tweak player buttons in editor
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7dda65b42f
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7e20aab0b7
1 changed files with 4 additions and 4 deletions
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@ -429,7 +429,7 @@ static void RecalculateShownUnits()
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----------------------------------------------------------------------------*/
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static int getPlayerButtonSize() {
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static int sz = GetGameFont().getHeight() + 3;
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static int sz = GetGameFont().getHeight() + 2;
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return sz;
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}
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@ -531,9 +531,9 @@ static void DrawPlayers()
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}
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char buf[256];
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sprintf(buf, "%d", i);
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sprintf(buf, "%d", i + 1);
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CLabel label(GetGameFont());
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label.DrawCentered(x + getPlayerButtonSize() / 2, y + getPlayerButtonSize() / 2, buf);
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label.DrawCentered(x + getPlayerButtonSize() / 2, y + 3, buf);
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return true;
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});
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@ -1390,7 +1390,7 @@ static bool EditorCallbackMouse_EditUnitArea(const PixelPos &screenPos)
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if (x < screenPos.x && screenPos.x < x + w && y < screenPos.y && screenPos.y < y + h) {
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if (Map.Info.PlayerType[i] != PlayerNobody) {
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char buf[256];
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snprintf(buf, sizeof(buf), _("Select player #%d"), i);
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snprintf(buf, sizeof(buf), _("Select player #%d"), i + 1);
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UI.StatusLine.Set(buf);
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} else {
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UI.StatusLine.Clear();
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