Fixed doxygen warnings.

This commit is contained in:
johns 2002-03-20 21:53:50 +00:00
parent 8dd8c32fb9
commit 83f485e6eb
30 changed files with 299 additions and 234 deletions

View file

@ -77,7 +77,7 @@ typedef struct _resource_ {
** Move unit to resource.
**
** @param unit Pointer to unit.
** @param resouce How to handle the resource.
** @param resource How to handle the resource.
**
** @return TRUE if reached, otherwise FALSE.
*/
@ -202,7 +202,7 @@ local int MoveToResource(Unit* unit,const Resource* resource)
** Wait in resource, for collecting the resource.
**
** @param unit Pointer to unit.
** @param resouce How to handle the resource.
** @param resource How to handle the resource.
**
** @return TRUE if ready, otherwise FALSE.
*/
@ -323,7 +323,7 @@ local int WaitInResource(Unit* unit,const Resource* resource)
** Move to resource depot
**
** @param unit Pointer to unit.
** @param resouce How to handle the resource.
** @param resource How to handle the resource.
**
** @return TRUE if reached, otherwise FALSE.
*/
@ -434,7 +434,7 @@ local int MoveToDepot(Unit* unit,const Resource* resource)
** Wait in depot, for the resources stored.
**
** @param unit Pointer to unit.
** @param resouce How to handle the resource.
** @param resource How to handle the resource.
**
** @return TRUE if ready, otherwise FALSE.
*/
@ -499,7 +499,7 @@ local int WaitInDepot(Unit* unit,const Resource* resource)
** This the generic function for oil, gold, ...
**
** @param unit Pointer to unit.
** @param resouce How to handle the resource.
** @param resource How to handle the resource.
*/
global void HandleActionResource(Unit* unit,const Resource* resource)
{

View file

@ -50,7 +50,6 @@
** Reappear unit on map.
**
** @param unit Unit to drop out.
** @param heading Direction in which the unit should appear.
** @param addx Tile size in x.
** @param addy Tile size in y.
**

View file

@ -585,7 +585,8 @@ local void AiReduceMadeInBuilded(const PlayerAi* pai,const UnitType* type)
/**
** Called if a Unit is Attacked
**
** @param unit Pointer to unit that is being attacked.
** @param attacker Pointer to attacker unit.
** @param defender Pointer to unit that is being attacked.
*/
global void AiHelpMe(const Unit* attacker,Unit* defender)
{

View file

@ -144,7 +144,7 @@ local int AiCheckFood(const PlayerAi* pai,const UnitType* type)
**
** Take reserve and already used resources into account.
**
** @param costs Costs for something.
** @param type Unit-type to check the costs for.
**
** @return A bit field of the missing costs.
*/
@ -700,9 +700,9 @@ local void AiCheckingWork(void)
/**
** Find the nearest gold mine for unit from x,y.
**
** @param unit Pointer for source unit.
** @param x X tile position to start.
** @param y Y tile position to start.
** @param source Pointer for source unit.
** @param x X tile position to start (Unused).
** @param y Y tile position to start (Unused).
**
** @return Pointer to the nearest reachable gold mine.
**

View file

@ -14,8 +14,7 @@
//
// FreeCraft is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the License,
// or (at your option) any later version.
// by the Free Software Foundation; only version 2 of the License.
//
// FreeCraft is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -73,7 +72,7 @@ local void AiHelperSetupTable(int* count,AiUnitTypeTable*** table,int n)
/**
** Insert new unit-type element.
**
** @param table Pointer to table with elements.
** @param tablep Pointer to table with elements.
** @param base Base type to insert into table.
*/
local void AiHelperInsert(AiUnitTypeTable** tablep,UnitType* base)
@ -682,6 +681,7 @@ local SCM CclAiForce(SCM list)
** Define the role of a force.
**
** @param value Force number.
** @param flag Which role of the force.
*/
local SCM CclAiForceRole(SCM value,SCM flag)
{

View file

@ -99,7 +99,7 @@ global char* NextChapter(void)
/**
** Play the campaign.
**
** @param ident Name of the campaign.
** @param name Name of the campaign.
*/
global void PlayCampaign(const char* name)
{

View file

@ -14,8 +14,7 @@
//
// FreeCraft is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the License,
// or (at your option) any later version.
// by the Free Software Foundation; only version 2 of the License.
//
// FreeCraft is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -203,8 +202,8 @@ global void MapCenter(int x,int y)
/**
** Tile is empty, no rocks, walls, forest, building?
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
**
** @return True if empty, false otherwise.
*/
@ -218,8 +217,8 @@ global int IsMapFieldEmpty(int tx,int ty)
/**
** Water on map tile.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
**
** @return True if water, false otherwise.
*/
@ -231,8 +230,8 @@ global int WaterOnMap(int tx,int ty)
/**
** Coast on map tile.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
** @return True if coast, false otherwise.
*/
global int CoastOnMap(int tx,int ty)
@ -243,8 +242,8 @@ global int CoastOnMap(int tx,int ty)
/**
** Wall on map tile.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
** @return True if wall, false otherwise.
*/
global int WallOnMap(int tx,int ty)
@ -255,8 +254,8 @@ global int WallOnMap(int tx,int ty)
/**
** Human wall on map tile.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
** @return True if human wall, false otherwise.
*/
global int HumanWallOnMap(int tx,int ty)
@ -268,8 +267,8 @@ global int HumanWallOnMap(int tx,int ty)
/**
** Orc wall on map tile.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
** @return True if orcish wall, false otherwise.
*/
global int OrcWallOnMap(int tx,int ty)
@ -281,8 +280,8 @@ global int OrcWallOnMap(int tx,int ty)
/**
** Forest on map tile. Checking version.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
**
** @return True if forest, false otherwise.
*/
@ -297,8 +296,8 @@ global int CheckedForestOnMap(int tx,int ty)
/**
** Forest on map tile.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
**
** @return True if forest, false otherwise.
*/
@ -319,8 +318,8 @@ global int ForestOnMap(int tx,int ty)
/**
** Rock on map tile.
**
** @param x X map tile position.
** @param y Y map tile position.
** @param tx X map tile position.
** @param ty Y map tile position.
**
** @return True if rock, false otherwise.
*/

View file

@ -13,12 +13,11 @@
** @todo FIXME: Johns: More to come: zooming, scaling, 64x64 tiles...
*/
//
// (c) Copyright 1999-2001 by Lutz Sammer
// (c) Copyright 1999-2002 by Lutz Sammer
//
// FreeCraft is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the License,
// or (at your option) any later version.
// by the Free Software Foundation; only version 2 of the License.
//
// FreeCraft is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -47,7 +46,7 @@
*/
/**
** @relates USE_TILECACHE
** @def noUSE_TILECACHE
**
** If USE_TILECACHE is defined, the code is compiled with the tile-cache
** support. With the tile-cache support a tile is only converted once to
@ -252,7 +251,6 @@ local Deco *mapdeco = NULL;
/**
** Fast draw 32x32 tile for 8 bpp video modes.
**
** @param graphic Graphic structure for the tile
** @param data pointer to tile graphic data
** @param x X position into video memory
** @param y Y position into video memory
@ -299,7 +297,6 @@ global void VideoDraw8Tile32(const unsigned char* data,int x,int y)
/**
** Fast draw 32x32 tile for 16 bpp video modes.
**
** @param graphic Graphic structure for the tile
** @param data pointer to tile graphic data
** @param x X position into video memory
** @param y Y position into video memory
@ -354,7 +351,6 @@ global void VideoDraw16Tile32(const unsigned char* data,int x,int y)
/**
** Fast draw 32x32 tile for 24 bpp video modes.
**
** @param graphic Graphic structure for the tile
** @param data pointer to tile graphic data
** @param x X position into video memory
** @param y Y position into video memory
@ -1400,9 +1396,10 @@ global void MapColorCycle(void)
/**
** Mark position inside screenmap be drawn for next display update.
**
** @param x,y position in Map to be checked.
** @param x X map tile position of point in Map to be marked.
** @param y Y map tile position of point in Map to be marked.
**
** @return True if inside and marked, false otherwise.
** @return True if inside and marked, false otherwise.
*/
global int MarkDrawPosMap( int x, int y )
{
@ -1419,9 +1416,12 @@ global int MarkDrawPosMap( int x, int y )
/**
** Denote wether area in screenmap is overlapping
**
** @param sx,sy,ex,ey area in Map to be checked.
** @param sx X map tile position of area in Map to be checked.
** @param sy Y map tile position of area in Map to be checked.
** @param ex X map tile position of area in Map to be checked.
** @param ey Y map tile position of area in Map to be checked.
**
** @return True if overlapping, false otherwise.
** @return True if overlapping, false otherwise.
*/
global int MapAreaVisibleOnScreen( int sx, int sy, int ex, int ey )
{
@ -1431,7 +1431,8 @@ global int MapAreaVisibleOnScreen( int sx, int sy, int ex, int ey )
/**
** Check if a point is visible
**
** @param x,y point in Map to be checked.
** @param x X map tile position of point in Map to be checked.
** @param y Y map tile position of point in Map to be checked.
**
** @return True if point is in the visible map, false otherwise
*/
@ -1443,9 +1444,12 @@ local inline int PointOnScreen(int x, int y)
/**
** Check if any part of an area is visible
**
** @param sx,sy,ex,ey area in Map to be checked.
** @param sx X map tile position of area in Map to be checked.
** @param sy Y map tile position of area in Map to be checked.
** @param ex X map tile position of area in Map to be checked.
** @param ey Y map tile position of area in Map to be checked.
**
** @return True if any part of area is visible, false otherwise
** @return True if any part of area is visible, false otherwise
*/
global int AnyMapAreaVisibleOnScreen( int sx, int sy, int ex, int ey )
{
@ -1457,9 +1461,12 @@ global int AnyMapAreaVisibleOnScreen( int sx, int sy, int ex, int ey )
/**
** Mark overlapping area with screenmap be drawn for next display update.
**
** @param sx,sy,ex,ey area in Map to be checked.
** @param sx X map tile position of area in Map to be marked.
** @param sy Y map tile position of area in Map to be marked.
** @param ex X map tile position of area in Map to be marked.
** @param ey Y map tile position of area in Map to be marked.
**
** @return True if overlapping and marked, false otherwise.
** @return True if overlapping and marked, false otherwise.
**
** @see MustRedrawRow @see MustRedrawTile.
*/

View file

@ -346,10 +346,11 @@ global void MapMarkSight(int tx,int ty,int range)
/**
** Mark the new sight of unit. (Explore and make visible.)
**
** @param player Player to mark sight.
** @param tx X center position.
** @param ty Y center position.
** @param tx X map tile position of center.
** @param ty Y map tile position of center.
** @param range Radius to mark.
** @param dx Unused: Delta in tiles in X direction.
** @param dy Unused: Delta in tiles in Y direction.
*/
global void MapMarkNewSight(int tx,int ty,int range
,int dx __attribute__((unused)),int dy __attribute__((unused)))
@ -677,6 +678,7 @@ global void VideoDraw8OnlyFog32Solid(const GraphicData* data __attribute__((unus
/**
** Fast draw solid unexplored 32x32 tile for 8 bpp video modes.
**
** @param data pointer to tile graphic data
** @param x X position into video memory
** @param y Y position into video memory
*/
@ -800,6 +802,7 @@ global void VideoDraw16OnlyFog32Solid(const GraphicData* data __attribute__((unu
/**
** Fast draw solid unexplored 32x32 tile for 16 bpp video modes.
**
** @param data pointer to tile graphic data
** @param x X position into video memory
** @param y Y position into video memory
*/
@ -922,6 +925,7 @@ global void VideoDraw24OnlyFog32Solid(const GraphicData* data __attribute__((unu
/**
** Fast draw solid unexplored 32x32 tile for 24 bpp video modes.
**
** @param data pointer to tile graphic data
** @param x X position into video memory
** @param y Y position into video memory
*/
@ -1044,6 +1048,7 @@ global void VideoDraw32OnlyFog32Solid(const GraphicData* data __attribute__((unu
/**
** Fast draw solid unexplored 32x32 tile for 32 bpp video modes.
**
** @param data pointer to tile graphic data
** @param x X position into video memory
** @param y Y position into video memory
*/

View file

@ -342,6 +342,9 @@ global void MapRemoveWall(unsigned x,unsigned y)
**
** @param x Map X position.
** @param y Map Y position.
** @param humanwall Flag, if true set a human wall.
**
** @todo FIXME: support for more races.
*/
global void MapSetWall(unsigned x,unsigned y,int humanwall)
{

View file

@ -404,7 +404,7 @@ local SCM CclSetForestRegeneration(SCM speed)
/**
** Set gold-mine depleted rate.
**
** @param speed New depleted rate (0 disabled)
** @param rate New depleted rate (0 disabled)
**
** @return Old rate
*/

View file

@ -78,6 +78,7 @@ local SCM CclDefineTilesetWcNames(SCM list)
/**
** Parse the special slot part of a tileset definition
**
** @param tileset Tileset to be filled.
** @param list Tagged list defining a special slot.
*/
local void DefineTilesetParseSpecial(Tileset* tileset,SCM list)
@ -166,6 +167,8 @@ local void DefineTilesetParseSpecial(Tileset* tileset,SCM list)
/**
** Parse the solid slot part of a tileset definition
**
** @param tileset Tileset to be filled.
** @param index Current table index.
** @param list Tagged list defining a solid slot.
*/
local int DefineTilesetParseSolid(Tileset* tileset,int index,SCM list)
@ -226,6 +229,8 @@ local int DefineTilesetParseSolid(Tileset* tileset,int index,SCM list)
/**
** Parse the mixed slot part of a tileset definition
**
** @param tileset Tileset to be filled.
** @param index Current table index.
** @param list Tagged list defining a mixed slot.
*/
local int DefineTilesetParseMixed(Tileset* tileset,int index,SCM list)
@ -299,6 +304,7 @@ local int DefineTilesetParseMixed(Tileset* tileset,int index,SCM list)
/**
** Parse the slot part of a tileset definition
**
** @param tileset Tileset to be filled.
** @param list Tagged list defining a slot.
*/
local void DefineTilesetParseSlot(Tileset* tileset,SCM list)

View file

@ -70,7 +70,7 @@ global int CommandLogEnabled; /// True if command log is on
** @param x optional X map position.
** @param y optional y map position.
** @param dest optional destination unit.
** @param type optional command argument (unit-type,...).
** @param value optional command argument (unit-type,...).
** @param num optional number argument
*/
local void CommandLog(const char* name,const Unit* unit,int flag,
@ -182,8 +182,7 @@ global void SendCommandStandGround(Unit* unit,int flush)
** Send command: Follow unit to position.
**
** @param unit pointer to unit.
** @param x X map tile position to move to.
** @param y Y map tile position to move to.
** @param dest follow this unit.
** @param flush Flag flush all pending commands.
*/
global void SendCommandFollow(Unit* unit,Unit* dest,int flush)
@ -292,6 +291,8 @@ global void SendCommandPatrol(Unit* unit,int x,int y,int flush)
** Send command: Unit board unit.
**
** @param unit pointer to unit.
** @param x X map tile position (unused).
** @param y Y map tile position (unused).
** @param dest Destination to be boarded.
** @param flush Flag flush all pending commands.
*/
@ -348,6 +349,7 @@ global void SendCommandBuildBuilding(Unit* unit,int x,int y
** Send command: Cancel this building construction.
**
** @param unit pointer to unit.
** @param worker Worker which should stop.
*/
global void SendCommandCancelBuilding(Unit* unit,Unit* worker)
{
@ -557,7 +559,7 @@ global void SendCommandDemolish(Unit* unit,int x,int y,Unit* attack,int flush)
** @param unit pointer to unit.
** @param x X map tile position where to cast spell.
** @param y Y map tile position where to cast spell.
** @param attack Cast spell on unit (if exist).
** @param dest Cast spell on unit (if exist).
** @param spellid Spell type id.
** @param flush Flag flush all pending commands.
*/

View file

@ -25,6 +25,18 @@
//@{
//----------------------------------------------------------------------------
// Documentation
//----------------------------------------------------------------------------
/**
** @page NetworkModule Module - Network
**
** @subsection Basics How does it work.
**
** @subsection API How should it be used.
*/
// FIXME: should split the next into small modules!
// FIXME: I (Johns) leave this for other people (this means you!)

View file

@ -12,12 +12,11 @@
//
// I use breadth-first.
//
// (c) Copyright 1998,2000,2001 by Lutz Sammer
// (c) Copyright 1998,2000-2002 by Lutz Sammer
//
// FreeCraft is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the License,
// or (at your option) any later version.
// by the Free Software Foundation; only version 2 of the License.
//
// FreeCraft is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -88,7 +87,7 @@ global unsigned PfCounterNotReachable;
/**
** Create empty movement matrix.
**
** NOTE: double border for ships/flyers.
** @NOTE Double border for ships/flyers.
**
** 98 98 98 98 98
** 98 98 98 98 98
@ -397,7 +396,7 @@ global int UnitReachable(const Unit* src,const Unit* dst,int range)
** @param oy Offset in Y.
**
** @param xdp OUT: Pointer for x direction.
** @param xdp OUT: Pointer for y direction.
** @param ydp OUT: Pointer for y direction.
**
** @return >0 remaining path length, 0 wait for path, -1
** reached goal, -2 can't reach the goal.
@ -839,11 +838,11 @@ local int ComplexNewPath(Unit* unit,int gx,int gy,int ox,int oy,char* path)
** The destination could be an unit or a field.
** Range gives how far we must reach the goal.
**
** NOTE: the destination could become negative coordinates!
** @NOTE The destination could become negative coordinates!
**
** @param unit Path for this unit.
** @param xdp Pointer for x direction return.
** @param xdp Pointer for y direction return.
** @param ydp Pointer for y direction return.
**
** @return >0 remaining path length, 0 wait for path, -1
** reached goal, -2 can't reach the goal.

View file

@ -405,10 +405,12 @@ local SCM CclSoundThread(void)
return SCM_UNSPECIFIED;
}
/** Set the range of a given sound.
@param sound the sound id or name of the sound
@range the new range for this sound
*/
/**
** Set the range of a given sound.
**
** @param sound the sound id or name of the sound
** @param range the new range for this sound
*/
local SCM CclSetSoundRange(SCM sound,SCM range) {
//FIXME check for errors
unsigned char TheRange;

View file

@ -198,7 +198,7 @@ global void CleanConstructions(void)
/**
** Draw construction.
**
** @param type Type number of construction.
** @param construction Construction pointer.
** @param frame Frame number to draw.
** @param x X position.
** @param y Y position.
@ -217,6 +217,8 @@ global void DrawConstruction(const Construction* construction,int frame,
** Get construction by identifier.
**
** @param ident Identfier of the construction
**
** @return Construction structure pointer
*/
global Construction* ConstructionByIdent(const char* ident)
{

View file

@ -10,12 +10,11 @@
//
/**@name iolib.c - Compression-IO helper functions. */
//
// (c) Copyright 2000,2001 by Andreas Arens
// (c) Copyright 2000-2002 by Andreas Arens
//
// FreeCraft is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the License,
// or (at your option) any later version.
// by the Free Software Foundation; only version 2 of the License.
//
// FreeCraft is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -505,6 +504,7 @@ __my_zzip_open_zip(const char* filename, int filemode)
**
** @param dirname Directory to read.
** @param filter Optional xdata-filter function.
** @param flp Filelist pointer.
**
** @return Pointer to FileList struct describing Files found.
*/

View file

@ -344,6 +344,7 @@ local Missile* NewLocalMissile(void)
/**
** Initialize a new made missle.
**
** @param missile Pointer to new uninitialized missile.
** @param mtype Type pointer of missile.
** @param sx Missile x start point in pixel.
** @param sy Missile y start point in pixel.
@ -498,14 +499,14 @@ local void FreeMissile(Missile* missile)
** NOTE: hidden targets are hit worser.
** NOTE: targets higher are hit worser.
**
** @param attack_stats Attacker attributes.
** @param attacker_stats Attacker attributes.
** @param goal_stats Goal attributes.
** @param bloodlust If attacker has bloodlust
**
** @return damage produces on goal.
*/
local int CalculateDamageStats(const UnitStats * attacker_stats,
const UnitStats * goal_stats, int bloodlust)
local int CalculateDamageStats(const UnitStats* attacker_stats,
const UnitStats* goal_stats, int bloodlust)
{
int damage;
int basic_damage;
@ -536,7 +537,7 @@ local int CalculateDamageStats(const UnitStats * attacker_stats,
/**
** Calculate damage.
**
** @param attack_stats Attacker attributes.
** @param attacker_stats Attacker attributes.
** @param goal Goal unit.
** @param bloodlust If attacker has bloodlust
** @return damage produces on goal.
@ -660,10 +661,14 @@ global void FireMissile(Unit* unit)
** Get area of tiles covered by missile
**
** @param missile Missile to be checked and set.
** @param sx OUT: Pointer to X of top left corner in map tiles.
** @param sy OUT: Pointer to Y of top left corner in map tiles.
** @param ex OUT: Pointer to X of bottom right corner in map tiles.
** @param ey OUT: Pointer to Y of bottom right corner in map tiles.
** @return sx,sy,ex,ey defining area in Map
*/
local void GetMissileMapArea( const Missile* missile,
int *sx, int *sy, int *ex, int *ey )
int* sx, int* sy, int* ex, int* ey )
{
*sx=missile->X/TileSizeX;
*sy=missile->Y/TileSizeY;
@ -949,9 +954,11 @@ local void MissileHitsGoal(const Missile* missile,Unit* goal,int splash)
** Missile hits wall.
**
** @param missile Missile hitting the goal.
** @param X Wall X position.
** @param Y Wall Y position.
** @param x Wall X map tile position.
** @param y Wall Y map tile position.
** @param splash Splash damage divisor.
**
** @todo FIXME: Support for more races.
*/
local void MissileHitsWall(const Missile* missile,int x,int y,int splash)
{

View file

@ -358,7 +358,7 @@ local void WaitCallbackExit(void)
/**
** Wait for any input.
**
** @param time Time in seconds to wait.
** @param timeout Time in seconds to wait.
*/
local void WaitForInput(int timeout)
{

View file

@ -244,7 +244,7 @@ global void CleanIcons(void)
free(Icons[i]->Ident);
free(Icons[i]->Tileset);
ptr=(void**)hash_find(IconFileHash,Icons[i]->File->FileName);
if( ptr && *ptr ) {
table[n++]=*ptr;
@ -323,6 +323,7 @@ global const char* IdentOfIcon(const Icon* icon)
/**
** Draw unit icon 'icon' with border on x,y
**
** @param player Player pointer used for icon colors
** @param icon Icon identifier
** @param flags State of icon (clicked, mouse over...)
** @param x X display position

View file

@ -732,6 +732,7 @@ local int InputKey(int key)
** Handle key down.
**
** @param key Key scancode.
** @param keychar Character code.
*/
global void HandleKeyDown(unsigned key,unsigned keychar)
{
@ -784,6 +785,7 @@ global void HandleKeyDown(unsigned key,unsigned keychar)
** Handle key up.
**
** @param key Key scancode.
** @param keychar Character code.
*/
global void HandleKeyUp(unsigned key,unsigned keychar __attribute__((unused)))
{
@ -994,7 +996,8 @@ global void InputMouseButtonRelease(const EventCallback* callbacks,
**
** @param callbacks Callback structure for events.
** @param ticks Denotes time-stamp of video-system
**
** @param x X movement
** @param y Y movement
*/
global void InputMouseMove(const EventCallback* callbacks,
unsigned ticks,int x,int y)

View file

@ -1179,21 +1179,21 @@ local void DrawInput(Menuitem *mi, unsigned mx, unsigned my)
/**
** Draw menu 'menu'
** Draw a menu.
**
** @param Menu The menu number to display
** @param menu_id The menu number to display
*/
global void DrawMenu(int MenuId)
global void DrawMenu(int menu_id)
{
int i, n, l;
Menu *menu;
Menuitem *mi, *mip;
MustRedraw &= ~RedrawMenu;
if (MenuId == -1) {
if (menu_id == -1) {
return;
}
menu = Menus + MenuId;
menu = Menus + menu_id;
switch( menu->image ) {
case ImagePanel1:
VideoDrawSub(TheUI.GameMenuePanel.Graphic,0,0,
@ -3091,12 +3091,12 @@ local void EndMenu(void)
/**
** Process menu 'menu'
** Process a menu.
**
** @param Menu The menu number to process
** @param Loop Indicates to setup handlers and really 'Process'
** @param menu_id The menu number to process
** @param loop Indicates to setup handlers and really 'Process'
*/
global void ProcessMenu(int MenuId, int Loop)
global void ProcessMenu(int menu_id, int loop)
{
int i, oldncr;
Menu *menu;
@ -3104,7 +3104,7 @@ global void ProcessMenu(int MenuId, int Loop)
int CurrentMenuSave = -1, MenuButtonUnderCursorSave = -1, MenuButtonCurSelSave = -1;
// Recursion protection:
if (Loop) {
if (loop) {
CurrentMenuSave = CurrentMenu;
MenuButtonUnderCursorSave = MenuButtonUnderCursor;
MenuButtonCurSelSave = MenuButtonCurSel;
@ -3116,7 +3116,7 @@ global void ProcessMenu(int MenuId, int Loop)
MustRedraw |= RedrawCursor;
CursorState = CursorStatePoint;
GameCursor = TheUI.Point.Cursor;
CurrentMenu = MenuId;
CurrentMenu = menu_id;
menu = Menus + CurrentMenu;
MenuButtonCurSel = -1;
for (i = 0; i < menu->nitems; ++i) {
@ -3127,7 +3127,8 @@ global void ProcessMenu(int MenuId, int Loop)
case MI_TYPE_LISTBOX:
case MI_TYPE_VSLIDER:
case MI_TYPE_INPUT:
mi->flags &= ~(MenuButtonClicked|MenuButtonActive|MenuButtonSelected);
mi->flags &= ~(MenuButtonClicked|MenuButtonActive
|MenuButtonSelected);
if (i == menu->defsel) {
mi->flags |= MenuButtonSelected;
MenuButtonCurSel = i;
@ -3159,7 +3160,7 @@ global void ProcessMenu(int MenuId, int Loop)
}
}
MenuButtonUnderCursor = -1;
if (Loop) {
if (loop) {
SetVideoSync();
MustRedraw = 0;
MenuHandleMouseMove(CursorX,CursorY); // This activates buttons as appropriate!
@ -3167,7 +3168,7 @@ global void ProcessMenu(int MenuId, int Loop)
}
DrawMenu(CurrentMenu);
if (Loop) {
if (loop) {
while (CurrentMenu != -1) {
DebugLevel3("MustRedraw: 0x%08x\n",MustRedraw);
UpdateDisplay();
@ -3192,7 +3193,7 @@ global void ProcessMenu(int MenuId, int Loop)
}
}
if (Loop) {
if (loop) {
CurrentMenu = CurrentMenuSave;
MenuButtonUnderCursor = MenuButtonUnderCursorSave;
MenuButtonCurSel = MenuButtonCurSelSave;

View file

@ -794,8 +794,8 @@ local void SendMove(int x,int y)
** To unit:
** Move to unit attacking and tracing the unit until dead.
**
** @param x X screen map position.
** @param y Y screen map position.
** @param sx X screen map position.
** @param sy Y screen map position.
**
** @see Selected, @see NumSelected
*/
@ -892,7 +892,9 @@ local void SendDemolish (int sx,int sy)
/**
** Let units harvest wood/mine gold/haul oil
**
** @param x,y Map coordinate of the destination
** @param x X map coordinate of the destination
** @param y Y map coordinate of the destination
**
** @see Selected
*/
local void SendHarvest(int x,int y)

View file

@ -139,8 +139,8 @@ local SCM CclSetContrast(SCM contrast)
/**
** Game brightness.
**
** @param contrast New brightness -100 - 100.
** @return Old brightness.
** @param brightness New brightness -100 - 100.
** @return Old brightness.
*/
local SCM CclSetBrightness(SCM brightness)
{
@ -163,8 +163,8 @@ local SCM CclSetBrightness(SCM brightness)
/**
** Game saturation.
**
** @param contrast New saturation -100 - 200.
** @return Old saturation.
** @param saturation New saturation -100 - 200.
** @return Old saturation.
*/
local SCM CclSetSaturation(SCM saturation)
{

View file

@ -118,6 +118,7 @@ local Unit* CclGetUnit(SCM value)
** Parse order
**
** @param list All options of the order.
** @param order OUT: resulting order.
*/
local void CclParseOrder(SCM list,Order* order)
{
@ -257,8 +258,9 @@ local void CclParseOrder(SCM list,Order* order)
}
/**
** Parse orders
** Parse orders.
**
** @param unit Unit pointer which should get the orders.
** @param vector All options of the order.
*/
local void CclParseOrders(Unit* unit,SCM vector)
@ -276,6 +278,7 @@ local void CclParseOrders(Unit* unit,SCM vector)
/**
** Parse builded
**
** @param unit Unit pointer which should be filled with the data.
** @param list All options of the builded data.
*/
local void CclParseBuilded(Unit* unit __attribute__((unused)),

View file

@ -873,7 +873,7 @@ local SCM CclGetUnitTypeProperty(SCM ptr)
** Set the property of the unit-type structure.
**
** @param ptr Unit-type object.
** @param name The property to set.
** @param property The property to set.
**
** @return The property of the unit-type.
*/

View file

@ -156,6 +156,7 @@ local int HiddenCursorRectangleH; /// saved cursor height in pixel
/**
** Function pointer: Save rectangle behind cursor
**
** @param buffer Buffer in which the graphic is stored.
** @param x Screen X pixels coordinate for left-top corner.
** @param y Screen Y pixels coordinate for left-top corner.
** @param w Width in pixels for rectangle starting at left-top.
@ -170,6 +171,7 @@ global void (*SaveCursorRectangle)(void *buffer,int x,int y,int w,int h);
/**
** Function pointer: Load rectangle behind cursor
**
** @param buffer Buffer in which the graphic is stored.
** @param x Screen X pixels coordinate.
** @param y Screen Y pixels coordinate.
** @param w Width in pixels.

View file

@ -1,21 +1,20 @@
// ___________ _________ _____ __
// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name intern_video.h - The video headerfile for video sources only. */
///@file intern_video.h - The video headerfile for video sources only. */
//
// (c) Copyright 1999-2001 by Lutz Sammer
// (c) Copyright 1999-2002 by Stephan Rasenbergver.
//
// FreeCraft is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the License,
// or (at your option) any later version.
// by the Free Software Foundation; only version 2 of the License.
//
// FreeCraft is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -29,20 +28,22 @@
//@{
/*----------------------------------------------------------------------------
-- Documentation
----------------------------------------------------------------------------*/
/**
** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!!
** @file intern_video.h
**
** This delivers an interface to basic video operations in video.c, while
** keeping these detailed operations out of the main include-file video.h
** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!!
**
** FIXME: Currently some interfaces listed in video.h should be moved in
** here, this includes possible "extern" declarations in source-files
** themselves.
** This delivers an interface to basic video operations in video.c, while
** keeping these detailed operations out of the main include-file video.h
**
** @todo FIXME: Currently some interfaces listed in video.h should be
** moved in here, this includes possible "extern" declarations in
** source-files themselves.
** The doxygen docs looks not good, but now contains all info.
*/
/*----------------------------------------------------------------------------
@ -58,121 +59,122 @@
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
/// Direct acces to clipping rectangle for macro CLIP_RECTANGLE
extern int ClipX1; /// current clipping top left
extern int ClipY1; /// current clipping top left
extern int ClipX2; /// current clipping bottom right
extern int ClipY2; /// current clipping bottom right
// Direct acces to clipping rectangle for macro CLIP_RECTANGLE
extern int ClipX1; /// current clipping top left
extern int ClipY1; /// current clipping top left
extern int ClipX2; /// current clipping bottom right
extern int ClipY2; /// current clipping bottom right
/*----------------------------------------------------------------------------
-- Macros
----------------------------------------------------------------------------*/
/**
** Clip rectangle area to clipping rectangle.
** Clip rectangle area to clipping rectangle.
** This means given arguments can be changed to take the clipping
** rectangle into account.
** rectangle into account.
**
** FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
** @todo FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
**
** @param x int X screen position
** @param y int Y screen position
** (return value of X and Y can be made larger)
** @param w unsigned int width to display
** @param h unsigned int height to display
** (return value of width and height can be made smaller)
** @param x int X screen pixel position
** @param y int Y screen pixel position
** (return value of X and Y can be made larger)
** @param width unsigned int width to display
** @param height unsigned int height to display
** (return value of width and height can be made smaller)
*/
#define CLIP_RECTANGLE(x,y,width,height) { \
unsigned int f; \
if( x<ClipX1 ) { \
f=ClipX1-x; \
if( width<=f ) { \
return; \
} \
width-=f; \
x=ClipX1; \
} \
if( (x+width)>ClipX2+1 ) { \
if( x>ClipX2 ) { \
return; \
} \
width=ClipX2-x+1; \
} \
if( y<ClipY1 ) { \
f=ClipY1-y; \
if( height<=f ) { \
return; \
} \
height-=f; \
y=ClipY1; \
} \
if( (y+height)>ClipY2+1 ) { \
if( y>ClipY2 ) { \
return; \
} \
height=ClipY2-y+1; \
} \
unsigned int f; \
if( x<ClipX1 ) { \
f=ClipX1-x; \
if( width<=f ) { \
return; \
} \
width-=f; \
x=ClipX1; \
} \
if( (x+width)>ClipX2+1 ) { \
if( x>ClipX2 ) { \
return; \
} \
width=ClipX2-x+1; \
} \
if( y<ClipY1 ) { \
f=ClipY1-y; \
if( height<=f ) { \
return; \
} \
height-=f; \
y=ClipY1; \
} \
if( (y+height)>ClipY2+1 ) { \
if( y>ClipY2 ) { \
return; \
} \
height=ClipY2-y+1; \
} \
}
/**
** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets
** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets
** (these offsets can be used to skip data when used for sprites and such)
**
** FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
** @todo FIXME: not easy to debug, but making it a function needs:
** - pointers to be able to alter given arguments
** - special return value to denote 'outside' clipping region
** (which is now handled by a simple return in caller function)
**
** @param x int X screen position
** @param y int Y screen position
** (return value of X and Y can be made larger)
** @param w unsigned int width to display
** @param h unsigned int height to display
** (return value of width and height can be made smaller)
** @param x int X screen position
** @param y int Y screen position
** (return value of X and Y can be made larger)
** @param width unsigned int width to display
** @param height unsigned int height to display
** (return value of width and height can be made smaller)
** returns:
** @param ofsx unsigned int offset X from start of sprite data
** @param ofsy unsigned int offset Y from start of sprite data
** @param endx unsigned int offset to skip the remaining data at the end
** of each horizontal line of the sprite.
** @param ofsx unsigned int offset X from start of sprite data
** @param ofsy unsigned int offset Y from start of sprite data
** @param endx unsigned int offset to skip the remaining data at the
** end of each horizontal line of the sprite.
**
** @note there was no need for 'endy', as it isn't used to draw sprites..
** @note there was no need for 'endy', as it isn't used to draw sprites..
*/
#define CLIP_RECTANGLE_OFS(x,y,width,height,ofsx,ofsy,endx) { \
if( y<ClipY1 ) { \
ofsy=ClipY1-y; \
if( height<=ofsy ) { \
return; \
} \
height-=ofsy; \
y=ClipY1; \
} \
else ofsy=0; \
if( (y+height)>ClipY2+1 ) { \
if( y>ClipY2 ) { \
return; \
} \
height=ClipY2-y+1; \
} \
if( x<ClipX1 ) { \
ofsx=ClipX1-x; \
if( width<=ofsx ) { \
return; \
} \
width-=ofsx; \
x=ClipX1; \
} \
else ofsx=0; \
if( (x+width)>ClipX2+1 ) { \
if( x>ClipX2 ) { \
return; \
} \
endx=(x+width)-(ClipX2+1); \
width=ClipX2-x+1; \
} \
else endx=0; \
if( y<ClipY1 ) { \
ofsy=ClipY1-y; \
if( height<=ofsy ) { \
return; \
} \
height-=ofsy; \
y=ClipY1; \
} \
else ofsy=0; \
if( (y+height)>ClipY2+1 ) { \
if( y>ClipY2 ) { \
return; \
} \
height=ClipY2-y+1; \
} \
if( x<ClipX1 ) { \
ofsx=ClipX1-x; \
if( width<=ofsx ) { \
return; \
} \
width-=ofsx; \
x=ClipX1; \
} \
else ofsx=0; \
if( (x+width)>ClipX2+1 ) { \
if( x>ClipX2 ) { \
return; \
} \
endx=(x+width)-(ClipX2+1); \
width=ClipX2-x+1; \
} \
else endx=0; \
}

View file

@ -442,8 +442,10 @@ local void DebugBits(unsigned long bits)
#endif
#if 0
// ===========================================================================
// Color
// Color - unused!
// ===========================================================================
/**
@ -532,7 +534,7 @@ local unsigned long irgb2rgb( unsigned char irgb )
** Convert unsigned long RGB to IRGB
** FIXME: will not work, improve and move to video.c?
**
** @param r Color Red-value.
** @param rbg Color Red-value.
**
** |0000|0000|RRRR|0000|00GG|GG00|0000|BBBB| --> |IIRR|GGBB|
*/
@ -551,6 +553,7 @@ local unsigned char rgb2irgb( unsigned long rgb )
return i;
}
#endif
// ===========================================================================
// Pixel
@ -1753,10 +1756,11 @@ local void DrawTransHLine8(SysColors color,int x,int y,unsigned width
/**
** Draw horizontal line unclipped into 8bit framebuffer (ignoring alpha).
**
** @param color Color index.
** @param x x coordinate on the screen
** @param y y coordinate on the screen
** @param alpha alpha value of pixel.
** @param color Color index
** @param x x pixel coordinate on the screen
** @param y y pixel coordinate on the screen
** @param width Line width in pixel
** @param alpha alpha value of pixel
*/
local void DrawNoTransHLine8(SysColors color,int x,int y,unsigned width
,unsigned char alpha __attribute__((unused)))
@ -1990,11 +1994,11 @@ global void VideoDraw75TransHLineClip(SysColors color,int x,int y,unsigned width
/**
** Draw translucent horizontal line clipped.
**
** @param color Color index.
** @param x x coordinate on the screen
** @param y y coordinate on the screen
** @param width width of line.
** @param alpha alpha value of pixels.
** @param color Color index
** @param x X pixel coordinate on the screen
** @param y Y c pixeloordinate on the screen
** @param width Width of line (0=don't draw)
** @param alpha Alpha value of pixels
*/
global void VideoDrawTransHLineClip(SysColors color,int x,int y,unsigned width
,unsigned char alpha)
@ -2564,6 +2568,7 @@ local void DrawTransVLine8(SysColors color,int x,int y,unsigned height
** @param color Color index.
** @param x x coordinate on the screen
** @param y y coordinate on the screen
** @param height Height = length of the line.
** @param alpha alpha value of pixel.
*/
local void DrawNoTransVLine8(SysColors color,int x,int y,unsigned height
@ -4278,10 +4283,12 @@ local void DrawTransRectangle8(SysColors color,int x,int y
/**
** Draw rectangle into 8bpp frame buffer (ignoring alpha).
**
** @param color Color index.
** @param x x coordinate on the screen
** @param y y coordinate on the screen
** @param alpha alpha value of pixel.
** @param color Color index
** @param x X pixel coordinate on the screen
** @param y Y pixel coordinate on the screen
** @param w Width in pixel of the rectangle
** @param h Height in pixel of the rectangle
** @param alpha Alpha value of pixel
*/
local void DrawNoTransRectangle8(SysColors color,int x,int y
,unsigned w,unsigned h,unsigned char alpha __attribute__((unused)))