From 7b2e62cdfc72ae5aa1a534fd889ab9d0372e2133 Mon Sep 17 00:00:00 2001 From: johns <> Date: Sun, 21 May 2000 01:37:43 +0000 Subject: [PATCH] Old commented code removed. --- src/stratagus/player.cpp | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/src/stratagus/player.cpp b/src/stratagus/player.cpp index 38f8d1b62..e09644ed6 100644 --- a/src/stratagus/player.cpp +++ b/src/stratagus/player.cpp @@ -567,6 +567,8 @@ global void RLEPlayerPixels(const Player* player, const RleSprite * sprite) break; case 24: // FIXME: support for real 24 bpp mode + //*((struct __4pixel24__*)(((VMemType24*)sprite->Pixels)+208)) + // =player->UnitColors.Depth24; case 32: *((struct __4pixel32__*)(((VMemType32*)sprite->Pixels)+208)) =player->UnitColors.Depth32; @@ -585,25 +587,15 @@ global void PlayerPixels(const Player* player) // FIXME: use function pointer switch( VideoDepth ) { case 8: - //Pixels8[208]=player->UnitColor1; - //Pixels8[209]=player->UnitColor2; - //Pixels8[210]=player->UnitColor3; - //Pixels8[211]=player->UnitColor4; *((struct __4pixel8__*)(Pixels8+208))=player->UnitColors.Depth8; break; case 15: case 16: - //Pixels16[208]=player->UnitColor1; - //Pixels16[209]=player->UnitColor2; - //Pixels16[210]=player->UnitColor3; - //Pixels16[211]=player->UnitColor4; *((struct __4pixel16__*)(Pixels16+208))=player->UnitColors.Depth16; break; + case 24: + // FIXME: support for real 24 bpp mode case 32: - //Pixels32[208]=player->UnitColor1; - //Pixels32[209]=player->UnitColor2; - //Pixels32[210]=player->UnitColor3; - //Pixels32[211]=player->UnitColor4; *((struct __4pixel32__*)(Pixels32+208))=player->UnitColors.Depth32; break; }