From 86b471e2d49b6649fb81041ec0f923459fa95e1a Mon Sep 17 00:00:00 2001 From: johns <> Date: Mon, 19 Feb 2001 17:57:27 +0000 Subject: [PATCH] Added FIXME: UnitType::UnitType should only change the visual effect. --- src/include/unittype.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/include/unittype.h b/src/include/unittype.h index c1206f44c..c9e7595b2 100644 --- a/src/include/unittype.h +++ b/src/include/unittype.h @@ -129,7 +129,8 @@ struct _unit_type_ { int WeaponsUpgradable; /// Weapons could be upgraded int ArmorUpgradable; /// Armor could be upgraded //int MissileWeapon; /// Missile type used when it attacks - int UnitType; /// land / fly / naval (visual effect) + int UnitType; /// land / fly / naval + // FIXME: original only visual effect, we do more with this! #define UnitTypeLand 0 /// Unit lives on land #define UnitTypeFly 1 /// Unit lives in air #define UnitTypeNaval 2 /// Unit lives on water