From 7e20aab0b7f6dd5c2b22132d321214a81886c7c4 Mon Sep 17 00:00:00 2001 From: Tim Felgentreff <timfelgentreff@gmail.com> Date: Sat, 12 Dec 2020 21:47:08 +0100 Subject: [PATCH] tweak player buttons in editor --- src/editor/editloop.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/editor/editloop.cpp b/src/editor/editloop.cpp index 3b35d9dbd..25c399484 100644 --- a/src/editor/editloop.cpp +++ b/src/editor/editloop.cpp @@ -429,7 +429,7 @@ static void RecalculateShownUnits() ----------------------------------------------------------------------------*/ static int getPlayerButtonSize() { - static int sz = GetGameFont().getHeight() + 3; + static int sz = GetGameFont().getHeight() + 2; return sz; } @@ -531,9 +531,9 @@ static void DrawPlayers() } char buf[256]; - sprintf(buf, "%d", i); + sprintf(buf, "%d", i + 1); CLabel label(GetGameFont()); - label.DrawCentered(x + getPlayerButtonSize() / 2, y + getPlayerButtonSize() / 2, buf); + label.DrawCentered(x + getPlayerButtonSize() / 2, y + 3, buf); return true; }); @@ -1390,7 +1390,7 @@ static bool EditorCallbackMouse_EditUnitArea(const PixelPos &screenPos) if (x < screenPos.x && screenPos.x < x + w && y < screenPos.y && screenPos.y < y + h) { if (Map.Info.PlayerType[i] != PlayerNobody) { char buf[256]; - snprintf(buf, sizeof(buf), _("Select player #%d"), i); + snprintf(buf, sizeof(buf), _("Select player #%d"), i + 1); UI.StatusLine.Set(buf); } else { UI.StatusLine.Clear();