From 7216f5080e7ce2e9eaa35b5c3857cb3e25640b01 Mon Sep 17 00:00:00 2001 From: nehalmistry <> Date: Wed, 10 Apr 2002 16:22:29 +0000 Subject: [PATCH] Speed slider gems now display in correct position. --- src/ui/menus.cpp | 40 ++++++++++++++-------------------------- 1 file changed, 14 insertions(+), 26 deletions(-) diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp index ea2b6bc7c..bdf92cefc 100644 --- a/src/ui/menus.cpp +++ b/src/ui/menus.cpp @@ -1861,8 +1861,8 @@ global void SpeedSettings(void) SpeedSettingsMenuItems[i].d.hslider.percent = 0; if (SpeedSettingsMenuItems[i].d.hslider.percent > 100) SpeedSettingsMenuItems[i].d.hslider.percent = 100; - SpeedSettingsMenuItems[i + 4].d.hslider.percent = 100 - (SpeedMouseScroll - 1) * 100 / 9; - SpeedSettingsMenuItems[i + 8].d.hslider.percent = 100 - (SpeedKeyScroll - 1) * 100 / 9; + SpeedSettingsMenuItems[i + 4].d.hslider.percent = 100 - (SpeedMouseScroll - 1) * 100 / 10; + SpeedSettingsMenuItems[i + 8].d.hslider.percent = 100 - (SpeedKeyScroll - 1) * 100 / 10; ProcessMenu(MENU_SPEED_SETTINGS, 1); } @@ -2628,32 +2628,28 @@ local void ScenSelectHSGameSpeedAction(Menuitem *mi, int i) mi[1].d.hslider.percent += 10; if (mi[1].d.hslider.percent > 100) mi[1].d.hslider.percent = 100; - VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED; - SetVideoSync(); } else if (mi[1].d.hslider.cflags&MI_CFLAGS_LEFT) { DebugLevel0Fn("Decreasing game speed by 10%s\n", "%"); mi[1].d.hslider.percent -= 10; if (mi[1].d.hslider.percent < 0) mi[1].d.hslider.percent = 0; - VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED; - SetVideoSync(); } if (i == 2) { mi[1].d.hslider.cflags &= ~(MI_CFLAGS_RIGHT|MI_CFLAGS_LEFT); } + VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED; + SetVideoSync(); break; case 1: // mouse - move if (mi[1].d.hslider.cflags&MI_CFLAGS_KNOB && (mi[1].flags&MenuButtonClicked)) { if (mi[1].d.hslider.curper > mi[1].d.hslider.percent) { mi[1].d.hslider.percent = mi[1].d.hslider.curper; - VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED; - SetVideoSync(); } else if (mi[1].d.hslider.curper < mi[1].d.hslider.percent) { mi[1].d.hslider.percent = mi[1].d.hslider.curper; - VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED; - SetVideoSync(); } mi[1].d.hslider.percent = mi[1].d.hslider.curper; + VideoSyncSpeed = (mi[1].d.hslider.percent * (MAX_GAME_SPEED - MIN_GAME_SPEED)) / 100 + MIN_GAME_SPEED; + SetVideoSync(); MustRedraw |= RedrawMenu; } break; @@ -2674,19 +2670,17 @@ local void ScenSelectHSMouseScrollAction(Menuitem *mi, int i) mi[1].d.hslider.percent += 10; if (mi[1].d.hslider.percent > 100) mi[1].d.hslider.percent = 100; - TheUI.MouseScroll = 1; - SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } else if (mi[1].d.hslider.cflags&MI_CFLAGS_LEFT) { DebugLevel0Fn("Decreasing mouse speed\n"); mi[1].d.hslider.percent -= 10; if (mi[1].d.hslider.percent < 0) mi[1].d.hslider.percent = 0; - TheUI.MouseScroll = 1; - SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } if (i == 2) { mi[1].d.hslider.cflags &= ~(MI_CFLAGS_RIGHT|MI_CFLAGS_LEFT); } + TheUI.MouseScroll = 1; + SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; if (mi[1].d.hslider.percent == 0) TheUI.MouseScroll = 0; break; @@ -2694,14 +2688,12 @@ local void ScenSelectHSMouseScrollAction(Menuitem *mi, int i) if (mi[1].d.hslider.cflags&MI_CFLAGS_KNOB && (mi[1].flags&MenuButtonClicked)) { if (mi[1].d.hslider.curper > mi[1].d.hslider.percent) { mi[1].d.hslider.percent = mi[1].d.hslider.curper; - TheUI.MouseScroll = 1; - SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } else if (mi[1].d.hslider.curper < mi[1].d.hslider.percent) { mi[1].d.hslider.percent = mi[1].d.hslider.curper; - TheUI.MouseScroll = 1; - SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } mi[1].d.hslider.percent = mi[1].d.hslider.curper / 10 * 10; + TheUI.MouseScroll = 1; + SpeedMouseScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; if (mi[1].d.hslider.percent == 0) TheUI.MouseScroll = 0; MustRedraw |= RedrawMenu; @@ -2724,19 +2716,17 @@ local void ScenSelectHSKeyboardScrollAction(Menuitem *mi, int i) mi[1].d.hslider.percent += 10; if (mi[1].d.hslider.percent > 100) mi[1].d.hslider.percent = 100; - TheUI.KeyScroll = 1; - SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } else if (mi[1].d.hslider.cflags&MI_CFLAGS_LEFT) { DebugLevel0Fn("Decreasing keyboard speed\n"); mi[1].d.hslider.percent -= 10; if (mi[1].d.hslider.percent < 0) mi[1].d.hslider.percent = 0; - TheUI.KeyScroll = 1; - SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } if (i == 2) { mi[1].d.hslider.cflags &= ~(MI_CFLAGS_RIGHT|MI_CFLAGS_LEFT); } + TheUI.KeyScroll = 1; + SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; if (mi[1].d.hslider.percent == 0) TheUI.KeyScroll = 0; break; @@ -2744,14 +2734,12 @@ local void ScenSelectHSKeyboardScrollAction(Menuitem *mi, int i) if (mi[1].d.hslider.cflags&MI_CFLAGS_KNOB && (mi[1].flags&MenuButtonClicked)) { if (mi[1].d.hslider.curper > mi[1].d.hslider.percent) { mi[1].d.hslider.percent = mi[1].d.hslider.curper; - TheUI.KeyScroll = 1; - SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } else if (mi[1].d.hslider.curper < mi[1].d.hslider.percent) { mi[1].d.hslider.percent = mi[1].d.hslider.curper; - TheUI.KeyScroll = 1; - SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; } mi[1].d.hslider.percent = mi[1].d.hslider.curper / 10 * 10; + TheUI.KeyScroll = 1; + SpeedKeyScroll = 10 - (mi[1].d.hslider.percent * 9) / 100; if (mi[1].d.hslider.percent == 0) TheUI.KeyScroll = 0; MustRedraw |= RedrawMenu;