diff --git a/src/action/action_still.cpp b/src/action/action_still.cpp index c68b52a72..92e603e75 100644 --- a/src/action/action_still.cpp +++ b/src/action/action_still.cpp @@ -171,7 +171,7 @@ global void ActionStillGeneric(Unit* unit,int ground) if( (goal=AttackUnitsInReactRange(unit)) ) { // Weak goal, can choose other unit, come back after attack CommandAttack(unit,goal->X,goal->Y,NULL,FlushCommands); - DebugLevel2Fn(" %Zd Attacking in range %d\n" + DebugLevel3Fn(" %Zd Attacking in range %d\n" ,UnitNumber(unit),unit->SubAction); #ifdef NEW_ORDERS unit->SavedOrder.Action=UnitActionAttack;