diff --git a/doc/stratagus.6 b/doc/stratagus.6
index 22b66df5e..143b0cc96 100644
--- a/doc/stratagus.6
+++ b/doc/stratagus.6
@@ -1,4 +1,4 @@
-.TH STRATAGUS 6 "May 2011" "Stratagus v2.2.6"
+.TH STRATAGUS 6 "Oct 2011" "Stratagus v2.2.6"
 .SH NAME
 stratagus \- Strategy Gaming Engine
 .SH SYNOPSIS
@@ -16,7 +16,7 @@ is a powerful game engine for building realtime strategy games, a la AoE or Warc
 A summary of options is included below.
 .TP
 .B \-c file.lua
-Choose a different stratagus config file.
+Choose a different stratagus start config file.
 .TP
 .B \-d datapath
 Choose a different directory to use for game data files.
@@ -80,14 +80,26 @@ With this option you can specify video mode resolution in format \fB<xres>\fRx\f
 With this option you can start Stratagus in windowed video mode.
 .SH "FILES"
 .TP
-.B /usr/share/games/stratagus/default
+.B ./
 Default directory for Stratagus data files
 .TP
-.B /usr/share/games/stratagus/default/scripts/stratagus.lua
-Default start file.
+.B ./scripts/stratagus.lua
+Default start config file.
 .TP
-.B /usr/share/games/stratagus/default/scripts/editor.lua
+.B ./scripts/editor.lua
 Default editor file.
+.TP
+.B ./scripts/guichan.lua
+Default menu file.
+.TP
+.B ~/.stratagus/<data>/preferences.lua
+User preferences configuration file for <data>
+.TP
+.B ~/.stratagus/<data>/logs/
+User directory with replays/logs for <data>
+.TP
+.B ~/.stratagus/<data>/save/
+User directory with saved games for <data>
 .SH "SEE ALSO"
 More complete documentation is available in /usr/share/doc/stratagus.
 .SH NOTES
@@ -97,9 +109,9 @@ in the Warcraft II CD, thanks to the Wargus dataset.
 .PP
 Warcraft II is a registered trademark of Blizzard Entertainment.
 .SH AUTHOR
-Stratagus is written by Nehal Mistry, Russell Smith Pali Rohár and others.
+Stratagus is written by Nehal Mistry, Russell Smith, Pali Rohár and others.
 .PP
-This manual page was written by Anthony Towns <ajt@debian.org> ,
+This manual page was written by Anthony Towns <ajt@debian.org>,
 David Martínez Moreno <ender@debian.org> and
 Pali Rohár <pali.rohar@gmail.com> for the Debian GNU/Linux
 system (but may be used by others).
diff --git a/src/include/stratagus.h b/src/include/stratagus.h
index 7c222d51c..0e8e24128 100644
--- a/src/include/stratagus.h
+++ b/src/include/stratagus.h
@@ -175,20 +175,6 @@ inline char *new_strdup(const char *str)
 	/// Text string: Name, Version, Copyright
 extern const char NameLine[];
 
-#ifndef STRATAGUS_LIB_PATH
-#define STRATAGUS_LIB_PATH  "."      /// Where to find the data files
-#endif
-
-#ifndef STRATAGUS_HOME_PATH
-#ifdef __APPLE__
-#define STRATAGUS_HOME_PATH "Library/Stratagus"
-#else
- #define _VERSION_STRING1(m,n,p) m "-" #n "." #p
- #define _VERSION_STRING(m,n,p) _VERSION_STRING1(m,n,p)
- #define STRATAGUS_HOME_PATH _VERSION_STRING(".stratagus",StratagusMajorVersion,StratagusMinorVersion)
-#endif
-#endif
-
 /*----------------------------------------------------------------------------
 --  Some limits
 ----------------------------------------------------------------------------*/
diff --git a/src/stratagus/iolib.cpp b/src/stratagus/iolib.cpp
index e45be3e61..8b2ef3404 100644
--- a/src/stratagus/iolib.cpp
+++ b/src/stratagus/iolib.cpp
@@ -536,25 +536,13 @@ char *LibraryFileName(const char *file, char *buffer, size_t buffersize)
 		}
 	}
 
-#ifdef USE_WIN32
-	//  In user home directory
+	// In user home directory
 	if (!GameName.empty()) {
-		sprintf(buffer, "%s/%s/%s", STRATAGUS_HOME_PATH, GameName.c_str(), file);
+		sprintf(buffer, "%s/%s/%s", UserDirectory.c_str(), GameName.c_str(), file);
 		if (FindFileWithExtension(buffer, buffersize)) {
 			return buffer;
 		}
 	}
-#endif
-
-#ifndef USE_WIN32
-	//  In user home directory
-	if ((s = getenv("HOME")) && !GameName.empty()) {
-		sprintf(buffer, "%s/%s/%s/%s", s, STRATAGUS_HOME_PATH, GameName.c_str(), file);
-		if (FindFileWithExtension(buffer, buffersize)) {
-			return buffer;
-		}
-	}
-#endif
 
 	// In global shared directory
 	sprintf(buffer, "%s/%s", StratagusLibPath.c_str(), file);
diff --git a/src/stratagus/script.cpp b/src/stratagus/script.cpp
index 3d11a582b..ee4c577aa 100644
--- a/src/stratagus/script.cpp
+++ b/src/stratagus/script.cpp
@@ -2708,28 +2708,28 @@ std::string SaveGlobal(lua_State *l, bool is_root)
 */
 void CreateUserDirectories()
 {
-	std::string directory;
-	UserDirectory = "";
-
-#ifndef USE_WIN32
 	std::string s;
+
+#ifdef USE_WIN32
+	s = getenv("APPDATA");
+#else
 	s = getenv("HOME");
-	if (!s.empty()) {
-		UserDirectory = s + "/";
-	}
 #endif
 
-	UserDirectory += STRATAGUS_HOME_PATH;
-	UserDirectory += "/";
+	UserDirectory = "";
 
-	//DebugPrint("Creating User Directories: %s\n" _C_ UserDirectory.c_str());
+	if (!s.empty())
+		UserDirectory = s + "/";
 
+#ifdef USE_WIN32
+	UserDirectory += "Stratagus";
+#elif defined(USE_MAC)
+	UserDirectory += "Library/Stratagus";
+#else
+	UserDirectory += ".stratagus";
+#endif
 
 	makedir(UserDirectory.c_str(), 0777);
-
-	// Create specific subdirectories
-	//directory = UserDirectory + "patches/";
-	//makedir(directory.c_str(), 0777);
 }
 
 /**
diff --git a/src/stratagus/stratagus.cpp b/src/stratagus/stratagus.cpp
index 62b9bfe69..bff7b82bc 100644
--- a/src/stratagus/stratagus.cpp
+++ b/src/stratagus/stratagus.cpp
@@ -664,7 +664,7 @@ static void Usage(void)
 	printf(
 "\n\nUsage: %s [OPTIONS] [map.smp|map.smp.gz]\n\
 \t-c file.lua\tConfiguration start file (default stratagus.lua)\n\
-\t-d datapath\tPath to stratagus data\n\
+\t-d datapath\tPath to stratagus data (default current directory)\n\
 \t-D depth\tVideo mode depth = pixel per point (for Win32/TNT)\n\
 \t-e\t\tStart editor (instead of game)\n\
 \t-E file.lua\tEditor configuration start file (default editor.lua)\n\
@@ -801,7 +801,7 @@ int main(int argc, char **argv)
 	//  Setup some defaults.
 	//
 #ifndef MAC_BUNDLE
-	StratagusLibPath = STRATAGUS_LIB_PATH;
+	StratagusLibPath = ".";
 #else
 	freopen("/tmp/stdout.txt", "w", stdout);
 	freopen("/tmp/stderr.txt", "w", stderr);