pause game when network is out of sync
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@ -929,6 +929,7 @@ static void NetworkExecCommand_Sync(const CNetworkCommandQueue &ncq)
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// only print this message circa every 5 seconds...
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SetMessage("%s", _("Network out of sync"));
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gameInSync = false;
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SetGamePaused(true);
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}
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DebugPrint("\nNetwork out of sync %x!=%x! %d!=%d! Cycle %lu\n\n" _C_
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syncSeed _C_ NetworkSyncSeeds[gameNetCycle & 0xFF] _C_
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