From 86b471e2d49b6649fb81041ec0f923459fa95e1a Mon Sep 17 00:00:00 2001
From: johns <>
Date: Mon, 19 Feb 2001 17:57:27 +0000
Subject: [PATCH] Added FIXME: UnitType::UnitType should only change the visual
 effect.

---
 src/include/unittype.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/include/unittype.h b/src/include/unittype.h
index c1206f44c..c9e7595b2 100644
--- a/src/include/unittype.h
+++ b/src/include/unittype.h
@@ -129,7 +129,8 @@ struct _unit_type_ {
     int		WeaponsUpgradable;	/// Weapons could be upgraded
     int		ArmorUpgradable;	/// Armor could be upgraded
     //int	MissileWeapon;		/// Missile type used when it attacks
-    int		UnitType;		/// land / fly / naval (visual effect)
+    int		UnitType;		/// land / fly / naval
+    // FIXME: original only visual effect, we do more with this!
 #define UnitTypeLand	0			/// Unit lives on land
 #define UnitTypeFly	1			/// Unit lives in air
 #define UnitTypeNaval	2			/// Unit lives on water