From 5f9739153302260eeaf4333df807cdd86d4e64c2 Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Thu, 6 Mar 2003 21:09:58 +0000 Subject: [PATCH] Use GameSettings for multiplayer replays --- src/network/commands.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/network/commands.cpp b/src/network/commands.cpp index 1cbf23c32..d65110fbf 100644 --- a/src/network/commands.cpp +++ b/src/network/commands.cpp @@ -144,7 +144,8 @@ global void CommandLog(const char* name,const Unit* unit,int flag, fprintf(LogFile," 'type\t\"%s\"\n","multi-player"); for( i=0; i<PlayerMax; ++i ) { fprintf(LogFile," 'player\t(list 'number %d 'name \"%s\" 'race %d 'team %d 'type %d)\n", - i,Players[i].Name,Players[i].Race,Players[i].Team,Players[i].Type); + i,Players[i].Name,GameSettings.Presets[i].Race, + GameSettings.Presets[i].Team,GameSettings.Presets[i].Type); } fprintf(LogFile," 'local-player\t%d\n",ThisPlayer->Player); }