Use GameSettings for multiplayer replays

This commit is contained in:
jsalmon3 2003-03-06 21:09:58 +00:00
parent 1dd937f246
commit 5f97391533

View file

@ -144,7 +144,8 @@ global void CommandLog(const char* name,const Unit* unit,int flag,
fprintf(LogFile," 'type\t\"%s\"\n","multi-player");
for( i=0; i<PlayerMax; ++i ) {
fprintf(LogFile," 'player\t(list 'number %d 'name \"%s\" 'race %d 'team %d 'type %d)\n",
i,Players[i].Name,Players[i].Race,Players[i].Team,Players[i].Type);
i,Players[i].Name,GameSettings.Presets[i].Race,
GameSettings.Presets[i].Team,GameSettings.Presets[i].Type);
}
fprintf(LogFile," 'local-player\t%d\n",ThisPlayer->Player);
}