This commit is contained in:
ariclone 2000-05-31 21:23:12 +00:00
parent 70f4b1d156
commit 82168d5ebc

View file

@ -25,25 +25,25 @@
<H2> This must be done for the release (1.17):</H2>
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<UL>
<LI>Ships on oil patches couldn't be attacked.
<LI>Ships on oil patches cannot be attacked.
<LI>DONE: Remove the oil-patch if the oil is empty. All my tries dumps core.
<LI>Worker with gold/wood could go to depot under construction!
<LI>DONE: Units leaving transporter attacks it. (Wrong state?)
<LI>ACT Image file names couldn't be used with Win32.
<LI>DONE: Units leaving transporter attack it. (Wrong state?)
<LI>ACT Image file names cannot be used with Win32.
<LI>Some scanline are missing with 640x480 resolution and SDL-win32.
<LI>Worker stops, if a nearer mine couldn't be reached.
<LI>Worker stops, if a nearer mine cannot be reached.
<LI>Ai can't find any way, tries this to often.
<LI>Decoration on top not supported.
<LI>Must combine new animation config with old one.
<LI>Regenerating forest looks wired.
<LI>Touch of darkness, has wrong time for damage.
<LI>SVGALIB version didn't support 3 mouse button.
<LI>Regenerating forest looks wierd.
<LI>Touch of darkness has wrong time for damage.
<LI>SVGALIB version does not support 3 mouse button.
<LI>Sometime it seems that the command buttons aren't changed.
<LI>DONE: Full tanker didn't return goods on right click.
<LI>Let target of attack command blink, if selected (like right click)
<LI>gryphon rider attack animation could trigger oops (internal error).
<LI>Wood counter should be reseted, avoiding evil tricks.
<LI>Win32 version default.pud, both players are red! Linux SDL is ok!
<LI>DONE: Win32 version default.pud, both players are red! Linux SDL seems ok!
<LI>internal21 no AI.
<LI>AI Attacks wall freecraft-1405, level05h.
<LI>Attacking walls never stops.
@ -56,18 +56,18 @@
<LI>DONE: Wrong sound for peasant repair/attack.
<LI>DONE: Support for ccl without sound support?
<LI>Should rewrite the create player code.
<LI>GroupID is wrong used, ALT did always select the last group.
<LI>GroupID is wrongly used, ALT does always select the last group.
<LI>FIXED: Can't attack buildings under constructions.
<LI>Should show buildings, if I build with ctrl+shift more than one.
<LI>Canceled buildings stills shows gray rectangle, if new building is build.
<LI>New show actions produces new errors, buttons aren't not correct updated.
<LI>New show actions produces new errors, buttons aren't correctly updated.
<LI>The color cycling isn't 100% correct. See FIXME: in ColorCycle()
<LI>Scroll with the keyboard: use state and not the repeat rate. Than make
the scroll speed configurable. Use the repeat flag for faster scrolling.
<LI>Small ships shows an explosion if missile hits target add source.
<LI>Ships didn't go up down, if attacking.
<LI>Small ships show an explosion if missile hits target add source.
<LI>Ships do not go up and down, if attacking.
<LI>my unit cannot attack enemy building when it is not finished yet (building)
<LI>FIXED: when I put more unit into train queue than food suply, I produce these units
<LI>FIXED: when I put more units into train queue than food suply, I produce these units
even I do not have enough food - solution before unit is started to train
you have to check if there is enough food.
<LI>I cannot change unit 'pending' or however you call it (command aplied to new
@ -75,9 +75,9 @@
<LI>DONE: I send tanker to not completed oil platform and have a crash (core
dumped) (not shure about it there were other tasks active :)
<LI>[DONE] Don't let an organic unit be repaired.
<LI>Resource line isn't correct updated for new units and food.
<LI>Resource line isn't correctly updated for new units and food.
<LI>A peon can enter a mine and die in the mine.
<LI>A pean can enter a deposit and die in the deposite.
<LI>A peon can enter a deposit and die in the deposite.
<LI>Don't let neutral buildings (mine), be attacked with the right button.
<LI>The thing is, if whatever is blocking the path to the wood moves, the
worker will stay locked up.
@ -125,7 +125,7 @@
<LI>Should be fixed: Search bug peon on the way for building, and than let him build an other.
<LI>Show the units in a transporter on map.
<LI>New spell "show units in enemy transporters"
<LI>Make a spion unit.
<LI>Make a spy unit.
<LI>Costs Spells
<LI>Regeneration of berserks
<LI>Constructions have an own sight-range.
@ -286,7 +286,7 @@ is very slow and dumps core.
<UL>
<LI>Critters
<UL>
<LI> Cost only time ( no food requred )
<LI> Cost only time ( no food required )
<LI> Every few ( 3-5 ) critters provide food for few units ( 1-2? )
</UL>
<LI>Dark Portal -- teleport, portal between worlds