From 83f485e6eb164a86fe6a12bd3534c99ca7b0d467 Mon Sep 17 00:00:00 2001 From: johns <> Date: Wed, 20 Mar 2002 21:53:50 +0000 Subject: [PATCH] Fixed doxygen warnings. --- src/action/action_resource.cpp | 10 +- src/action/action_unload.cpp | 1 - src/ai/ai.cpp | 3 +- src/ai/ai_resource.cpp | 8 +- src/ai/script_ai.cpp | 6 +- src/game/campaign.cpp | 2 +- src/map/map.cpp | 39 +++--- src/map/map_draw.cpp | 39 +++--- src/map/map_fog.cpp | 11 +- src/map/map_wall.cpp | 3 + src/map/script_map.cpp | 2 +- src/map/script_tileset.cpp | 6 + src/network/commands.cpp | 10 +- src/network/network.cpp | 12 ++ src/pathfinder/pathfinder.cpp | 13 +- src/sound/script_sound.cpp | 10 +- src/stratagus/construct.cpp | 4 +- src/stratagus/iolib.cpp | 6 +- src/stratagus/missile.cpp | 21 ++-- src/stratagus/stratagus.cpp | 2 +- src/ui/icons.cpp | 3 +- src/ui/interface.cpp | 5 +- src/ui/menus.cpp | 31 ++--- src/ui/mouse.cpp | 8 +- src/ui/script_ui.cpp | 8 +- src/unit/script_unit.cpp | 5 +- src/unit/script_unittype.cpp | 2 +- src/video/cursor.cpp | 2 + src/video/intern_video.h | 224 +++++++++++++++++---------------- src/video/linedraw.cpp | 37 +++--- 30 files changed, 299 insertions(+), 234 deletions(-) diff --git a/src/action/action_resource.cpp b/src/action/action_resource.cpp index 4692bc77b..6855bb4bf 100644 --- a/src/action/action_resource.cpp +++ b/src/action/action_resource.cpp @@ -77,7 +77,7 @@ typedef struct _resource_ { ** Move unit to resource. ** ** @param unit Pointer to unit. -** @param resouce How to handle the resource. +** @param resource How to handle the resource. ** ** @return TRUE if reached, otherwise FALSE. */ @@ -202,7 +202,7 @@ local int MoveToResource(Unit* unit,const Resource* resource) ** Wait in resource, for collecting the resource. ** ** @param unit Pointer to unit. -** @param resouce How to handle the resource. +** @param resource How to handle the resource. ** ** @return TRUE if ready, otherwise FALSE. */ @@ -323,7 +323,7 @@ local int WaitInResource(Unit* unit,const Resource* resource) ** Move to resource depot ** ** @param unit Pointer to unit. -** @param resouce How to handle the resource. +** @param resource How to handle the resource. ** ** @return TRUE if reached, otherwise FALSE. */ @@ -434,7 +434,7 @@ local int MoveToDepot(Unit* unit,const Resource* resource) ** Wait in depot, for the resources stored. ** ** @param unit Pointer to unit. -** @param resouce How to handle the resource. +** @param resource How to handle the resource. ** ** @return TRUE if ready, otherwise FALSE. */ @@ -499,7 +499,7 @@ local int WaitInDepot(Unit* unit,const Resource* resource) ** This the generic function for oil, gold, ... ** ** @param unit Pointer to unit. -** @param resouce How to handle the resource. +** @param resource How to handle the resource. */ global void HandleActionResource(Unit* unit,const Resource* resource) { diff --git a/src/action/action_unload.cpp b/src/action/action_unload.cpp index 83c231f6e..71e1466af 100644 --- a/src/action/action_unload.cpp +++ b/src/action/action_unload.cpp @@ -50,7 +50,6 @@ ** Reappear unit on map. ** ** @param unit Unit to drop out. -** @param heading Direction in which the unit should appear. ** @param addx Tile size in x. ** @param addy Tile size in y. ** diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 334fc1c49..b06f59a49 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -585,7 +585,8 @@ local void AiReduceMadeInBuilded(const PlayerAi* pai,const UnitType* type) /** ** Called if a Unit is Attacked ** -** @param unit Pointer to unit that is being attacked. +** @param attacker Pointer to attacker unit. +** @param defender Pointer to unit that is being attacked. */ global void AiHelpMe(const Unit* attacker,Unit* defender) { diff --git a/src/ai/ai_resource.cpp b/src/ai/ai_resource.cpp index 6ee594b3f..310edf2f6 100644 --- a/src/ai/ai_resource.cpp +++ b/src/ai/ai_resource.cpp @@ -144,7 +144,7 @@ local int AiCheckFood(const PlayerAi* pai,const UnitType* type) ** ** Take reserve and already used resources into account. ** -** @param costs Costs for something. +** @param type Unit-type to check the costs for. ** ** @return A bit field of the missing costs. */ @@ -700,9 +700,9 @@ local void AiCheckingWork(void) /** ** Find the nearest gold mine for unit from x,y. ** -** @param unit Pointer for source unit. -** @param x X tile position to start. -** @param y Y tile position to start. +** @param source Pointer for source unit. +** @param x X tile position to start (Unused). +** @param y Y tile position to start (Unused). ** ** @return Pointer to the nearest reachable gold mine. ** diff --git a/src/ai/script_ai.cpp b/src/ai/script_ai.cpp index 8863e57a2..5954d63af 100644 --- a/src/ai/script_ai.cpp +++ b/src/ai/script_ai.cpp @@ -14,8 +14,7 @@ // // FreeCraft is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published -// by the Free Software Foundation; either version 2 of the License, -// or (at your option) any later version. +// by the Free Software Foundation; only version 2 of the License. // // FreeCraft is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -73,7 +72,7 @@ local void AiHelperSetupTable(int* count,AiUnitTypeTable*** table,int n) /** ** Insert new unit-type element. ** -** @param table Pointer to table with elements. +** @param tablep Pointer to table with elements. ** @param base Base type to insert into table. */ local void AiHelperInsert(AiUnitTypeTable** tablep,UnitType* base) @@ -682,6 +681,7 @@ local SCM CclAiForce(SCM list) ** Define the role of a force. ** ** @param value Force number. +** @param flag Which role of the force. */ local SCM CclAiForceRole(SCM value,SCM flag) { diff --git a/src/game/campaign.cpp b/src/game/campaign.cpp index bcadbdd91..0ccc24b8a 100644 --- a/src/game/campaign.cpp +++ b/src/game/campaign.cpp @@ -99,7 +99,7 @@ global char* NextChapter(void) /** ** Play the campaign. ** -** @param ident Name of the campaign. +** @param name Name of the campaign. */ global void PlayCampaign(const char* name) { diff --git a/src/map/map.cpp b/src/map/map.cpp index b7f320da2..0cbd16b46 100644 --- a/src/map/map.cpp +++ b/src/map/map.cpp @@ -14,8 +14,7 @@ // // FreeCraft is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published -// by the Free Software Foundation; either version 2 of the License, -// or (at your option) any later version. +// by the Free Software Foundation; only version 2 of the License. // // FreeCraft is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -203,8 +202,8 @@ global void MapCenter(int x,int y) /** ** Tile is empty, no rocks, walls, forest, building? ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** ** @return True if empty, false otherwise. */ @@ -218,8 +217,8 @@ global int IsMapFieldEmpty(int tx,int ty) /** ** Water on map tile. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** ** @return True if water, false otherwise. */ @@ -231,8 +230,8 @@ global int WaterOnMap(int tx,int ty) /** ** Coast on map tile. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** @return True if coast, false otherwise. */ global int CoastOnMap(int tx,int ty) @@ -243,8 +242,8 @@ global int CoastOnMap(int tx,int ty) /** ** Wall on map tile. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** @return True if wall, false otherwise. */ global int WallOnMap(int tx,int ty) @@ -255,8 +254,8 @@ global int WallOnMap(int tx,int ty) /** ** Human wall on map tile. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** @return True if human wall, false otherwise. */ global int HumanWallOnMap(int tx,int ty) @@ -268,8 +267,8 @@ global int HumanWallOnMap(int tx,int ty) /** ** Orc wall on map tile. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** @return True if orcish wall, false otherwise. */ global int OrcWallOnMap(int tx,int ty) @@ -281,8 +280,8 @@ global int OrcWallOnMap(int tx,int ty) /** ** Forest on map tile. Checking version. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** ** @return True if forest, false otherwise. */ @@ -297,8 +296,8 @@ global int CheckedForestOnMap(int tx,int ty) /** ** Forest on map tile. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** ** @return True if forest, false otherwise. */ @@ -319,8 +318,8 @@ global int ForestOnMap(int tx,int ty) /** ** Rock on map tile. ** -** @param x X map tile position. -** @param y Y map tile position. +** @param tx X map tile position. +** @param ty Y map tile position. ** ** @return True if rock, false otherwise. */ diff --git a/src/map/map_draw.cpp b/src/map/map_draw.cpp index 735f6b373..2f4670388 100644 --- a/src/map/map_draw.cpp +++ b/src/map/map_draw.cpp @@ -13,12 +13,11 @@ ** @todo FIXME: Johns: More to come: zooming, scaling, 64x64 tiles... */ // -// (c) Copyright 1999-2001 by Lutz Sammer +// (c) Copyright 1999-2002 by Lutz Sammer // // FreeCraft is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published -// by the Free Software Foundation; either version 2 of the License, -// or (at your option) any later version. +// by the Free Software Foundation; only version 2 of the License. // // FreeCraft is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -47,7 +46,7 @@ */ /** -** @relates USE_TILECACHE +** @def noUSE_TILECACHE ** ** If USE_TILECACHE is defined, the code is compiled with the tile-cache ** support. With the tile-cache support a tile is only converted once to @@ -252,7 +251,6 @@ local Deco *mapdeco = NULL; /** ** Fast draw 32x32 tile for 8 bpp video modes. ** -** @param graphic Graphic structure for the tile ** @param data pointer to tile graphic data ** @param x X position into video memory ** @param y Y position into video memory @@ -299,7 +297,6 @@ global void VideoDraw8Tile32(const unsigned char* data,int x,int y) /** ** Fast draw 32x32 tile for 16 bpp video modes. ** -** @param graphic Graphic structure for the tile ** @param data pointer to tile graphic data ** @param x X position into video memory ** @param y Y position into video memory @@ -354,7 +351,6 @@ global void VideoDraw16Tile32(const unsigned char* data,int x,int y) /** ** Fast draw 32x32 tile for 24 bpp video modes. ** -** @param graphic Graphic structure for the tile ** @param data pointer to tile graphic data ** @param x X position into video memory ** @param y Y position into video memory @@ -1400,9 +1396,10 @@ global void MapColorCycle(void) /** ** Mark position inside screenmap be drawn for next display update. ** -** @param x,y position in Map to be checked. +** @param x X map tile position of point in Map to be marked. +** @param y Y map tile position of point in Map to be marked. ** -** @return True if inside and marked, false otherwise. +** @return True if inside and marked, false otherwise. */ global int MarkDrawPosMap( int x, int y ) { @@ -1419,9 +1416,12 @@ global int MarkDrawPosMap( int x, int y ) /** ** Denote wether area in screenmap is overlapping ** -** @param sx,sy,ex,ey area in Map to be checked. +** @param sx X map tile position of area in Map to be checked. +** @param sy Y map tile position of area in Map to be checked. +** @param ex X map tile position of area in Map to be checked. +** @param ey Y map tile position of area in Map to be checked. ** -** @return True if overlapping, false otherwise. +** @return True if overlapping, false otherwise. */ global int MapAreaVisibleOnScreen( int sx, int sy, int ex, int ey ) { @@ -1431,7 +1431,8 @@ global int MapAreaVisibleOnScreen( int sx, int sy, int ex, int ey ) /** ** Check if a point is visible ** -** @param x,y point in Map to be checked. +** @param x X map tile position of point in Map to be checked. +** @param y Y map tile position of point in Map to be checked. ** ** @return True if point is in the visible map, false otherwise */ @@ -1443,9 +1444,12 @@ local inline int PointOnScreen(int x, int y) /** ** Check if any part of an area is visible ** -** @param sx,sy,ex,ey area in Map to be checked. +** @param sx X map tile position of area in Map to be checked. +** @param sy Y map tile position of area in Map to be checked. +** @param ex X map tile position of area in Map to be checked. +** @param ey Y map tile position of area in Map to be checked. ** -** @return True if any part of area is visible, false otherwise +** @return True if any part of area is visible, false otherwise */ global int AnyMapAreaVisibleOnScreen( int sx, int sy, int ex, int ey ) { @@ -1457,9 +1461,12 @@ global int AnyMapAreaVisibleOnScreen( int sx, int sy, int ex, int ey ) /** ** Mark overlapping area with screenmap be drawn for next display update. ** -** @param sx,sy,ex,ey area in Map to be checked. +** @param sx X map tile position of area in Map to be marked. +** @param sy Y map tile position of area in Map to be marked. +** @param ex X map tile position of area in Map to be marked. +** @param ey Y map tile position of area in Map to be marked. ** -** @return True if overlapping and marked, false otherwise. +** @return True if overlapping and marked, false otherwise. ** ** @see MustRedrawRow @see MustRedrawTile. */ diff --git a/src/map/map_fog.cpp b/src/map/map_fog.cpp index 68289b14b..78528902b 100644 --- a/src/map/map_fog.cpp +++ b/src/map/map_fog.cpp @@ -346,10 +346,11 @@ global void MapMarkSight(int tx,int ty,int range) /** ** Mark the new sight of unit. (Explore and make visible.) ** -** @param player Player to mark sight. -** @param tx X center position. -** @param ty Y center position. +** @param tx X map tile position of center. +** @param ty Y map tile position of center. ** @param range Radius to mark. +** @param dx Unused: Delta in tiles in X direction. +** @param dy Unused: Delta in tiles in Y direction. */ global void MapMarkNewSight(int tx,int ty,int range ,int dx __attribute__((unused)),int dy __attribute__((unused))) @@ -677,6 +678,7 @@ global void VideoDraw8OnlyFog32Solid(const GraphicData* data __attribute__((unus /** ** Fast draw solid unexplored 32x32 tile for 8 bpp video modes. ** +** @param data pointer to tile graphic data ** @param x X position into video memory ** @param y Y position into video memory */ @@ -800,6 +802,7 @@ global void VideoDraw16OnlyFog32Solid(const GraphicData* data __attribute__((unu /** ** Fast draw solid unexplored 32x32 tile for 16 bpp video modes. ** +** @param data pointer to tile graphic data ** @param x X position into video memory ** @param y Y position into video memory */ @@ -922,6 +925,7 @@ global void VideoDraw24OnlyFog32Solid(const GraphicData* data __attribute__((unu /** ** Fast draw solid unexplored 32x32 tile for 24 bpp video modes. ** +** @param data pointer to tile graphic data ** @param x X position into video memory ** @param y Y position into video memory */ @@ -1044,6 +1048,7 @@ global void VideoDraw32OnlyFog32Solid(const GraphicData* data __attribute__((unu /** ** Fast draw solid unexplored 32x32 tile for 32 bpp video modes. ** +** @param data pointer to tile graphic data ** @param x X position into video memory ** @param y Y position into video memory */ diff --git a/src/map/map_wall.cpp b/src/map/map_wall.cpp index 6f4905c80..aa0da50b8 100644 --- a/src/map/map_wall.cpp +++ b/src/map/map_wall.cpp @@ -342,6 +342,9 @@ global void MapRemoveWall(unsigned x,unsigned y) ** ** @param x Map X position. ** @param y Map Y position. +** @param humanwall Flag, if true set a human wall. +** +** @todo FIXME: support for more races. */ global void MapSetWall(unsigned x,unsigned y,int humanwall) { diff --git a/src/map/script_map.cpp b/src/map/script_map.cpp index 3d14765dc..c1d8398b8 100644 --- a/src/map/script_map.cpp +++ b/src/map/script_map.cpp @@ -404,7 +404,7 @@ local SCM CclSetForestRegeneration(SCM speed) /** ** Set gold-mine depleted rate. ** -** @param speed New depleted rate (0 disabled) +** @param rate New depleted rate (0 disabled) ** ** @return Old rate */ diff --git a/src/map/script_tileset.cpp b/src/map/script_tileset.cpp index 96f947b10..a1a2baa48 100644 --- a/src/map/script_tileset.cpp +++ b/src/map/script_tileset.cpp @@ -78,6 +78,7 @@ local SCM CclDefineTilesetWcNames(SCM list) /** ** Parse the special slot part of a tileset definition ** +** @param tileset Tileset to be filled. ** @param list Tagged list defining a special slot. */ local void DefineTilesetParseSpecial(Tileset* tileset,SCM list) @@ -166,6 +167,8 @@ local void DefineTilesetParseSpecial(Tileset* tileset,SCM list) /** ** Parse the solid slot part of a tileset definition ** +** @param tileset Tileset to be filled. +** @param index Current table index. ** @param list Tagged list defining a solid slot. */ local int DefineTilesetParseSolid(Tileset* tileset,int index,SCM list) @@ -226,6 +229,8 @@ local int DefineTilesetParseSolid(Tileset* tileset,int index,SCM list) /** ** Parse the mixed slot part of a tileset definition ** +** @param tileset Tileset to be filled. +** @param index Current table index. ** @param list Tagged list defining a mixed slot. */ local int DefineTilesetParseMixed(Tileset* tileset,int index,SCM list) @@ -299,6 +304,7 @@ local int DefineTilesetParseMixed(Tileset* tileset,int index,SCM list) /** ** Parse the slot part of a tileset definition ** +** @param tileset Tileset to be filled. ** @param list Tagged list defining a slot. */ local void DefineTilesetParseSlot(Tileset* tileset,SCM list) diff --git a/src/network/commands.cpp b/src/network/commands.cpp index f1be2c666..a4836daa6 100644 --- a/src/network/commands.cpp +++ b/src/network/commands.cpp @@ -70,7 +70,7 @@ global int CommandLogEnabled; /// True if command log is on ** @param x optional X map position. ** @param y optional y map position. ** @param dest optional destination unit. -** @param type optional command argument (unit-type,...). +** @param value optional command argument (unit-type,...). ** @param num optional number argument */ local void CommandLog(const char* name,const Unit* unit,int flag, @@ -182,8 +182,7 @@ global void SendCommandStandGround(Unit* unit,int flush) ** Send command: Follow unit to position. ** ** @param unit pointer to unit. -** @param x X map tile position to move to. -** @param y Y map tile position to move to. +** @param dest follow this unit. ** @param flush Flag flush all pending commands. */ global void SendCommandFollow(Unit* unit,Unit* dest,int flush) @@ -292,6 +291,8 @@ global void SendCommandPatrol(Unit* unit,int x,int y,int flush) ** Send command: Unit board unit. ** ** @param unit pointer to unit. +** @param x X map tile position (unused). +** @param y Y map tile position (unused). ** @param dest Destination to be boarded. ** @param flush Flag flush all pending commands. */ @@ -348,6 +349,7 @@ global void SendCommandBuildBuilding(Unit* unit,int x,int y ** Send command: Cancel this building construction. ** ** @param unit pointer to unit. +** @param worker Worker which should stop. */ global void SendCommandCancelBuilding(Unit* unit,Unit* worker) { @@ -557,7 +559,7 @@ global void SendCommandDemolish(Unit* unit,int x,int y,Unit* attack,int flush) ** @param unit pointer to unit. ** @param x X map tile position where to cast spell. ** @param y Y map tile position where to cast spell. -** @param attack Cast spell on unit (if exist). +** @param dest Cast spell on unit (if exist). ** @param spellid Spell type id. ** @param flush Flag flush all pending commands. */ diff --git a/src/network/network.cpp b/src/network/network.cpp index 94764bfff..7cb688a94 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -25,6 +25,18 @@ //@{ +//---------------------------------------------------------------------------- +// Documentation +//---------------------------------------------------------------------------- + +/** +** @page NetworkModule Module - Network +** +** @subsection Basics How does it work. +** +** @subsection API How should it be used. +*/ + // FIXME: should split the next into small modules! // FIXME: I (Johns) leave this for other people (this means you!) diff --git a/src/pathfinder/pathfinder.cpp b/src/pathfinder/pathfinder.cpp index ffedd31a3..c05163bf9 100644 --- a/src/pathfinder/pathfinder.cpp +++ b/src/pathfinder/pathfinder.cpp @@ -12,12 +12,11 @@ // // I use breadth-first. // -// (c) Copyright 1998,2000,2001 by Lutz Sammer +// (c) Copyright 1998,2000-2002 by Lutz Sammer // // FreeCraft is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published -// by the Free Software Foundation; either version 2 of the License, -// or (at your option) any later version. +// by the Free Software Foundation; only version 2 of the License. // // FreeCraft is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -88,7 +87,7 @@ global unsigned PfCounterNotReachable; /** ** Create empty movement matrix. ** -** NOTE: double border for ships/flyers. +** @NOTE Double border for ships/flyers. ** ** 98 98 98 98 98 ** 98 98 98 98 98 @@ -397,7 +396,7 @@ global int UnitReachable(const Unit* src,const Unit* dst,int range) ** @param oy Offset in Y. ** ** @param xdp OUT: Pointer for x direction. -** @param xdp OUT: Pointer for y direction. +** @param ydp OUT: Pointer for y direction. ** ** @return >0 remaining path length, 0 wait for path, -1 ** reached goal, -2 can't reach the goal. @@ -839,11 +838,11 @@ local int ComplexNewPath(Unit* unit,int gx,int gy,int ox,int oy,char* path) ** The destination could be an unit or a field. ** Range gives how far we must reach the goal. ** -** NOTE: the destination could become negative coordinates! +** @NOTE The destination could become negative coordinates! ** ** @param unit Path for this unit. ** @param xdp Pointer for x direction return. -** @param xdp Pointer for y direction return. +** @param ydp Pointer for y direction return. ** ** @return >0 remaining path length, 0 wait for path, -1 ** reached goal, -2 can't reach the goal. diff --git a/src/sound/script_sound.cpp b/src/sound/script_sound.cpp index 2d70953ba..438fe0bb4 100644 --- a/src/sound/script_sound.cpp +++ b/src/sound/script_sound.cpp @@ -405,10 +405,12 @@ local SCM CclSoundThread(void) return SCM_UNSPECIFIED; } -/** Set the range of a given sound. - @param sound the sound id or name of the sound - @range the new range for this sound - */ +/** +** Set the range of a given sound. +** +** @param sound the sound id or name of the sound +** @param range the new range for this sound +*/ local SCM CclSetSoundRange(SCM sound,SCM range) { //FIXME check for errors unsigned char TheRange; diff --git a/src/stratagus/construct.cpp b/src/stratagus/construct.cpp index 43762c970..6cf5688b5 100644 --- a/src/stratagus/construct.cpp +++ b/src/stratagus/construct.cpp @@ -198,7 +198,7 @@ global void CleanConstructions(void) /** ** Draw construction. ** -** @param type Type number of construction. +** @param construction Construction pointer. ** @param frame Frame number to draw. ** @param x X position. ** @param y Y position. @@ -217,6 +217,8 @@ global void DrawConstruction(const Construction* construction,int frame, ** Get construction by identifier. ** ** @param ident Identfier of the construction +** +** @return Construction structure pointer */ global Construction* ConstructionByIdent(const char* ident) { diff --git a/src/stratagus/iolib.cpp b/src/stratagus/iolib.cpp index 03e168a7c..5fdad72cd 100644 --- a/src/stratagus/iolib.cpp +++ b/src/stratagus/iolib.cpp @@ -10,12 +10,11 @@ // /**@name iolib.c - Compression-IO helper functions. */ // -// (c) Copyright 2000,2001 by Andreas Arens +// (c) Copyright 2000-2002 by Andreas Arens // // FreeCraft is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published -// by the Free Software Foundation; either version 2 of the License, -// or (at your option) any later version. +// by the Free Software Foundation; only version 2 of the License. // // FreeCraft is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -505,6 +504,7 @@ __my_zzip_open_zip(const char* filename, int filemode) ** ** @param dirname Directory to read. ** @param filter Optional xdata-filter function. +** @param flp Filelist pointer. ** ** @return Pointer to FileList struct describing Files found. */ diff --git a/src/stratagus/missile.cpp b/src/stratagus/missile.cpp index b8bd57d23..cf0268948 100644 --- a/src/stratagus/missile.cpp +++ b/src/stratagus/missile.cpp @@ -344,6 +344,7 @@ local Missile* NewLocalMissile(void) /** ** Initialize a new made missle. ** +** @param missile Pointer to new uninitialized missile. ** @param mtype Type pointer of missile. ** @param sx Missile x start point in pixel. ** @param sy Missile y start point in pixel. @@ -498,14 +499,14 @@ local void FreeMissile(Missile* missile) ** NOTE: hidden targets are hit worser. ** NOTE: targets higher are hit worser. ** -** @param attack_stats Attacker attributes. +** @param attacker_stats Attacker attributes. ** @param goal_stats Goal attributes. ** @param bloodlust If attacker has bloodlust ** ** @return damage produces on goal. */ -local int CalculateDamageStats(const UnitStats * attacker_stats, - const UnitStats * goal_stats, int bloodlust) +local int CalculateDamageStats(const UnitStats* attacker_stats, + const UnitStats* goal_stats, int bloodlust) { int damage; int basic_damage; @@ -536,7 +537,7 @@ local int CalculateDamageStats(const UnitStats * attacker_stats, /** ** Calculate damage. ** -** @param attack_stats Attacker attributes. +** @param attacker_stats Attacker attributes. ** @param goal Goal unit. ** @param bloodlust If attacker has bloodlust ** @return damage produces on goal. @@ -660,10 +661,14 @@ global void FireMissile(Unit* unit) ** Get area of tiles covered by missile ** ** @param missile Missile to be checked and set. +** @param sx OUT: Pointer to X of top left corner in map tiles. +** @param sy OUT: Pointer to Y of top left corner in map tiles. +** @param ex OUT: Pointer to X of bottom right corner in map tiles. +** @param ey OUT: Pointer to Y of bottom right corner in map tiles. ** @return sx,sy,ex,ey defining area in Map */ local void GetMissileMapArea( const Missile* missile, - int *sx, int *sy, int *ex, int *ey ) + int* sx, int* sy, int* ex, int* ey ) { *sx=missile->X/TileSizeX; *sy=missile->Y/TileSizeY; @@ -949,9 +954,11 @@ local void MissileHitsGoal(const Missile* missile,Unit* goal,int splash) ** Missile hits wall. ** ** @param missile Missile hitting the goal. -** @param X Wall X position. -** @param Y Wall Y position. +** @param x Wall X map tile position. +** @param y Wall Y map tile position. ** @param splash Splash damage divisor. +** +** @todo FIXME: Support for more races. */ local void MissileHitsWall(const Missile* missile,int x,int y,int splash) { diff --git a/src/stratagus/stratagus.cpp b/src/stratagus/stratagus.cpp index fd3aac0f6..35a90c67e 100644 --- a/src/stratagus/stratagus.cpp +++ b/src/stratagus/stratagus.cpp @@ -358,7 +358,7 @@ local void WaitCallbackExit(void) /** ** Wait for any input. ** -** @param time Time in seconds to wait. +** @param timeout Time in seconds to wait. */ local void WaitForInput(int timeout) { diff --git a/src/ui/icons.cpp b/src/ui/icons.cpp index fc0922d94..4dbc8302d 100644 --- a/src/ui/icons.cpp +++ b/src/ui/icons.cpp @@ -244,7 +244,7 @@ global void CleanIcons(void) free(Icons[i]->Ident); free(Icons[i]->Tileset); - + ptr=(void**)hash_find(IconFileHash,Icons[i]->File->FileName); if( ptr && *ptr ) { table[n++]=*ptr; @@ -323,6 +323,7 @@ global const char* IdentOfIcon(const Icon* icon) /** ** Draw unit icon 'icon' with border on x,y ** +** @param player Player pointer used for icon colors ** @param icon Icon identifier ** @param flags State of icon (clicked, mouse over...) ** @param x X display position diff --git a/src/ui/interface.cpp b/src/ui/interface.cpp index 4ea9bdfc4..df8c60e60 100644 --- a/src/ui/interface.cpp +++ b/src/ui/interface.cpp @@ -732,6 +732,7 @@ local int InputKey(int key) ** Handle key down. ** ** @param key Key scancode. +** @param keychar Character code. */ global void HandleKeyDown(unsigned key,unsigned keychar) { @@ -784,6 +785,7 @@ global void HandleKeyDown(unsigned key,unsigned keychar) ** Handle key up. ** ** @param key Key scancode. +** @param keychar Character code. */ global void HandleKeyUp(unsigned key,unsigned keychar __attribute__((unused))) { @@ -994,7 +996,8 @@ global void InputMouseButtonRelease(const EventCallback* callbacks, ** ** @param callbacks Callback structure for events. ** @param ticks Denotes time-stamp of video-system -** +** @param x X movement +** @param y Y movement */ global void InputMouseMove(const EventCallback* callbacks, unsigned ticks,int x,int y) diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp index 6e700e0dc..0cdd683b6 100644 --- a/src/ui/menus.cpp +++ b/src/ui/menus.cpp @@ -1179,21 +1179,21 @@ local void DrawInput(Menuitem *mi, unsigned mx, unsigned my) /** -** Draw menu 'menu' +** Draw a menu. ** -** @param Menu The menu number to display +** @param menu_id The menu number to display */ -global void DrawMenu(int MenuId) +global void DrawMenu(int menu_id) { int i, n, l; Menu *menu; Menuitem *mi, *mip; MustRedraw &= ~RedrawMenu; - if (MenuId == -1) { + if (menu_id == -1) { return; } - menu = Menus + MenuId; + menu = Menus + menu_id; switch( menu->image ) { case ImagePanel1: VideoDrawSub(TheUI.GameMenuePanel.Graphic,0,0, @@ -3091,12 +3091,12 @@ local void EndMenu(void) /** -** Process menu 'menu' +** Process a menu. ** -** @param Menu The menu number to process -** @param Loop Indicates to setup handlers and really 'Process' +** @param menu_id The menu number to process +** @param loop Indicates to setup handlers and really 'Process' */ -global void ProcessMenu(int MenuId, int Loop) +global void ProcessMenu(int menu_id, int loop) { int i, oldncr; Menu *menu; @@ -3104,7 +3104,7 @@ global void ProcessMenu(int MenuId, int Loop) int CurrentMenuSave = -1, MenuButtonUnderCursorSave = -1, MenuButtonCurSelSave = -1; // Recursion protection: - if (Loop) { + if (loop) { CurrentMenuSave = CurrentMenu; MenuButtonUnderCursorSave = MenuButtonUnderCursor; MenuButtonCurSelSave = MenuButtonCurSel; @@ -3116,7 +3116,7 @@ global void ProcessMenu(int MenuId, int Loop) MustRedraw |= RedrawCursor; CursorState = CursorStatePoint; GameCursor = TheUI.Point.Cursor; - CurrentMenu = MenuId; + CurrentMenu = menu_id; menu = Menus + CurrentMenu; MenuButtonCurSel = -1; for (i = 0; i < menu->nitems; ++i) { @@ -3127,7 +3127,8 @@ global void ProcessMenu(int MenuId, int Loop) case MI_TYPE_LISTBOX: case MI_TYPE_VSLIDER: case MI_TYPE_INPUT: - mi->flags &= ~(MenuButtonClicked|MenuButtonActive|MenuButtonSelected); + mi->flags &= ~(MenuButtonClicked|MenuButtonActive + |MenuButtonSelected); if (i == menu->defsel) { mi->flags |= MenuButtonSelected; MenuButtonCurSel = i; @@ -3159,7 +3160,7 @@ global void ProcessMenu(int MenuId, int Loop) } } MenuButtonUnderCursor = -1; - if (Loop) { + if (loop) { SetVideoSync(); MustRedraw = 0; MenuHandleMouseMove(CursorX,CursorY); // This activates buttons as appropriate! @@ -3167,7 +3168,7 @@ global void ProcessMenu(int MenuId, int Loop) } DrawMenu(CurrentMenu); - if (Loop) { + if (loop) { while (CurrentMenu != -1) { DebugLevel3("MustRedraw: 0x%08x\n",MustRedraw); UpdateDisplay(); @@ -3192,7 +3193,7 @@ global void ProcessMenu(int MenuId, int Loop) } } - if (Loop) { + if (loop) { CurrentMenu = CurrentMenuSave; MenuButtonUnderCursor = MenuButtonUnderCursorSave; MenuButtonCurSel = MenuButtonCurSelSave; diff --git a/src/ui/mouse.cpp b/src/ui/mouse.cpp index 9d4434e55..d5619a179 100644 --- a/src/ui/mouse.cpp +++ b/src/ui/mouse.cpp @@ -794,8 +794,8 @@ local void SendMove(int x,int y) ** To unit: ** Move to unit attacking and tracing the unit until dead. ** -** @param x X screen map position. -** @param y Y screen map position. +** @param sx X screen map position. +** @param sy Y screen map position. ** ** @see Selected, @see NumSelected */ @@ -892,7 +892,9 @@ local void SendDemolish (int sx,int sy) /** ** Let units harvest wood/mine gold/haul oil ** -** @param x,y Map coordinate of the destination +** @param x X map coordinate of the destination +** @param y Y map coordinate of the destination +** ** @see Selected */ local void SendHarvest(int x,int y) diff --git a/src/ui/script_ui.cpp b/src/ui/script_ui.cpp index 50121e9af..523a57121 100644 --- a/src/ui/script_ui.cpp +++ b/src/ui/script_ui.cpp @@ -139,8 +139,8 @@ local SCM CclSetContrast(SCM contrast) /** ** Game brightness. ** -** @param contrast New brightness -100 - 100. -** @return Old brightness. +** @param brightness New brightness -100 - 100. +** @return Old brightness. */ local SCM CclSetBrightness(SCM brightness) { @@ -163,8 +163,8 @@ local SCM CclSetBrightness(SCM brightness) /** ** Game saturation. ** -** @param contrast New saturation -100 - 200. -** @return Old saturation. +** @param saturation New saturation -100 - 200. +** @return Old saturation. */ local SCM CclSetSaturation(SCM saturation) { diff --git a/src/unit/script_unit.cpp b/src/unit/script_unit.cpp index e074ff0ad..b3255d9ae 100644 --- a/src/unit/script_unit.cpp +++ b/src/unit/script_unit.cpp @@ -118,6 +118,7 @@ local Unit* CclGetUnit(SCM value) ** Parse order ** ** @param list All options of the order. +** @param order OUT: resulting order. */ local void CclParseOrder(SCM list,Order* order) { @@ -257,8 +258,9 @@ local void CclParseOrder(SCM list,Order* order) } /** -** Parse orders +** Parse orders. ** +** @param unit Unit pointer which should get the orders. ** @param vector All options of the order. */ local void CclParseOrders(Unit* unit,SCM vector) @@ -276,6 +278,7 @@ local void CclParseOrders(Unit* unit,SCM vector) /** ** Parse builded ** +** @param unit Unit pointer which should be filled with the data. ** @param list All options of the builded data. */ local void CclParseBuilded(Unit* unit __attribute__((unused)), diff --git a/src/unit/script_unittype.cpp b/src/unit/script_unittype.cpp index 18ef1af90..ef8260c5c 100644 --- a/src/unit/script_unittype.cpp +++ b/src/unit/script_unittype.cpp @@ -873,7 +873,7 @@ local SCM CclGetUnitTypeProperty(SCM ptr) ** Set the property of the unit-type structure. ** ** @param ptr Unit-type object. -** @param name The property to set. +** @param property The property to set. ** ** @return The property of the unit-type. */ diff --git a/src/video/cursor.cpp b/src/video/cursor.cpp index a7d213c88..b6ce97e89 100644 --- a/src/video/cursor.cpp +++ b/src/video/cursor.cpp @@ -156,6 +156,7 @@ local int HiddenCursorRectangleH; /// saved cursor height in pixel /** ** Function pointer: Save rectangle behind cursor ** +** @param buffer Buffer in which the graphic is stored. ** @param x Screen X pixels coordinate for left-top corner. ** @param y Screen Y pixels coordinate for left-top corner. ** @param w Width in pixels for rectangle starting at left-top. @@ -170,6 +171,7 @@ global void (*SaveCursorRectangle)(void *buffer,int x,int y,int w,int h); /** ** Function pointer: Load rectangle behind cursor ** +** @param buffer Buffer in which the graphic is stored. ** @param x Screen X pixels coordinate. ** @param y Screen Y pixels coordinate. ** @param w Width in pixels. diff --git a/src/video/intern_video.h b/src/video/intern_video.h index 23ab2f2b8..6ebe981b7 100644 --- a/src/video/intern_video.h +++ b/src/video/intern_video.h @@ -1,21 +1,20 @@ // ___________ _________ _____ __ -// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_ -// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\ -// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | | -// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__| +// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_ +// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\ +// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | | +// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__| // \/ \/ \/ \/ \/ -// ______________________ ______________________ -// T H E W A R B E G I N S +// ______________________ ______________________ +// T H E W A R B E G I N S // FreeCraft - A free fantasy real time strategy game engine // -/**@name intern_video.h - The video headerfile for video sources only. */ +///@file intern_video.h - The video headerfile for video sources only. */ // -// (c) Copyright 1999-2001 by Lutz Sammer +// (c) Copyright 1999-2002 by Stephan Rasenbergver. // // FreeCraft is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published -// by the Free Software Foundation; either version 2 of the License, -// or (at your option) any later version. +// by the Free Software Foundation; only version 2 of the License. // // FreeCraft is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -29,20 +28,22 @@ //@{ - /*---------------------------------------------------------------------------- -- Documentation ----------------------------------------------------------------------------*/ + /** -** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!! +** @file intern_video.h ** -** This delivers an interface to basic video operations in video.c, while -** keeping these detailed operations out of the main include-file video.h +** THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!! ** -** FIXME: Currently some interfaces listed in video.h should be moved in -** here, this includes possible "extern" declarations in source-files -** themselves. +** This delivers an interface to basic video operations in video.c, while +** keeping these detailed operations out of the main include-file video.h ** +** @todo FIXME: Currently some interfaces listed in video.h should be +** moved in here, this includes possible "extern" declarations in +** source-files themselves. +** The doxygen docs looks not good, but now contains all info. */ /*---------------------------------------------------------------------------- @@ -58,121 +59,122 @@ /*---------------------------------------------------------------------------- -- Variables ----------------------------------------------------------------------------*/ - /// Direct acces to clipping rectangle for macro CLIP_RECTANGLE -extern int ClipX1; /// current clipping top left -extern int ClipY1; /// current clipping top left -extern int ClipX2; /// current clipping bottom right -extern int ClipY2; /// current clipping bottom right + // Direct acces to clipping rectangle for macro CLIP_RECTANGLE +extern int ClipX1; /// current clipping top left +extern int ClipY1; /// current clipping top left +extern int ClipX2; /// current clipping bottom right +extern int ClipY2; /// current clipping bottom right /*---------------------------------------------------------------------------- -- Macros ----------------------------------------------------------------------------*/ + /** -** Clip rectangle area to clipping rectangle. +** Clip rectangle area to clipping rectangle. ** This means given arguments can be changed to take the clipping -** rectangle into account. +** rectangle into account. ** -** FIXME: not easy to debug, but making it a function needs: -** - pointers to be able to alter given arguments -** - special return value to denote 'outside' clipping region -** (which is now handled by a simple return in caller function) +** @todo FIXME: not easy to debug, but making it a function needs: +** - pointers to be able to alter given arguments +** - special return value to denote 'outside' clipping region +** (which is now handled by a simple return in caller function) ** -** @param x int X screen position -** @param y int Y screen position -** (return value of X and Y can be made larger) -** @param w unsigned int width to display -** @param h unsigned int height to display -** (return value of width and height can be made smaller) +** @param x int X screen pixel position +** @param y int Y screen pixel position +** (return value of X and Y can be made larger) +** @param width unsigned int width to display +** @param height unsigned int height to display +** (return value of width and height can be made smaller) */ #define CLIP_RECTANGLE(x,y,width,height) { \ - unsigned int f; \ - if( x<ClipX1 ) { \ - f=ClipX1-x; \ - if( width<=f ) { \ - return; \ - } \ - width-=f; \ - x=ClipX1; \ - } \ - if( (x+width)>ClipX2+1 ) { \ - if( x>ClipX2 ) { \ - return; \ - } \ - width=ClipX2-x+1; \ - } \ - if( y<ClipY1 ) { \ - f=ClipY1-y; \ - if( height<=f ) { \ - return; \ - } \ - height-=f; \ - y=ClipY1; \ - } \ - if( (y+height)>ClipY2+1 ) { \ - if( y>ClipY2 ) { \ - return; \ - } \ - height=ClipY2-y+1; \ - } \ + unsigned int f; \ + if( x<ClipX1 ) { \ + f=ClipX1-x; \ + if( width<=f ) { \ + return; \ + } \ + width-=f; \ + x=ClipX1; \ + } \ + if( (x+width)>ClipX2+1 ) { \ + if( x>ClipX2 ) { \ + return; \ + } \ + width=ClipX2-x+1; \ + } \ + if( y<ClipY1 ) { \ + f=ClipY1-y; \ + if( height<=f ) { \ + return; \ + } \ + height-=f; \ + y=ClipY1; \ + } \ + if( (y+height)>ClipY2+1 ) { \ + if( y>ClipY2 ) { \ + return; \ + } \ + height=ClipY2-y+1; \ + } \ } /** -** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets +** Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets ** (these offsets can be used to skip data when used for sprites and such) ** -** FIXME: not easy to debug, but making it a function needs: -** - pointers to be able to alter given arguments -** - special return value to denote 'outside' clipping region -** (which is now handled by a simple return in caller function) +** @todo FIXME: not easy to debug, but making it a function needs: +** - pointers to be able to alter given arguments +** - special return value to denote 'outside' clipping region +** (which is now handled by a simple return in caller function) ** -** @param x int X screen position -** @param y int Y screen position -** (return value of X and Y can be made larger) -** @param w unsigned int width to display -** @param h unsigned int height to display -** (return value of width and height can be made smaller) +** @param x int X screen position +** @param y int Y screen position +** (return value of X and Y can be made larger) +** @param width unsigned int width to display +** @param height unsigned int height to display +** (return value of width and height can be made smaller) ** returns: -** @param ofsx unsigned int offset X from start of sprite data -** @param ofsy unsigned int offset Y from start of sprite data -** @param endx unsigned int offset to skip the remaining data at the end -** of each horizontal line of the sprite. +** @param ofsx unsigned int offset X from start of sprite data +** @param ofsy unsigned int offset Y from start of sprite data +** @param endx unsigned int offset to skip the remaining data at the +** end of each horizontal line of the sprite. ** -** @note there was no need for 'endy', as it isn't used to draw sprites.. +** @note there was no need for 'endy', as it isn't used to draw sprites.. */ #define CLIP_RECTANGLE_OFS(x,y,width,height,ofsx,ofsy,endx) { \ - if( y<ClipY1 ) { \ - ofsy=ClipY1-y; \ - if( height<=ofsy ) { \ - return; \ - } \ - height-=ofsy; \ - y=ClipY1; \ - } \ - else ofsy=0; \ - if( (y+height)>ClipY2+1 ) { \ - if( y>ClipY2 ) { \ - return; \ - } \ - height=ClipY2-y+1; \ - } \ - if( x<ClipX1 ) { \ - ofsx=ClipX1-x; \ - if( width<=ofsx ) { \ - return; \ - } \ - width-=ofsx; \ - x=ClipX1; \ - } \ - else ofsx=0; \ - if( (x+width)>ClipX2+1 ) { \ - if( x>ClipX2 ) { \ - return; \ - } \ - endx=(x+width)-(ClipX2+1); \ - width=ClipX2-x+1; \ - } \ - else endx=0; \ + if( y<ClipY1 ) { \ + ofsy=ClipY1-y; \ + if( height<=ofsy ) { \ + return; \ + } \ + height-=ofsy; \ + y=ClipY1; \ + } \ + else ofsy=0; \ + if( (y+height)>ClipY2+1 ) { \ + if( y>ClipY2 ) { \ + return; \ + } \ + height=ClipY2-y+1; \ + } \ + if( x<ClipX1 ) { \ + ofsx=ClipX1-x; \ + if( width<=ofsx ) { \ + return; \ + } \ + width-=ofsx; \ + x=ClipX1; \ + } \ + else ofsx=0; \ + if( (x+width)>ClipX2+1 ) { \ + if( x>ClipX2 ) { \ + return; \ + } \ + endx=(x+width)-(ClipX2+1); \ + width=ClipX2-x+1; \ + } \ + else endx=0; \ } diff --git a/src/video/linedraw.cpp b/src/video/linedraw.cpp index ac09ed814..6eaca79e0 100644 --- a/src/video/linedraw.cpp +++ b/src/video/linedraw.cpp @@ -442,8 +442,10 @@ local void DebugBits(unsigned long bits) #endif +#if 0 + // =========================================================================== -// Color +// Color - unused! // =========================================================================== /** @@ -532,7 +534,7 @@ local unsigned long irgb2rgb( unsigned char irgb ) ** Convert unsigned long RGB to IRGB ** FIXME: will not work, improve and move to video.c? ** -** @param r Color Red-value. +** @param rbg Color Red-value. ** ** |0000|0000|RRRR|0000|00GG|GG00|0000|BBBB| --> |IIRR|GGBB| */ @@ -551,6 +553,7 @@ local unsigned char rgb2irgb( unsigned long rgb ) return i; } +#endif // =========================================================================== // Pixel @@ -1753,10 +1756,11 @@ local void DrawTransHLine8(SysColors color,int x,int y,unsigned width /** ** Draw horizontal line unclipped into 8bit framebuffer (ignoring alpha). ** -** @param color Color index. -** @param x x coordinate on the screen -** @param y y coordinate on the screen -** @param alpha alpha value of pixel. +** @param color Color index +** @param x x pixel coordinate on the screen +** @param y y pixel coordinate on the screen +** @param width Line width in pixel +** @param alpha alpha value of pixel */ local void DrawNoTransHLine8(SysColors color,int x,int y,unsigned width ,unsigned char alpha __attribute__((unused))) @@ -1990,11 +1994,11 @@ global void VideoDraw75TransHLineClip(SysColors color,int x,int y,unsigned width /** ** Draw translucent horizontal line clipped. ** -** @param color Color index. -** @param x x coordinate on the screen -** @param y y coordinate on the screen -** @param width width of line. -** @param alpha alpha value of pixels. +** @param color Color index +** @param x X pixel coordinate on the screen +** @param y Y c pixeloordinate on the screen +** @param width Width of line (0=don't draw) +** @param alpha Alpha value of pixels */ global void VideoDrawTransHLineClip(SysColors color,int x,int y,unsigned width ,unsigned char alpha) @@ -2564,6 +2568,7 @@ local void DrawTransVLine8(SysColors color,int x,int y,unsigned height ** @param color Color index. ** @param x x coordinate on the screen ** @param y y coordinate on the screen +** @param height Height = length of the line. ** @param alpha alpha value of pixel. */ local void DrawNoTransVLine8(SysColors color,int x,int y,unsigned height @@ -4278,10 +4283,12 @@ local void DrawTransRectangle8(SysColors color,int x,int y /** ** Draw rectangle into 8bpp frame buffer (ignoring alpha). ** -** @param color Color index. -** @param x x coordinate on the screen -** @param y y coordinate on the screen -** @param alpha alpha value of pixel. +** @param color Color index +** @param x X pixel coordinate on the screen +** @param y Y pixel coordinate on the screen +** @param w Width in pixel of the rectangle +** @param h Height in pixel of the rectangle +** @param alpha Alpha value of pixel */ local void DrawNoTransRectangle8(SysColors color,int x,int y ,unsigned w,unsigned h,unsigned char alpha __attribute__((unused)))