From 738cbaa84bb4ac5f3293dcdaf064d2c50774c9cf Mon Sep 17 00:00:00 2001 From: Tim Felgentreff <timfelgentreff@gmail.com> Date: Sat, 19 Feb 2022 10:30:45 +0100 Subject: [PATCH] pause game when network is out of sync --- src/network/network.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/network/network.cpp b/src/network/network.cpp index 4ac34d613..848c33879 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -929,6 +929,7 @@ static void NetworkExecCommand_Sync(const CNetworkCommandQueue &ncq) // only print this message circa every 5 seconds... SetMessage("%s", _("Network out of sync")); gameInSync = false; + SetGamePaused(true); } DebugPrint("\nNetwork out of sync %x!=%x! %d!=%d! Cycle %lu\n\n" _C_ syncSeed _C_ NetworkSyncSeeds[gameNetCycle & 0xFF] _C_