Speed slider gems now display in correct position.

This commit is contained in:
nehalmistry 2002-04-10 16:22:29 +00:00
parent 8368b9ebdc
commit 7216f5080e

View file

@ -1861,8 +1861,8 @@ global void SpeedSettings(void)
SpeedSettingsMenuItems[i].d.hslider.percent = 0;
if (SpeedSettingsMenuItems[i].d.hslider.percent > 100)
SpeedSettingsMenuItems[i].d.hslider.percent = 100;
SpeedSettingsMenuItems[i + 4].d.hslider.percent = 100 - (SpeedMouseScroll - 1) * 100 / 9;
SpeedSettingsMenuItems[i + 8].d.hslider.percent = 100 - (SpeedKeyScroll - 1) * 100 / 9;
SpeedSettingsMenuItems[i + 4].d.hslider.percent = 100 - (SpeedMouseScroll - 1) * 100 / 10;
SpeedSettingsMenuItems[i + 8].d.hslider.percent = 100 - (SpeedKeyScroll - 1) * 100 / 10;
ProcessMenu(MENU_SPEED_SETTINGS, 1);
}
@ -2628,32 +2628,28 @@ local void ScenSelectHSGameSpeedAction(Menuitem *mi, int i)
mi[1].d.hslider.percent += 10;
if (mi[1].d.hslider.percent > 100)
mi[1].d.hslider.percent = 100;
VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED;
SetVideoSync();
} else if (mi[1].d.hslider.cflags&MI_CFLAGS_LEFT) {
DebugLevel0Fn("Decreasing game speed by 10%s\n", "%");
mi[1].d.hslider.percent -= 10;
if (mi[1].d.hslider.percent < 0)
mi[1].d.hslider.percent = 0;
VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED;
SetVideoSync();
}
if (i == 2) {
mi[1].d.hslider.cflags &= ~(MI_CFLAGS_RIGHT|MI_CFLAGS_LEFT);
}
VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED;
SetVideoSync();
break;
case 1: // mouse - move
if (mi[1].d.hslider.cflags&MI_CFLAGS_KNOB && (mi[1].flags&MenuButtonClicked)) {
if (mi[1].d.hslider.curper > mi[1].d.hslider.percent) {
mi[1].d.hslider.percent = mi[1].d.hslider.curper;
VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED;
SetVideoSync();
} else if (mi[1].d.hslider.curper < mi[1].d.hslider.percent) {
mi[1].d.hslider.percent = mi[1].d.hslider.curper;
VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED;
SetVideoSync();
}
mi[1].d.hslider.percent = mi[1].d.hslider.curper;
VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED;
SetVideoSync();
MustRedraw |= RedrawMenu;
}
break;
@ -2674,19 +2670,17 @@ local void ScenSelectHSMouseScrollAction(Menuitem *mi, int i)
mi[1].d.hslider.percent += 10;
if (mi[1].d.hslider.percent > 100)
mi[1].d.hslider.percent = 100;
TheUI.MouseScroll = 1;
SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
} else if (mi[1].d.hslider.cflags&MI_CFLAGS_LEFT) {
DebugLevel0Fn("Decreasing mouse speed\n");
mi[1].d.hslider.percent -= 10;
if (mi[1].d.hslider.percent < 0)
mi[1].d.hslider.percent = 0;
TheUI.MouseScroll = 1;
SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
}
if (i == 2) {
mi[1].d.hslider.cflags &= ~(MI_CFLAGS_RIGHT|MI_CFLAGS_LEFT);
}
TheUI.MouseScroll = 1;
SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
if (mi[1].d.hslider.percent == 0)
TheUI.MouseScroll = 0;
break;
@ -2694,14 +2688,12 @@ local void ScenSelectHSMouseScrollAction(Menuitem *mi, int i)
if (mi[1].d.hslider.cflags&MI_CFLAGS_KNOB && (mi[1].flags&MenuButtonClicked)) {
if (mi[1].d.hslider.curper > mi[1].d.hslider.percent) {
mi[1].d.hslider.percent = mi[1].d.hslider.curper;
TheUI.MouseScroll = 1;
SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
} else if (mi[1].d.hslider.curper < mi[1].d.hslider.percent) {
mi[1].d.hslider.percent = mi[1].d.hslider.curper;
TheUI.MouseScroll = 1;
SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
}
mi[1].d.hslider.percent = mi[1].d.hslider.curper / 10 * 10;
TheUI.MouseScroll = 1;
SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
if (mi[1].d.hslider.percent == 0)
TheUI.MouseScroll = 0;
MustRedraw |= RedrawMenu;
@ -2724,19 +2716,17 @@ local void ScenSelectHSKeyboardScrollAction(Menuitem *mi, int i)
mi[1].d.hslider.percent += 10;
if (mi[1].d.hslider.percent > 100)
mi[1].d.hslider.percent = 100;
TheUI.KeyScroll = 1;
SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
} else if (mi[1].d.hslider.cflags&MI_CFLAGS_LEFT) {
DebugLevel0Fn("Decreasing keyboard speed\n");
mi[1].d.hslider.percent -= 10;
if (mi[1].d.hslider.percent < 0)
mi[1].d.hslider.percent = 0;
TheUI.KeyScroll = 1;
SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
}
if (i == 2) {
mi[1].d.hslider.cflags &= ~(MI_CFLAGS_RIGHT|MI_CFLAGS_LEFT);
}
TheUI.KeyScroll = 1;
SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
if (mi[1].d.hslider.percent == 0)
TheUI.KeyScroll = 0;
break;
@ -2744,14 +2734,12 @@ local void ScenSelectHSKeyboardScrollAction(Menuitem *mi, int i)
if (mi[1].d.hslider.cflags&MI_CFLAGS_KNOB && (mi[1].flags&MenuButtonClicked)) {
if (mi[1].d.hslider.curper > mi[1].d.hslider.percent) {
mi[1].d.hslider.percent = mi[1].d.hslider.curper;
TheUI.KeyScroll = 1;
SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
} else if (mi[1].d.hslider.curper < mi[1].d.hslider.percent) {
mi[1].d.hslider.percent = mi[1].d.hslider.curper;
TheUI.KeyScroll = 1;
SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
}
mi[1].d.hslider.percent = mi[1].d.hslider.curper / 10 * 10;
TheUI.KeyScroll = 1;
SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100;
if (mi[1].d.hslider.percent == 0)
TheUI.KeyScroll = 0;
MustRedraw |= RedrawMenu;