Added FIXME: UnitType::UnitType should only change the visual effect.

This commit is contained in:
johns 2001-02-19 17:57:27 +00:00
parent bee66f8c60
commit 86b471e2d4

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@ -129,7 +129,8 @@ struct _unit_type_ {
int WeaponsUpgradable; /// Weapons could be upgraded
int ArmorUpgradable; /// Armor could be upgraded
//int MissileWeapon; /// Missile type used when it attacks
int UnitType; /// land / fly / naval (visual effect)
int UnitType; /// land / fly / naval
// FIXME: original only visual effect, we do more with this!
#define UnitTypeLand 0 /// Unit lives on land
#define UnitTypeFly 1 /// Unit lives in air
#define UnitTypeNaval 2 /// Unit lives on water