Use GameSettings for multiplayer replays
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1 changed files with 2 additions and 1 deletions
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@ -144,7 +144,8 @@ global void CommandLog(const char* name,const Unit* unit,int flag,
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fprintf(LogFile," 'type\t\"%s\"\n","multi-player");
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for( i=0; i<PlayerMax; ++i ) {
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fprintf(LogFile," 'player\t(list 'number %d 'name \"%s\" 'race %d 'team %d 'type %d)\n",
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i,Players[i].Name,Players[i].Race,Players[i].Team,Players[i].Type);
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i,Players[i].Name,GameSettings.Presets[i].Race,
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GameSettings.Presets[i].Team,GameSettings.Presets[i].Type);
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}
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fprintf(LogFile," 'local-player\t%d\n",ThisPlayer->Player);
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}
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