Added FIXME: UnitType::UnitType should only change the visual effect.
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1 changed files with 2 additions and 1 deletions
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@ -129,7 +129,8 @@ struct _unit_type_ {
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int WeaponsUpgradable; /// Weapons could be upgraded
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int ArmorUpgradable; /// Armor could be upgraded
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//int MissileWeapon; /// Missile type used when it attacks
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int UnitType; /// land / fly / naval (visual effect)
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int UnitType; /// land / fly / naval
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// FIXME: original only visual effect, we do more with this!
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#define UnitTypeLand 0 /// Unit lives on land
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#define UnitTypeFly 1 /// Unit lives in air
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#define UnitTypeNaval 2 /// Unit lives on water
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