Old commented code removed.
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8e702aee7e
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7b2e62cdfc
1 changed files with 4 additions and 12 deletions
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@ -567,6 +567,8 @@ global void RLEPlayerPixels(const Player* player, const RleSprite * sprite)
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break;
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case 24:
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// FIXME: support for real 24 bpp mode
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//*((struct __4pixel24__*)(((VMemType24*)sprite->Pixels)+208))
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// =player->UnitColors.Depth24;
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case 32:
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*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
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=player->UnitColors.Depth32;
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@ -585,25 +587,15 @@ global void PlayerPixels(const Player* player)
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// FIXME: use function pointer
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switch( VideoDepth ) {
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case 8:
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//Pixels8[208]=player->UnitColor1;
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//Pixels8[209]=player->UnitColor2;
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//Pixels8[210]=player->UnitColor3;
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//Pixels8[211]=player->UnitColor4;
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*((struct __4pixel8__*)(Pixels8+208))=player->UnitColors.Depth8;
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break;
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case 15:
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case 16:
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//Pixels16[208]=player->UnitColor1;
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//Pixels16[209]=player->UnitColor2;
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//Pixels16[210]=player->UnitColor3;
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//Pixels16[211]=player->UnitColor4;
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*((struct __4pixel16__*)(Pixels16+208))=player->UnitColors.Depth16;
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break;
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case 24:
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// FIXME: support for real 24 bpp mode
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case 32:
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//Pixels32[208]=player->UnitColor1;
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//Pixels32[209]=player->UnitColor2;
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//Pixels32[210]=player->UnitColor3;
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//Pixels32[211]=player->UnitColor4;
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*((struct __4pixel32__*)(Pixels32+208))=player->UnitColors.Depth32;
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break;
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}
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