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@ -171,7 +171,7 @@ global void ActionStillGeneric(Unit* unit,int ground)
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if( (goal=AttackUnitsInReactRange(unit)) ) {
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// Weak goal, can choose other unit, come back after attack
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CommandAttack(unit,goal->X,goal->Y,NULL,FlushCommands);
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DebugLevel2Fn(" %Zd Attacking in range %d\n"
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DebugLevel3Fn(" %Zd Attacking in range %d\n"
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,UnitNumber(unit),unit->SubAction);
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#ifdef NEW_ORDERS
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unit->SavedOrder.Action=UnitActionAttack;
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