diff --git a/doc/todo.html b/doc/todo.html index 2a97abdef..3cf9240a2 100644 --- a/doc/todo.html +++ b/doc/todo.html @@ -25,25 +25,25 @@ <H2> This must be done for the release (1.17):</H2> <!-- ---- ==== -- ---- --- --- ------- ------- --> <UL> -<LI>Ships on oil patches couldn't be attacked. +<LI>Ships on oil patches cannot be attacked. <LI>DONE: Remove the oil-patch if the oil is empty. All my tries dumps core. <LI>Worker with gold/wood could go to depot under construction! -<LI>DONE: Units leaving transporter attacks it. (Wrong state?) -<LI>ACT Image file names couldn't be used with Win32. +<LI>DONE: Units leaving transporter attack it. (Wrong state?) +<LI>ACT Image file names cannot be used with Win32. <LI>Some scanline are missing with 640x480 resolution and SDL-win32. -<LI>Worker stops, if a nearer mine couldn't be reached. +<LI>Worker stops, if a nearer mine cannot be reached. <LI>Ai can't find any way, tries this to often. <LI>Decoration on top not supported. <LI>Must combine new animation config with old one. -<LI>Regenerating forest looks wired. -<LI>Touch of darkness, has wrong time for damage. -<LI>SVGALIB version didn't support 3 mouse button. +<LI>Regenerating forest looks wierd. +<LI>Touch of darkness has wrong time for damage. +<LI>SVGALIB version does not support 3 mouse button. <LI>Sometime it seems that the command buttons aren't changed. <LI>DONE: Full tanker didn't return goods on right click. <LI>Let target of attack command blink, if selected (like right click) <LI>gryphon rider attack animation could trigger oops (internal error). <LI>Wood counter should be reseted, avoiding evil tricks. -<LI>Win32 version default.pud, both players are red! Linux SDL is ok! +<LI>DONE: Win32 version default.pud, both players are red! Linux SDL seems ok! <LI>internal21 no AI. <LI>AI Attacks wall freecraft-1405, level05h. <LI>Attacking walls never stops. @@ -56,18 +56,18 @@ <LI>DONE: Wrong sound for peasant repair/attack. <LI>DONE: Support for ccl without sound support? <LI>Should rewrite the create player code. -<LI>GroupID is wrong used, ALT did always select the last group. +<LI>GroupID is wrongly used, ALT does always select the last group. <LI>FIXED: Can't attack buildings under constructions. <LI>Should show buildings, if I build with ctrl+shift more than one. <LI>Canceled buildings stills shows gray rectangle, if new building is build. -<LI>New show actions produces new errors, buttons aren't not correct updated. +<LI>New show actions produces new errors, buttons aren't correctly updated. <LI>The color cycling isn't 100% correct. See FIXME: in ColorCycle() <LI>Scroll with the keyboard: use state and not the repeat rate. Than make the scroll speed configurable. Use the repeat flag for faster scrolling. -<LI>Small ships shows an explosion if missile hits target add source. -<LI>Ships didn't go up down, if attacking. +<LI>Small ships show an explosion if missile hits target add source. +<LI>Ships do not go up and down, if attacking. <LI>my unit cannot attack enemy building when it is not finished yet (building) -<LI>FIXED: when I put more unit into train queue than food suply, I produce these units +<LI>FIXED: when I put more units into train queue than food suply, I produce these units even I do not have enough food - solution before unit is started to train you have to check if there is enough food. <LI>I cannot change unit 'pending' or however you call it (command aplied to new @@ -75,9 +75,9 @@ <LI>DONE: I send tanker to not completed oil platform and have a crash (core dumped) (not shure about it there were other tasks active :) <LI>[DONE] Don't let an organic unit be repaired. -<LI>Resource line isn't correct updated for new units and food. +<LI>Resource line isn't correctly updated for new units and food. <LI>A peon can enter a mine and die in the mine. -<LI>A pean can enter a deposit and die in the deposite. +<LI>A peon can enter a deposit and die in the deposite. <LI>Don't let neutral buildings (mine), be attacked with the right button. <LI>The thing is, if whatever is blocking the path to the wood moves, the worker will stay locked up. @@ -125,7 +125,7 @@ <LI>Should be fixed: Search bug peon on the way for building, and than let him build an other. <LI>Show the units in a transporter on map. <LI>New spell "show units in enemy transporters" -<LI>Make a spion unit. +<LI>Make a spy unit. <LI>Costs Spells <LI>Regeneration of berserks <LI>Constructions have an own sight-range. @@ -286,7 +286,7 @@ is very slow and dumps core. <UL> <LI>Critters <UL> - <LI> Cost only time ( no food requred ) + <LI> Cost only time ( no food required ) <LI> Every few ( 3-5 ) critters provide food for few units ( 1-2? ) </UL> <LI>Dark Portal -- teleport, portal between worlds