpp
+++ b/src/video/sdl.cpp
@@ -466,10 +466,14 @@ void InitVideoSdl()
 	Uint32 flags = 0;
 
 	if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
-#ifndef USE_WIN32
+//Wyrmgus start
+//#ifndef USE_WIN32
+//Wyrmgus end
 		// Fix tablet input in full-screen mode
 		SDL_putenv(strdup("SDL_MOUSE_RELATIVE=0"));
-#endif
+//Wyrmgus start
+//#endif
+//Wyrmgus end
 		int res = SDL_Init(
 #ifdef DEBUG
 					  SDL_INIT_NOPARACHUTE |
@@ -652,17 +656,25 @@ void InitVideoSdl()
 	Video.FullScreen = (TheScreen->flags & SDL_FULLSCREEN) ? 1 : 0;
 	Video.Depth = TheScreen->format->BitsPerPixel;
 
-#if defined(USE_TOUCHSCREEN) && defined(USE_WIN32)
+//Wyrmgus start
+//#if defined(USE_TOUCHSCREEN) && defined(USE_WIN32)
+//Wyrmgus end
 	// Must not allow SDL to switch to relative mouse coordinates
 	// with touchscreen when going fullscreen. So we don't hide the
 	// cursor, but instead set a transparent 1px cursor
 	Uint8 emptyCursor[] = {'\0'};
 	Video.blankCursor = SDL_CreateCursor(emptyCursor, emptyCursor, 1, 1, 0, 0);
 	SDL_SetCursor(Video.blankCursor);
-#else
+//Wyrmgus start
+//#else
+//Wyrmgus end
 	// Turn cursor off, we use our own.
-	SDL_ShowCursor(SDL_DISABLE);
-#endif
+	//Wyrmgus start
+//	SDL_ShowCursor(SDL_DISABLE);
+	//Wyrmgus end
+//Wyrmgus start
+//#endif
+//Wyrmgus end
 
 	// Make default character translation easier
 	SDL_EnableUNICODE(1);
@@ -1174,8 +1186,10 @@ void ToggleFullScreen()
 	//
 	// Windows shows the SDL cursor when starting in fullscreen mode
 	// then switching to window mode.  This hides the cursor again.
-	SDL_ShowCursor(SDL_ENABLE);
-	SDL_ShowCursor(SDL_DISABLE);
+	//Wyrmgus start
+//	SDL_ShowCursor(SDL_ENABLE);
+//	SDL_ShowCursor(SDL_DISABLE);
+	//Wyrmgus end
 #endif
 
 #if defined(USE_OPENGL) || defined(USE_GLES)