From 7d1adeb379bd84a8f89a0b37f0ed34ba27ee310b Mon Sep 17 00:00:00 2001
From: johns <>
Date: Thu, 7 Mar 2002 20:32:48 +0000
Subject: [PATCH] Fixed wrong number of frames for some missiles.

---
 src/stratagus/missile.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/stratagus/missile.cpp b/src/stratagus/missile.cpp
index 505aff157..b8bd57d23 100644
--- a/src/stratagus/missile.cpp
+++ b/src/stratagus/missile.cpp
@@ -222,8 +222,8 @@ global void LoadMissileSprites(void)
 	    // Correct the number of frames in graphic
 	    DebugCheck( MissileTypes[i].Sprite->NumFrames
 			<MissileTypes[i].SpriteFrames );
-	    // FIXME: is this still needed?
-	    // MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames;
+	    MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames;
+	    // FIXME: Don't use NumFrames as number of frames.
 	}
     }
 }