From 7d1adeb379bd84a8f89a0b37f0ed34ba27ee310b Mon Sep 17 00:00:00 2001 From: johns <> Date: Thu, 7 Mar 2002 20:32:48 +0000 Subject: [PATCH] Fixed wrong number of frames for some missiles. --- src/stratagus/missile.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/stratagus/missile.cpp b/src/stratagus/missile.cpp index 505aff157..b8bd57d23 100644 --- a/src/stratagus/missile.cpp +++ b/src/stratagus/missile.cpp @@ -222,8 +222,8 @@ global void LoadMissileSprites(void) // Correct the number of frames in graphic DebugCheck( MissileTypes[i].Sprite->NumFrames <MissileTypes[i].SpriteFrames ); - // FIXME: is this still needed? - // MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames; + MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames; + // FIXME: Don't use NumFrames as number of frames. } } }