Updated documentations.
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doc/datadir.html
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<HTML><HEAD>
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<!--
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---- $Id$
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-->
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<TITLE>FreeCraft Version 1.17 - Data directory structure</TITLE>
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</HEAD>
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<BODY>
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<H1>FreeCraft Version 1.17 - Data directory structure</H1>
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<HR><PRE WIDTH=80>
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___________ _________ _____ __
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\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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\/ \/ \/ \/ \/
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______________________ ______________________
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T H E W A R B E G I N S
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FreeCraft - A free fantasy real time strategy game engine
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</PRE>
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<B>(C) Copyright 2001 by The FreeCraft Project. Distributed under the
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<A HREF="artistic-license.html">"Artistic License"</A></B>
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<HR>
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<PRE>
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Proposal for the new FreeCraft data directory structure:
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<I>{race}</I> : Replace with a race name: human, orc, alliance or mythical..
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<I>{tileset}</I> : Replace with a tileset name: winter, summer, ...
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<I>{unit}</I> : Replace with an unit name: footman, bowman, ...
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<I>{building}</I> : Replace with a building name: goldmine, farm, ...
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<I>{race-campaign}</I> : Replace with a name of a campaign of a race: human-exp, ...
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<B>$FREECRAFT_LIBRARY_PATH/data</B>
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| Contains all data files for the FreeCraft game engine.
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|
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|-- <B>data/campaigns</B>
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| | Contains all available campaigns.
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| |
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| `-- <B>data/campaigns/<I>{race-campaign}</I></B>
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| | Contains all data for a campaign: scripts, maps, texts, intros.
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| |
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| `-- <B>data/campaigns/<I>{race-campaign}</I>/interface</B>
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| Contains special backgrounds images for the campaign.
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|
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|-- <B>data/ccl</B>
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| Contains all global CCL - Craft Configuration Language files.
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|
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|-- <B>data/graphics</B>
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| | Contains all available graphics.
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| |
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| |-- <B>data/graphics/<I>{race}</I></B>
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| | | Contains all graphics of a race, which could be used in any
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| | | tileset.
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| | |
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| | |-- <B>data/graphics/<I>{race}</I>/buildings</B>
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| | | Contains the building of the race, which could be used in
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| | | any tileset.
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| | |
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| | `-- <B>data/graphics/<I>{race}</I>/units</B>
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| | Contains all units of the race, which could be used in any
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| | any tileset.
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| |
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| |-- <B>data/graphics/neutral</B>
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| | | Contains all graphics that didn't belong to a special race and
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| | | which could be used in any tileset.
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| | |
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| | |-- <B>data/graphics/neutral/buildings</B>
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| | | Contains all buildings that didn't belong to a special race
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| | | and which could be used in any tileset.
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| | |
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| | `-- <B>data/graphics/neutral/units</B>
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| | Contains all units that didn't belong to a special race and
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| | which could be used in any tileset.
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| |
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| |-- <B>data/graphics/missiles</B>
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| | Contains all graphics of missiles.
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| |
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| |-- <B>data/graphics/tilesets</B>
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| | | Contains the graphics special to a single tileset.
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| | | Icons, buildings, units, tileset, decorations.
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| | |
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| | `-- <B>data/graphics/tilesets/<I>{tileset}</I></B>
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| | | Contains the special graphics of this tileset of all races.
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| | |
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| | |-- <B>data/graphics/tilesets/<I>{tileset}</I>/<I>{race}</I></B>
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| | | | Contains all graphics of a race special to this tileset.
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| | | |
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| | | |-- <B>data/graphics/tilesets/<I>{tileset}</I>/<I>{race}</I>/buildings</B>
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| | | | Contains all buildings graphics of a race and a tileset.
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| | | |
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| | | `-- <B>data/graphics/tilesets/<I>{tileset}</I>/<I>{race}</I>/units</B>
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| | | Contains all units graphics of a race and a tileset.
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| | |
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| | |-- <B>data/graphics/tilesets/<I>{tileset}</I>/neutral</B>
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| | | | Contains the graphics not belonging to any race.
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| | | |
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| | | |-- <B>data/graphics/tilesets/<I>{tileset}</I>/neutral/buildings</B>
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| | | | Contains the buildings graphics of the neutral race.
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| | | |
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| | | `-- <B>data/graphics/tilesets/<I>{tileset}</I>/neutral/units</B>
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| | | Contains the units graphics of the neutral race.
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| | |
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| | `-- <B>data/graphics/tilesets/<I>{tileset}</I>/terrain</B>
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| | Contains the graphics for the tileset self.
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| |
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| |
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| `-- <B>data/graphics/ui</B>
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| | Contains all user interface graphics.
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| |
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| |-- <B>data/graphics/ui/cursors</B>
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| | Contains all cursors not special to any race.
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| |
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| |-- <B>data/graphics/ui/fonts</B>
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| | Contains all fonts not special to any race.
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| |
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| `-- <B>data/graphics/ui/<I>{race}</I></B>
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| | Contains all user interface graphics special to a race.
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| |
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| |-- <B>data/graphics/ui/<I>{race}</I>/640x480</B>
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| | Contains the user interface graphics for this resolution.
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| |
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| `-- <B>data/graphics/ui/<I>{race}</I>/cursors</B>
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| Contains the cursors special to this race.
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|
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|
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|-- <B>data/puds</B>
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| | Contains all 'puds' the original level format.
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| |
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| |-- <B>data/puds/demo</B>
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| | Contains the demo levels.
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| |
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| |-- <B>data/puds/internal</B>
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| | Contains the internal (stored in the data file) levels.
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| |
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| |-- <B>data/puds/multi</B>
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| | Contains multi-player levels.
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| |
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| |-- <B>data/puds/my_puds</B>
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| | Contains your own levels.
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| |
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| |-- <B>data/puds/single</B>
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| | Contains single player levels.
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| |
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| `-- <B>data/puds/strange</B>
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| Contains strange levels.
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|
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|-- <B>data/maps</B>
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| | Contains all maps in our own level format.
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| |
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| |-- <B>data/maps/single</B>
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| | Contains single player levels.
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| |
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| `-- <B>data/maps/multi</B>
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| Contains multi-player player levels.
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|
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|
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`-- <B>data/sounds</B>
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| Contains all available sounds.
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|
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|-- <B>data/sounds/buildings</B>
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| Contains all general buildings sounds.
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|
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|-- <B>data/sounds/<I>{race}</I></B>
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| | Contains all sounds special to a race.
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| |
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| |-- <B>data/sounds/<I>{race}</I>/basic_voices</B>
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| | | Contains the general sounds of this race.
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| | |
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| | |-- <B>data/sounds/<I>{race}</I>/basic_voices/acknowledgement</B>
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| | | Contains the general acknowledgement sounds of this race.
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| | |
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| | |-- <B>data/sounds/<I>{race}</I>/basic_voices/annoyed</B>
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| | | Contains the general annoyed sounds of this race.
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| | |
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| | |-- <B>data/sounds/<I>{race}</I>/basic_voices/help</B>
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| | | Contains the general help sounds of this race.
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| | |
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| | `-- <B>data/sounds/<I>{race}</I>/basic_voices/selected</B>
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| | Contains the general selected sounds of this race.
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| |
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| |-- <B>data/sounds/<I>{race}</I>/buildings</B>
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| | Contains the buildings sounds of this race.
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| |
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| |-- <B>data/sounds/<I>{race}</I>/ships</B>
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| | | Contains all general ship sounds of this race.
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| | |
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| | |-- <B>data/sounds/<I>{race}</I>/ships/acknowledgement</B>
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| | | Contains the ship acknowledgement sound of this race.
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| | |
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| | |-- <B>data/sounds/<I>{race}</I>/ships/annoyed</B>
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| | | Contains the ship annoyed sound of this race.
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| | |
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| | `-- <B>data/sounds/<I>{race}</I>/ships/selected</B>
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| | Contains the ship selected sound of this race.
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| |
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| `-- <B>data/sounds/<I>{race}</I>/units</B>
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| | Contains the special sounds of a race and unit.
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| |
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| `-- <B>data/sounds/<I>{race}</I>/units/<I>{unit}</I></B>
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| | Contains the special sounds of this units of the race.
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| |
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| |-- <B>data/sounds/<I>{race}</I>/units/<I>{unit}</I>/acknowledgement</B>
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| | Contains the acknowledge sound of this unit.
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| |
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| |-- <B>data/sounds/<I>{race}</I>/units/<I>{unit}</I>/annoyed</B>
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| | Contains the annoyed sound of this unit.
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| |
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| `-- <B>data/sounds/<I>{race}</I>/units/<I>{unit}</I>/selected</B>
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| Contains the selected sound of this unit.
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|
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|-- <B>data/sounds/misc</B>
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| | Contains the sounds that didn't fit in any section.
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| |
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| |-- <B>data/sounds/misc/building explosion</B>
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| | Contains the building explosion sounds.
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| |
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| `-- <B>data/sounds/misc/tree chopping</B>
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| Contains the tree chopping sounds.
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|
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|-- <B>data/sounds/missiles</B>
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| | Contains the fire and hit sounds of missiles.
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| |
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| `-- <B>data/sounds/missiles/sword attack</B>
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| Contains different sounds of the same kind.
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|
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|-- <B>data/sounds/neutral</B>
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| | Contains the sounds of buildings or units not belonging to any race.
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| |
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| |-- <B>data/sounds/neutral/buildings</B>
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| | Contains the building sounds of the neutral race.
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| |
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| `-- <B>data/sounds/neutral/units</B>
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| | Contains the units sounds of the neutral race.
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| |
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| `-- <B>data/sounds/neutral/units/<I>{unit}</I></B>
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| | Contains the special sounds of the unit of the neutral race.
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| |
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| |-- <B>data/sounds/neutral/units/<I>{unit}</I>/acknowledgement</B>
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| | Contains the acknowledgement sound of the unit of
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| | the neutral race.
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| |
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| |-- <B>data/sounds/neutral/units/<I>{unit}</I>/annoyed</B>
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| | Contains the annoyed sound of the unit of the neutral
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| | race.
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| |
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| `-- <B>data/sounds/neutral/units/<I>{unit}</I>/selected</B>
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| Contains the selected sound of the unit of the neutral
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| race.
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|
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|-- <B>data/sounds/spells</B>
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| Contains the sounds of the different spells.
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|
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|-- <B>data/sounds/ui</B>
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| Contains the sounds for the user interface.
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|
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`-- <B>data/sounds/units</B>
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| Contains the sounds of units common for all races.
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|
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`-- <B>data/sounds/units/<I>{unit}</I></B>
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| Contains the sounds of this unit.
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|
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|-- <B>data/sounds/units/<I>{unit}</I>/acknowledgement</B>
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| Contains the acknowledgement sound of this unit.
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|
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|-- <B>data/sounds/units/<I>{unit}</I>/annoyed</B>
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| Contains the annoyed sound of this unit.
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|
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`-- <B>data/sounds/units/<I>{unit}</I>/selected</B>
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Contains the selected sound of this unit.
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</PRE><HR>
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All trademarks and copyrights on this page are owned by their respective owners.
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<ADDRESS><A HREF="mailto:aleclone@FreeCraft.org">The FreeCraft Project</A>
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</ADDRESS></BODY></HTML>
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@ -17,7 +17,7 @@
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T H E W A R B E G I N S
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FreeCraft - A free fantasy real time strategy game engine
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</PRE>
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<P><B>(C) Copyright 1998-2000 by The FreeCraft Project. Distributed under the
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<P><B>(C) Copyright 1998-2001 by The FreeCraft Project. Distributed under the
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<A HREF="artistic-license.html">"Artistic License"</A></B>
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<HR>
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@ -27,6 +27,17 @@ This file should give you some information to help too develop FreeCraft.<P>
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Type 'make help' to get an overview what all could be made.<P>
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<H2>C code documentation</H2>
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See below: you can use always the source code documentation.<P>
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I have prepared some extra documentations:<P>
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<UL>
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<LI><A HREF="datadir.html">FreeCraft data file description.</A>
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<LI><A HREF="unit.html">C "Unit" type description.</A>
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</UL>
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<H2>Source code documentation</H2>
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Valery Shchedrin has introduced tagged source documentation. I continued to
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@ -76,6 +87,52 @@ Grouping.<P>
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Please read the documentation of the programs.
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<H2>Empty C prototype file</H2>
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<PRE>
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// ___________ _________ _____ __
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name {filename}.c - {One line description of this file} */
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//
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// (c) Copyright 2001 by {insert your name here}
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//
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// $Id$
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//@{
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/*----------------------------------------------------------------------------
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-- Includes
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----------------------------------------------------------------------------*/
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#include <stdio.h>
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#include "freecraft.h"
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// More game includes.
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/*----------------------------------------------------------------------------
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-- Variables
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----------------------------------------------------------------------------*/
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// Global and local variables of this module.
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/*----------------------------------------------------------------------------
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-- Functions
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----------------------------------------------------------------------------*/
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// Local and global functions of this module.
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//@}
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</PRE>
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<H2>Coding style</H2>
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You can use your own coding style in your own modules.
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|
@ -86,7 +143,7 @@ If you fix in other modules, please imitate the coding style of the old coder.
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<UL>
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<LI>Write ANSI C.
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<LI>Use 8 spaces tabulators.
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<LI>Use 4 spaces indention levels.
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<LI>Use 4 spaces indentation levels.
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<LI>Use C++ comments for to end of line comments.
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<LI>Use { } also for one statement blocks.
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</UL>
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|
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|
@ -23,12 +23,21 @@
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<A HREF="#contents">Contents</A>
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<H2><A NAME="copyright">Copyright</A></H2>
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<H2><A NAME="copyright">Copyrights</A></H2>
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Please refer to the <A HREF="artistic-license.html">LICENSE</A>
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document provided with this distribution. To proceed beyond this point,
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is to agree with the license agreement.
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<P>The self extracting archive contains ZIP code, read the
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<A HREF="ZIP-LICENSE">ZIP-LICENSE</A>.
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<P>The binaries could contain SDL code, read the
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<A HREF="../README-SDL.txt">README-SDL.txt</A> and the
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<A HREF="http://www.gnu.org/copyleft/lesser.html"> GNU LGPL license.</A>
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<P>The source and binaries contains SIOD code, read
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<A HREF="../src/siod/siod.html"> siod.html</A> for copyright and
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informations.
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<H2><A NAME="disclaimer">DISCLAIMER</A></H2>
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This software is provided as-is. The author(s) can not be held liable for
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|
|
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@ -17,25 +17,34 @@
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T H E W A R B E G I N S
|
||||
FreeCraft - A free fantasy real time strategy game engine
|
||||
</PRE>
|
||||
<P><B>(C) Copyright 1998-2000 by The FreeCraft Project. Distributed under the
|
||||
<P><B>(C) Copyright 1998-2001 by The FreeCraft Project. Distributed under the
|
||||
<A HREF="artistic-license.html">"Artistic License"</A></B>
|
||||
<HR>
|
||||
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<H2>What is FreeCraft?</H2>
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FreeCraft was formerly known as ALE Clone.<P>
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A clone of the realtime fantasy strategy game W*rCr*ft II.<BR>
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FreeCraft runs under UNIX or BSD with X11 or console or any Win32.<P>
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A clone of the real-time fantasy strategy game W*rCr*ft II.<BR>
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FreeCraft is platform independent and runs currently under UNIX or LINUX
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or BSD or BeOS or MacOS with X11 or console or any Win32 (Win95,Win98,
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WinME,WinNT,Win2000).
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<P>
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Since FreeCraft doesn't provide graphics, sounds and documentation,<BR>
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you need the <B>original game</B> so FreeCraft can extract the necessary
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files. (With over 1 million sold copies this shouldn't be a big problem)<P>
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Alternative you could download the free graphic from the<BR>
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||||
Alternative you could download the free graphic from the:<BR>
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||||
<A HREF="http://fgp.cjb.net">
|
||||
http://fgp.cjb.net - FreeCraft Graphic Project</A>.<P>
|
||||
The newest version of FreeCraft (formerly known as ALE Clone) could always
|
||||
be found here.<BR><A HREF="http://FreeCraft.Org">
|
||||
be found here:<BR><A HREF="http://FreeCraft.Org">
|
||||
http://FreeCraft.Org - A free fantasy real time strategy game engine</A>.<P>
|
||||
The development is coordinated with:<BR>
|
||||
<A HREF="http://SourceForge.Net">
|
||||
SourceForge: Breaking Down the Barriers to Open Source Development</A><P>
|
||||
Our project page is:<BR>
|
||||
<A HREF="http://SourceForge.Net/projects/freecraft">
|
||||
FreeCraft real-time strategy game engine - Summary</A>
|
||||
|
||||
|
||||
<H2>Install</H2>
|
||||
|
@ -47,7 +56,7 @@
|
|||
|
||||
Read this for a little documentation about FreeCraft:
|
||||
<A HREF="freecraft.html">freecraft.html</A><P>
|
||||
If you want to help developmenting FreeCraft read this:
|
||||
If you want to help develop FreeCraft read this:
|
||||
<A HREF="development.html">development.html</A><P>
|
||||
About the craft scripting language (Scheme, implemented with SIOD) read:
|
||||
<A HREF="../src/siod/siod.html">siod.html</A><P>
|
||||
|
@ -57,7 +66,7 @@
|
|||
Read this for the history of FreeCraft:
|
||||
<A HREF="ChangeLog.html">ChangeLog.html</A>
|
||||
|
||||
<H2>Todo and known bugs</H2>
|
||||
<H2>To-do and known bugs</H2>
|
||||
|
||||
This file contains the known bugs and what we plan in the future:
|
||||
<A HREF="todo.html">todo.html</A>
|
||||
|
|
224
doc/unit.html
Normal file
224
doc/unit.html
Normal file
|
@ -0,0 +1,224 @@
|
|||
<HTML><HEAD>
|
||||
<!--
|
||||
---- $Id$
|
||||
-->
|
||||
<TITLE>FreeCraft Version 1.17 - Unit: C type description</TITLE>
|
||||
</HEAD>
|
||||
<BODY>
|
||||
<H1>FreeCraft Version 1.17 - Unit: C type description</H1>
|
||||
<HR><PRE WIDTH=80>
|
||||
___________ _________ _____ __
|
||||
\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
|
||||
| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
|
||||
| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
|
||||
\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
|
||||
\/ \/ \/ \/ \/
|
||||
______________________ ______________________
|
||||
T H E W A R B E G I N S
|
||||
FreeCraft - A free fantasy real time strategy game engine
|
||||
</PRE>
|
||||
<B>(C) Copyright 2001 by The FreeCraft Project. Distributed under the
|
||||
<A HREF="artistic-license.html">"Artistic License"</A></B>
|
||||
<HR>
|
||||
<PRE>
|
||||
Unit:
|
||||
=====
|
||||
|
||||
#include "unit.h"
|
||||
typedef struct _unit_ Unit;
|
||||
|
||||
This structure contains all informations about an unit in game.
|
||||
An unit could be everything, a man, a vehicle, a ship or a building.
|
||||
|
||||
The unit structure members:
|
||||
|
||||
Unit::Refs
|
||||
----------
|
||||
The reference counter of the unit. If the pointer to the unit is stored
|
||||
the counter must be incremented and if this reference is destroyed the
|
||||
counter must be decremented. Alternative it would be possible to
|
||||
implement a garbage collector for this.
|
||||
|
||||
Unit::Slot
|
||||
----------
|
||||
This is the unique slot number. It is not possible that two units have
|
||||
the same slot number at the same time. The slot numbers are reused.
|
||||
This field could be accessed by UnitNumber(Unit*).
|
||||
Maximal 65535 (=MAX_UNIT_SLOTS) simultaneous units are supported.
|
||||
|
||||
Unit::UnitSlot
|
||||
--------------
|
||||
This is the pointer into Units[], where the unit pointer is stored.
|
||||
Units[] is a table of all units currently active in game.
|
||||
This pointer is only needed to speed up, the remove of the unit pointer
|
||||
from Units[].
|
||||
|
||||
Unit::PlayerSlot
|
||||
----------------
|
||||
A pointer into Player::Units[], where the unit pointer is stored.
|
||||
Player::Units[] is a table of all units currently belonging to a player.
|
||||
This pointer is only needed to speed up, the remove of the unit pointer
|
||||
from Player::Units[].
|
||||
|
||||
Unit::Next
|
||||
----------
|
||||
A generic link pointer. This member is currently used, if an unit is on
|
||||
the map, to link all units on the same map field together. This member is
|
||||
currently unused, if the unit is removed. (see Unit::Removed)
|
||||
F.E.: A worker is removed, if he is in a mine or depot. Or an unit is
|
||||
on board a transporter.
|
||||
|
||||
Unit::X Unit::Y
|
||||
------- -------
|
||||
The tile map coordinates of the unit. 0,0 is the upper left on the map.
|
||||
|
||||
Unit::Type
|
||||
----------
|
||||
Pointer to the unit type (UnitType). The unit type contains all informations
|
||||
that all units of the same type shares. (Animations, Name, ...)
|
||||
|
||||
Unit::Player
|
||||
------------
|
||||
Pointer to the owner of this unit (Player). An unit could only be owned
|
||||
by one player.
|
||||
|
||||
Unit::Stats
|
||||
-----------
|
||||
Pointer to the current status (UnitStats) of an unit. The units of the
|
||||
same player and the same type could share the same stats. The status
|
||||
contains all values which could be different for each player. This
|
||||
are f.e. the upgradeable abilities of an unit. (Unit::Stats::SightRange,
|
||||
Unit::Stats::Armor, Unit::Stats::HitPoints, ...)
|
||||
|
||||
Unit::IX Unit::IY
|
||||
-------- --------
|
||||
Coordinate displacement in pixels or coordinates inside a tile. Currently
|
||||
only !=0, if the unit is moving from one tile to another (0-32).
|
||||
|
||||
Unit::Frame
|
||||
-----------
|
||||
Current graphic image of the animation sequence. The high bit (128) is used
|
||||
to flip this image horizontal (x direction).
|
||||
|
||||
Unit::SeenFrame
|
||||
---------------
|
||||
Graphic image (see Unit::Frame) what the player on this computer has last
|
||||
seen. If -1 the player haven't seen this unit.
|
||||
|
||||
|
||||
FIXME:
|
||||
If you need more informations, please send me an email or write it
|
||||
self.
|
||||
|
||||
Unit::Direction
|
||||
---------------
|
||||
|
||||
Unit::Attacked
|
||||
--------------
|
||||
|
||||
Unit::Burning
|
||||
-------------
|
||||
|
||||
Unit::Visible
|
||||
-------------
|
||||
|
||||
Unit::Destroyed
|
||||
---------------
|
||||
|
||||
Unit::Removed
|
||||
-------------
|
||||
|
||||
Unit::Selected
|
||||
--------------
|
||||
|
||||
Unit::Constructed
|
||||
-----------------
|
||||
|
||||
Unit::Mana
|
||||
----------
|
||||
|
||||
Unit::HP
|
||||
--------
|
||||
|
||||
Unit::Bloodlust
|
||||
---------------
|
||||
|
||||
Unit::Haste
|
||||
-----------
|
||||
|
||||
Unit::Slow
|
||||
----------
|
||||
|
||||
Unit::Invisible
|
||||
---------------
|
||||
|
||||
Unit::FlameShield
|
||||
-----------------
|
||||
|
||||
Unit::UnholyArmor
|
||||
-----------------
|
||||
|
||||
Unit::GroupId
|
||||
-------------
|
||||
|
||||
Unit::Value
|
||||
-----------
|
||||
|
||||
Unit::SubAction
|
||||
---------------
|
||||
|
||||
Unit::Wait
|
||||
----------
|
||||
|
||||
Unit::State
|
||||
-----------
|
||||
|
||||
Unit::Reset
|
||||
-----------
|
||||
|
||||
Unit::Blink
|
||||
-----------
|
||||
|
||||
Unit::Moving
|
||||
------------
|
||||
|
||||
Unit::Rs
|
||||
--------
|
||||
|
||||
Unit::Revealer
|
||||
--------------
|
||||
|
||||
Unit::OnBoard
|
||||
-------------
|
||||
|
||||
Unit::OrderCount
|
||||
----------------
|
||||
|
||||
Unit::OrderFlush
|
||||
----------------
|
||||
|
||||
Unit::Orders
|
||||
------------
|
||||
|
||||
Unit::SavedOrder
|
||||
----------------
|
||||
|
||||
Unit::NewOrder
|
||||
--------------
|
||||
|
||||
Unit::Data
|
||||
----------
|
||||
|
||||
Unit::Goal
|
||||
----------
|
||||
|
||||
Unit::GoalX
|
||||
-----------
|
||||
|
||||
Unit::GoalY
|
||||
-----------
|
||||
|
||||
</PRE><HR>
|
||||
All trademarks and copyrights on this page are owned by their respective owners.
|
||||
<ADDRESS><A HREF="mailto:aleclone@FreeCraft.org">The FreeCraft Project</A>
|
||||
</ADDRESS></BODY></HTML>
|
Loading…
Add table
Reference in a new issue