Old commented code removed.

This commit is contained in:
johns 2000-05-21 01:37:43 +00:00
parent 8e702aee7e
commit 7b2e62cdfc

View file

@ -567,6 +567,8 @@ global void RLEPlayerPixels(const Player* player, const RleSprite * sprite)
break;
case 24:
// FIXME: support for real 24 bpp mode
//*((struct __4pixel24__*)(((VMemType24*)sprite->Pixels)+208))
// =player->UnitColors.Depth24;
case 32:
*((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208))
=player->UnitColors.Depth32;
@ -585,25 +587,15 @@ global void PlayerPixels(const Player* player)
// FIXME: use function pointer
switch( VideoDepth ) {
case 8:
//Pixels8[208]=player->UnitColor1;
//Pixels8[209]=player->UnitColor2;
//Pixels8[210]=player->UnitColor3;
//Pixels8[211]=player->UnitColor4;
*((struct __4pixel8__*)(Pixels8+208))=player->UnitColors.Depth8;
break;
case 15:
case 16:
//Pixels16[208]=player->UnitColor1;
//Pixels16[209]=player->UnitColor2;
//Pixels16[210]=player->UnitColor3;
//Pixels16[211]=player->UnitColor4;
*((struct __4pixel16__*)(Pixels16+208))=player->UnitColors.Depth16;
break;
case 24:
// FIXME: support for real 24 bpp mode
case 32:
//Pixels32[208]=player->UnitColor1;
//Pixels32[209]=player->UnitColor2;
//Pixels32[210]=player->UnitColor3;
//Pixels32[211]=player->UnitColor4;
*((struct __4pixel32__*)(Pixels32+208))=player->UnitColors.Depth32;
break;
}