Units facing to player.

This commit is contained in:
johns 2002-06-17 21:49:45 +00:00
parent ed22df12aa
commit 4e30e520f5

View file

@ -721,7 +721,11 @@ local void DrawBuildingCursor(void)
SetClipping(TheUI.MapX,TheUI.MapY,TheUI.MapEndX,TheUI.MapEndY);
#endif /* SPLIT_SCREEN_SUPPORT */
GraphicPlayerPixels(ThisPlayer,CursorBuilding->Sprite);
DrawUnitType(CursorBuilding,0,x,y);
if( VideoGraphicFrames(CursorBuilding->Sprite)>5 ) {
DrawUnitType(CursorBuilding,4,x,y);
} else {
DrawUnitType(CursorBuilding,0,x,y);
}
PopClipping();
//