diff --git a/doc/scripts/unittype.html b/doc/scripts/unittype.html index 3634122d9..7a9f395e8 100644 --- a/doc/scripts/unittype.html +++ b/doc/scripts/unittype.html @@ -1,6 +1,6 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head> -<!-- +<!-- ---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith ---- This program is free software; you can redistribute it and/or modify @@ -189,8 +189,6 @@ The predefined values are : <dd>How many the unit demand to the player. Max is the total demand for the player.</dd> <dt>Armor</dt> <dd>Armor of the unit.</dd> - <dt>Speed</dt> - <dd>Speed of the unit.</dd> <dt>SightRange</dt> <dd>Sight range of the unit.</dd> <dt>AttackRange</dt> @@ -237,10 +235,6 @@ player have the same stats, affected by upgrades. <dd>The level of the unit. It is equal to the number of upgrades of a certain unit and is purely cosmetic. It doesn't affect the game in any way. </dd> -<dt>speed</dt> -<dd>The speed of the unit. This is not used, just shown. Unit speed is -controlled by animation length, see define-animation. -</dd> <dt>attack-range</dt> <dd>The unit's attack range(circular). Use 1 for melee units. </dd> @@ -273,7 +267,7 @@ A special 'resource' is time, the time to train the unit in cycles. <pre> DefineUnitStats("unit-archer", 14, - "level", 1, "speed", 10, "attack-range", 4, "sight-range", 5, + "level", 1, "attack-range", 4, "sight-range", 5, "armor", 0, "basic-damage", 3, "piercing-damage", 6, "hit-points", 40, "costs", {"time", 0, "titanium", 0, "crystal", 0, "gas", 0, "ore", 0, "stone", 0, "coal", 0}) @@ -370,10 +364,6 @@ files are not declared here. Please see the documentation on <a href="sound.html <a href="#DefineUnitStats">DefineUnitStats</a> </dt> --> -<dt>Speed = number</dt> -<dd>The speed shown for this unit-type in game. (NOTE: this is -only shown and *not* used). -</dd> <dt>MaxAttackRange = number</dt> <dd>Attack range (in tiles) of this unit. Use 1 for melee units. </dd> @@ -706,7 +696,7 @@ DefineUnitType("unit-footman", { Name = "Footman", Size = {72, 72}, Animations = "animations-footman", Icon = "icon-footman", Costs = {"time", 60, "gold", 600}, - Speed = 10, + Speed = 10, -- Variable Defined HitPoints = 60, DrawLevel = 40, TileSize = {1, 1}, BoxSize = {31, 31},