updates
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1 changed files with 17 additions and 17 deletions
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@ -25,25 +25,25 @@
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<H2> This must be done for the release (1.17):</H2>
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<!-- ---- ==== -- ---- --- --- ------- ------- -->
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<UL>
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<LI>Ships on oil patches couldn't be attacked.
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<LI>Ships on oil patches cannot be attacked.
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<LI>DONE: Remove the oil-patch if the oil is empty. All my tries dumps core.
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<LI>Worker with gold/wood could go to depot under construction!
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<LI>DONE: Units leaving transporter attacks it. (Wrong state?)
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<LI>ACT Image file names couldn't be used with Win32.
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<LI>DONE: Units leaving transporter attack it. (Wrong state?)
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<LI>ACT Image file names cannot be used with Win32.
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<LI>Some scanline are missing with 640x480 resolution and SDL-win32.
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<LI>Worker stops, if a nearer mine couldn't be reached.
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<LI>Worker stops, if a nearer mine cannot be reached.
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<LI>Ai can't find any way, tries this to often.
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<LI>Decoration on top not supported.
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<LI>Must combine new animation config with old one.
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<LI>Regenerating forest looks wired.
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<LI>Touch of darkness, has wrong time for damage.
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<LI>SVGALIB version didn't support 3 mouse button.
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<LI>Regenerating forest looks wierd.
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<LI>Touch of darkness has wrong time for damage.
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<LI>SVGALIB version does not support 3 mouse button.
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<LI>Sometime it seems that the command buttons aren't changed.
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<LI>DONE: Full tanker didn't return goods on right click.
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<LI>Let target of attack command blink, if selected (like right click)
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<LI>gryphon rider attack animation could trigger oops (internal error).
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<LI>Wood counter should be reseted, avoiding evil tricks.
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<LI>Win32 version default.pud, both players are red! Linux SDL is ok!
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<LI>DONE: Win32 version default.pud, both players are red! Linux SDL seems ok!
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<LI>internal21 no AI.
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<LI>AI Attacks wall freecraft-1405, level05h.
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<LI>Attacking walls never stops.
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<LI>DONE: Wrong sound for peasant repair/attack.
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<LI>DONE: Support for ccl without sound support?
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<LI>Should rewrite the create player code.
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<LI>GroupID is wrong used, ALT did always select the last group.
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<LI>GroupID is wrongly used, ALT does always select the last group.
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<LI>FIXED: Can't attack buildings under constructions.
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<LI>Should show buildings, if I build with ctrl+shift more than one.
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<LI>Canceled buildings stills shows gray rectangle, if new building is build.
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<LI>New show actions produces new errors, buttons aren't not correct updated.
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<LI>New show actions produces new errors, buttons aren't correctly updated.
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<LI>The color cycling isn't 100% correct. See FIXME: in ColorCycle()
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<LI>Scroll with the keyboard: use state and not the repeat rate. Than make
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the scroll speed configurable. Use the repeat flag for faster scrolling.
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<LI>Small ships shows an explosion if missile hits target add source.
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<LI>Ships didn't go up down, if attacking.
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<LI>Small ships show an explosion if missile hits target add source.
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<LI>Ships do not go up and down, if attacking.
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<LI>my unit cannot attack enemy building when it is not finished yet (building)
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<LI>FIXED: when I put more unit into train queue than food suply, I produce these units
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<LI>FIXED: when I put more units into train queue than food suply, I produce these units
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even I do not have enough food - solution before unit is started to train
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you have to check if there is enough food.
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<LI>I cannot change unit 'pending' or however you call it (command aplied to new
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<LI>DONE: I send tanker to not completed oil platform and have a crash (core
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dumped) (not shure about it there were other tasks active :)
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<LI>[DONE] Don't let an organic unit be repaired.
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<LI>Resource line isn't correct updated for new units and food.
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<LI>Resource line isn't correctly updated for new units and food.
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<LI>A peon can enter a mine and die in the mine.
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<LI>A pean can enter a deposit and die in the deposite.
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<LI>A peon can enter a deposit and die in the deposite.
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<LI>Don't let neutral buildings (mine), be attacked with the right button.
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<LI>The thing is, if whatever is blocking the path to the wood moves, the
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worker will stay locked up.
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<LI>Should be fixed: Search bug peon on the way for building, and than let him build an other.
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<LI>Show the units in a transporter on map.
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<LI>New spell "show units in enemy transporters"
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<LI>Make a spion unit.
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<LI>Make a spy unit.
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<LI>Costs Spells
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<LI>Regeneration of berserks
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<LI>Constructions have an own sight-range.
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@ -286,7 +286,7 @@ is very slow and dumps core.
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<UL>
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<LI>Critters
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<UL>
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<LI> Cost only time ( no food requred )
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<LI> Cost only time ( no food required )
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<LI> Every few ( 3-5 ) critters provide food for few units ( 1-2? )
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</UL>
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<LI>Dark Portal -- teleport, portal between worlds
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