Remove macros STRATAGUS_HOME_PATH and STRATAGUS_LIB_PATH
Use instead global std::string variables UserDirectory and StratagusLibPath (they are initialized and updated after parsing command line arguments) Update manpage Change default config directory: * windows: user profile application data folder/Stratagus * mac: ~/Library/Stratagus * other: ~/.stratagus
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5 changed files with 38 additions and 52 deletions
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@ -1,4 +1,4 @@
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.TH STRATAGUS 6 "May 2011" "Stratagus v2.2.6"
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.TH STRATAGUS 6 "Oct 2011" "Stratagus v2.2.6"
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.SH NAME
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stratagus \- Strategy Gaming Engine
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.SH SYNOPSIS
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@ -16,7 +16,7 @@ is a powerful game engine for building realtime strategy games, a la AoE or Warc
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A summary of options is included below.
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.TP
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.B \-c file.lua
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Choose a different stratagus config file.
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Choose a different stratagus start config file.
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.TP
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.B \-d datapath
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Choose a different directory to use for game data files.
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@ -80,14 +80,26 @@ With this option you can specify video mode resolution in format \fB<xres>\fRx\f
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With this option you can start Stratagus in windowed video mode.
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.SH "FILES"
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.TP
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.B /usr/share/games/stratagus/default
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.B ./
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Default directory for Stratagus data files
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.TP
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.B /usr/share/games/stratagus/default/scripts/stratagus.lua
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Default start file.
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.B ./scripts/stratagus.lua
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Default start config file.
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.TP
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.B /usr/share/games/stratagus/default/scripts/editor.lua
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.B ./scripts/editor.lua
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Default editor file.
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.TP
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.B ./scripts/guichan.lua
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Default menu file.
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.TP
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.B ~/.stratagus/<data>/preferences.lua
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User preferences configuration file for <data>
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.TP
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.B ~/.stratagus/<data>/logs/
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User directory with replays/logs for <data>
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.TP
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.B ~/.stratagus/<data>/save/
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User directory with saved games for <data>
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.SH "SEE ALSO"
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More complete documentation is available in /usr/share/doc/stratagus.
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.SH NOTES
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@ -97,9 +109,9 @@ in the Warcraft II CD, thanks to the Wargus dataset.
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.PP
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Warcraft II is a registered trademark of Blizzard Entertainment.
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.SH AUTHOR
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Stratagus is written by Nehal Mistry, Russell Smith Pali Rohár and others.
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Stratagus is written by Nehal Mistry, Russell Smith, Pali Rohár and others.
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.PP
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This manual page was written by Anthony Towns <ajt@debian.org> ,
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This manual page was written by Anthony Towns <ajt@debian.org>,
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David Martínez Moreno <ender@debian.org> and
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Pali Rohár <pali.rohar@gmail.com> for the Debian GNU/Linux
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system (but may be used by others).
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@ -175,20 +175,6 @@ inline char *new_strdup(const char *str)
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/// Text string: Name, Version, Copyright
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extern const char NameLine[];
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#ifndef STRATAGUS_LIB_PATH
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#define STRATAGUS_LIB_PATH "." /// Where to find the data files
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#endif
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#ifndef STRATAGUS_HOME_PATH
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#ifdef __APPLE__
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#define STRATAGUS_HOME_PATH "Library/Stratagus"
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#else
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#define _VERSION_STRING1(m,n,p) m "-" #n "." #p
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#define _VERSION_STRING(m,n,p) _VERSION_STRING1(m,n,p)
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#define STRATAGUS_HOME_PATH _VERSION_STRING(".stratagus",StratagusMajorVersion,StratagusMinorVersion)
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#endif
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#endif
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/*----------------------------------------------------------------------------
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-- Some limits
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----------------------------------------------------------------------------*/
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@ -536,25 +536,13 @@ char *LibraryFileName(const char *file, char *buffer, size_t buffersize)
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}
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}
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#ifdef USE_WIN32
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// In user home directory
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// In user home directory
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if (!GameName.empty()) {
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sprintf(buffer, "%s/%s/%s", STRATAGUS_HOME_PATH, GameName.c_str(), file);
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sprintf(buffer, "%s/%s/%s", UserDirectory.c_str(), GameName.c_str(), file);
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if (FindFileWithExtension(buffer, buffersize)) {
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return buffer;
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}
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}
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#endif
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#ifndef USE_WIN32
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// In user home directory
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if ((s = getenv("HOME")) && !GameName.empty()) {
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sprintf(buffer, "%s/%s/%s/%s", s, STRATAGUS_HOME_PATH, GameName.c_str(), file);
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if (FindFileWithExtension(buffer, buffersize)) {
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return buffer;
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}
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}
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#endif
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// In global shared directory
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sprintf(buffer, "%s/%s", StratagusLibPath.c_str(), file);
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@ -2708,28 +2708,28 @@ std::string SaveGlobal(lua_State *l, bool is_root)
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*/
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void CreateUserDirectories()
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{
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std::string directory;
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UserDirectory = "";
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#ifndef USE_WIN32
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std::string s;
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#ifdef USE_WIN32
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s = getenv("APPDATA");
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#else
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s = getenv("HOME");
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if (!s.empty()) {
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UserDirectory = s + "/";
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}
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#endif
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UserDirectory += STRATAGUS_HOME_PATH;
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UserDirectory += "/";
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UserDirectory = "";
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//DebugPrint("Creating User Directories: %s\n" _C_ UserDirectory.c_str());
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if (!s.empty())
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UserDirectory = s + "/";
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#ifdef USE_WIN32
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UserDirectory += "Stratagus";
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#elif defined(USE_MAC)
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UserDirectory += "Library/Stratagus";
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#else
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UserDirectory += ".stratagus";
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#endif
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makedir(UserDirectory.c_str(), 0777);
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// Create specific subdirectories
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//directory = UserDirectory + "patches/";
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//makedir(directory.c_str(), 0777);
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}
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/**
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@ -664,7 +664,7 @@ static void Usage(void)
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printf(
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"\n\nUsage: %s [OPTIONS] [map.smp|map.smp.gz]\n\
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\t-c file.lua\tConfiguration start file (default stratagus.lua)\n\
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\t-d datapath\tPath to stratagus data\n\
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\t-d datapath\tPath to stratagus data (default current directory)\n\
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\t-D depth\tVideo mode depth = pixel per point (for Win32/TNT)\n\
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\t-e\t\tStart editor (instead of game)\n\
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\t-E file.lua\tEditor configuration start file (default editor.lua)\n\
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// Setup some defaults.
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//
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#ifndef MAC_BUNDLE
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StratagusLibPath = STRATAGUS_LIB_PATH;
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StratagusLibPath = ".";
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#else
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freopen("/tmp/stdout.txt", "w", stdout);
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freopen("/tmp/stderr.txt", "w", stderr);
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